gamerdruid wrote: »
I keep reading tweaks and changes to the post-fortress game, none of which helps the fortress killing alliance do anything. Until a suggestion is made that helps post-fortress players with an attainable new goal then I don't see that the developers are going to be changing anything!
Youp1e wrote: »
@gamerdruid: post-FF solution?
1st alliance won't win straight away when killing the FF, as, as its last move, it fires off 50 'escape pods' which will end up spread around the FF at a sufficient distance. These things can only be taken down by members of the alliance that triggered that same 'pod'. Once taken down by a member of said alliance that one player gains his medal. Details to be worked out.
justinsaidso wrote: »
The nuclear option would be great. It would make it more competitive after a fortress kill. Also, I would like to suggest a world where everyone has limited command points and repair time. It would not be good for EA because of the lack of "buy in" but it would create a level playing field. If you have only 48 hours repair time and 500 Command points you are no longer allowing well funded players to "buy" a strong team. I enjoy funding my account so I have 15 days repair time to fight. That said, I would enjoy a world where we are exactly equal and rely only on "in game skills" to advance quickly.
It looks like you're new here. If you want to get involved, click one of these buttons!