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Settings for New World

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  • gamerdruid wrote: »
    I keep reading tweaks and changes to the post-fortress game, none of which helps the fortress killing alliance do anything. Until a suggestion is made that helps post-fortress players with an attainable new goal then I don't see that the developers are going to be changing anything!
    How's about this: after the fortress has been destroyed by the winning alliance, special forgotten bases spawn on the edge of the world (Across the whole circumference). Its the retaliation of the entire forgotten armada after losing their fortress whilst they haven't went to the center in time to further enhance its defenses. These special forgotten bases can only be killed by the winning alliance (and anyone who also subsequently destroyed the fortress), and it slowly spread towards the center unless every trace of it disappears. It will be very slow, like a rate of 1 base per sector. It could be 1 base thick or up to 10 base thick.
  • gamerdruid
    3584 posts Moderator
    At last something new. I'm not sure that it is sufficient to attract a winning alliance to the edge of the world if they were assisted by a few wings, but it would be a start.

    I suggest after 3 fortress kills the world is locked to new players too.
    I am not an employee of EA/Envision. The views expressed are my own!
  • How's about a completely new world style? Instead of the world being a circle, it should be a very long rectangle. Its width is 4000 blocks, each 500 is a sector, like east, south or north west. To the very bottom of the world is the spawn locations. Forgotten bases are scattered throughout the region and in certain areas (like 20% of the rectangle's height) there is a forgotten fortress for an entire alliance to kill. Once that's done, the alliance moves on and that fortress is killed, leaving an empty area for other players to pass through. The Alliance would just keep going north until they cleared like 5 or more 'forgotten fortress walls'. The world's height is around 8000 blocks, with a fortress every 4000 blocks. The developers could take down the world and then increase its height.
  • gamerdruid wrote: »
    I keep reading tweaks and changes to the post-fortress game, none of which helps the fortress killing alliance do anything. Until a suggestion is made that helps post-fortress players with an attainable new goal then I don't see that the developers are going to be changing anything!

    if you cant see how unbalanced the game is you are dreaming, never seen it so one sided with what feels like only temp new players, the game world has changed, and ea need to get with the times, i for one am bored with it and started playing else where, same group of players able to dominate and only get worse for people trying to play catch up, so much missing and taken away by devs because people cried, and the only thing they listen to was stuff that would help ea make more, if this is what it become, pfft should of left years ago, been waiting for something for ages.
  • @gamerdruid: post-FF solution?

    1st alliance won't win straight away when killing the FF, as, as its last move, it fires off 50 'escape pods' which will end up spread around the FF at a sufficient distance. These things can only be taken down by members of the alliance that triggered that same 'pod'. Once taken down by a member of said alliance that one player gains his medal. Details to be worked out.
  • gamerdruid
    3584 posts Moderator
    Youp1e wrote: »
    @gamerdruid: post-FF solution?

    1st alliance won't win straight away when killing the FF, as, as its last move, it fires off 50 'escape pods' which will end up spread around the FF at a sufficient distance. These things can only be taken down by members of the alliance that triggered that same 'pod'. Once taken down by a member of said alliance that one player gains his medal. Details to be worked out.

    That is the partly the purpose of the fortress retaliation. The fortress attacks if you remain within the hub circle (and a little bit beyond). Players adapted and a wing alliance moves in ready to take over any high POI's within that area. Maybe, the retaliation distance could be increased, but players would still adapt.
    I am not an employee of EA/Envision. The views expressed are my own!
  • EE_Elephterion
    1546 posts Envision Developer
    edited August 2019
    Well, we could make the Retaliation hit everyone, but that would be kinda the nuclear option, and I suppose players would still organize a Wing to take over.
    Post edited by EE_Elephterion on
    Envision Entertainment Community Liaison
  • The nuclear option would be great. It would make it more competitive after a fortress kill. Also, I would like to suggest a world where everyone has limited command points and repair time. It would not be good for EA because of the lack of "buy in" but it would create a level playing field. If you have only 48 hours repair time and 500 Command points you are no longer allowing well funded players to "buy" a strong team. I enjoy funding my account so I have 15 days repair time to fight. That said, I would enjoy a world where we are exactly equal and rely only on "in game skills" to advance quickly.
  • The nuclear option would be great. It would make it more competitive after a fortress kill. Also, I would like to suggest a world where everyone has limited command points and repair time. It would not be good for EA because of the lack of "buy in" but it would create a level playing field. If you have only 48 hours repair time and 500 Command points you are no longer allowing well funded players to "buy" a strong team. I enjoy funding my account so I have 15 days repair time to fight. That said, I would enjoy a world where we are exactly equal and rely only on "in game skills" to advance quickly.

    only the WINNING TEAM get the nuclear option ..

    but i do agree with thr equal level funding playing fields .. as its far too easy to see #1 #2 #3 teams with same players all time who fund say up to £150= to play ......... and it mite make the game more competitive and that
  • Anything with FA off is fine by me.
  • Obviously with new eco, not the real vanilla classic.

    I can't edit my own posts **** is this crap forum?
  • iguanaworld
    381 posts Member
    edited December 2019
    Obviously with new eco, not the real vanilla classic.

    I can't edit my own posts **** is this crap forum?

    Maybe you can't edit your publications because you're only "new member" but if you reach "member" the option to edit must be activated.

    Edited: https://prnt.sc/qd0gp2
    Always testing something
  • I think you're probably right. My alter ego GamerPTE1 can't edit posts either. Obviously, as a moderator I can do many things more than a member so can edit, delete or move anyone's post, although it is rarely necessary here.
    I am not an employee of EA/Envision. The views expressed are my own!
  • 42tony42
    1 posts New member
    C'est quoi la définition moral on ou off ?
  • gamerdruid
    3584 posts Moderator
    edited January 30
    For Tib43:

    The morale system is off.

    The forgotten attack system is on.

    Le système de moral est désactivé.

    Le système d'attaque oublié est activé.
    I am not an employee of EA/Envision. The views expressed are my own!
  • lol just seen this. FA with no morale won yet you still added morale :/
    Ah, just noticed the date
  • I vote for old school closed beta rules. We could actually interact with each other during pvp. No poi, no end game just a world to settle in and see who can dominate and how they do it. No poi, no server finishing means no reason to team stack, no advantage to anyone other than paying players. Reintroduce this game to people while you still have the chance to easily attract attention.
  • gamerdruid wrote: »
    For Tib43:

    The morale system is off.

    The forgotten attack system is on.

    Got a question about FA worlds that have level 80 as maximum base level. How is one going to defeat the forgotten fortress if its at level 80+ and one only has level 40 units by the time he reaches it? Will there be a change in CP generation and package production, like 50% faster? It would take longer to conquer the fortress cause there's now a high level difference. The forgotten attacks will just make it worse...
  • gamerdruid
    3584 posts Moderator
    The level of the fortress is a calculated level - based upon the top 10 bases
    So if the top bases only have a level 40 or so offence then the fortress will be lower than if you have level 60 bases. There is a minimum but that hasn't changed.
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid, according to this: https://forums.ea.com/en/commandandconquer/discussion/comment/2139857#Comment_2139857

    you can close this thread here as well. as server changes after start seem just the right thing for you to do !
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