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Formula, calculating base level (howto)

Hi,

The calculations of the base level is not a simple average calculation. I probably had to little coffee today, because I can't wrap my head around their method for calculating... If anyone have an idea, please reply to this thread. :#
Regards, ArveK

Replies

  • gamerdruid
    4813 posts Moderator
    I think it is a mystery no-one but the developers know (if they do). I say 'if they do' as this is not the original team and they could check and find out, but may not know off-hand or be able to look it up in a book of wisdom.
    I am not an employee of EA/Envision. The views expressed are my own!
  • ArveK_GDI
    82 posts Member
    edited August 2017
    Yes, it is a mystery indeed :) I am pretty sure they got the function with the algorithm well documented (unless themselves use a 3rd party library for this), so for them it should not be a huge deal to get the answer, still I don't think any of the developers will post it here.

    I can get the base level via their API, so it is not a big deal per se, but for a script I am writing, it would be really helpful to know the exact math.
    Regards, ArveK
  • i'd love to know the answer as well. I collected lots of data on that and still couldn't figure it out.
    but it's probably not very useful anymore, as nobody does wave-farming, and that's the only thing that's affected
  • ArveK_GDI
    82 posts Member
    edited August 2017
    hehe, yes exactly, got a couple of excel sheets with data and different test algorithms :) A couple of times I kind of got some eureka-ish moments, but they were quickly rendered totally useless :D
    Regards, ArveK
  • gg9947
    2 posts New member
    Can any one give an estimate of what generates the base level. I am sitting beside a guy who when I total his base building levels comes out to 1408. He is a level 50 base.
    When I calculate my base buildings total it is 1666. My base is level 41.80.
    I am not sure what the difference is. Does it also consider the level of defense and offense?
    Any thoughts would be helpful.
    Thanks.
  • gg9947
    2 posts New member
    I suspect now that there is a value system applied to the different buildings. CY probably gets the most etc. I guess that is what you guys are talking about.
  • ffi82
    12 posts Member
    edited October 2022
    ArveK_GDI wrote: »
    hehe, yes exactly, got a couple of excel sheets with data and different test algorithms :) A couple of times I kind of got some eureka-ish moments, but they were quickly rendered totally useless :D

    some buildings have a higher impact when it comes to the base level... maybe a combination between hitpoints and upgrade cost.

    u can check by yourself when u'll deploy your next base... some way of calculation could be:
    1. deploy MCV (next base)
    2. leave your CY at minimum level (CY has the highest influence along with maybe some other base building/s... not important for this task though)
    3. deploy 1 building and upgrade it to level 25 (to be on the safe side)
    4. see what level your base is
    5. sell that building
    6. see step 3 to 5
    7. as far as CY is concerned: i think the CC and DHQ are equal to CY as far as influence regarding the base level... deploy and upgrade your CC or DHQ to the same level as the CY and then upgrade the CY up to level 25 to see the difference in base level (if any)
    Post edited by ffi82 on
  • The calculations of the base level are not a simple average calculation.
  • The calculations of the base level are not a simple average calculation.

    it should be simple, in game go to arsenal a window pops up and near the top right is the base icon, there you will see the hit points of each building type and by adding the total building hit points thats how you should be able to calculate a base level, i think...
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