gamerdruid wrote: »
I keep reading tweaks and changes to the post-fortress game, none of which helps the fortress killing alliance do anything. Until a suggestion is made that helps post-fortress players with an attainable new goal then I don't see that the developers are going to be changing anything!
Youp1e wrote: »
@gamerdruid: post-FF solution?
1st alliance won't win straight away when killing the FF, as, as its last move, it fires off 50 'escape pods' which will end up spread around the FF at a sufficient distance. These things can only be taken down by members of the alliance that triggered that same 'pod'. Once taken down by a member of said alliance that one player gains his medal. Details to be worked out.
justinsaidso wrote: »
The nuclear option would be great. It would make it more competitive after a fortress kill. Also, I would like to suggest a world where everyone has limited command points and repair time. It would not be good for EA because of the lack of "buy in" but it would create a level playing field. If you have only 48 hours repair time and 500 Command points you are no longer allowing well funded players to "buy" a strong team. I enjoy funding my account so I have 15 days repair time to fight. That said, I would enjoy a world where we are exactly equal and rely only on "in game skills" to advance quickly.
VargurMoshic wrote: »
Obviously with new eco, not the real vanilla classic.
I can't edit my own posts **** is this crap forum?
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