Vets 3 - Inactive Hubs-
July 28, 2017 11:16AM
edited July 2017
The alliance Flying Beefs on Vets 3 seem to have an extraordinary number and length of time that their Hubs are inactive. We have been keeping a log and it appears that Flying Beefs have over the past 2 weeks had more then 45% higher instances of inactive hubs.
Something don't seem quit right in that aspect of the game. Can you have a look at it?
Something don't seem quit right in that aspect of the game. Can you have a look at it?
0
Howdy, Stranger!
Replies
Also the hubs give a too big difference in score in VP between the alliance purely based on chance and time your hubs are active. So no playerskill but chance.
It will be impossible to win the server with such all PVP strategy but it will also destroy the attacked alliance and open the door for another to win.
Vet server has become a joke with hub inactivation.
Vets deserve better.
Maybe developers can have random paycheck cuts?!
Maybe all can see a posting of hub ownership time, production, inactivation time, etc?
(Corrected typo: come=comms GD)