# Formula, calculating base level (howto)

Hi,

The calculations of the base level is not a simple average calculation. I probably had to little coffee today, because I can't wrap my head around their method for calculating... If anyone have an idea, please reply to this thread.

The calculations of the base level is not a simple average calculation. I probably had to little coffee today, because I can't wrap my head around their method for calculating... If anyone have an idea, please reply to this thread.

**Regards, ArveK**

0

#### Howdy, Stranger!

## Replies

ModeratorI can get the base level via their API, so it is not a big deal per se, but for a script I am writing, it would be really helpful to know the exact math.

Regards, ArveKbut it's probably not very useful anymore, as nobody does wave-farming, and that's the only thing that's affected

Regards, ArveKWhen I calculate my base buildings total it is 1666. My base is level 41.80.

I am not sure what the difference is. Does it also consider the level of defense and offense?

Any thoughts would be helpful.

Thanks.

some buildings have a higher impact when it comes to the base level... maybe a combination between hitpoints and upgrade cost.

u can check by yourself when u'll deploy your next base... some way of calculation could be:

deploy MCV(next base)CY at minimum level(CY has the highest influence along with maybe some other base building/s... not important for this task though)1 building and upgrade it to level 25(to be on the safe side)see what level your base issell that buildingsee step 3 to 5it should be simple, in game go to arsenal a window pops up and near the top right is the base icon, there you will see the hit points of each building type and by adding the total building hit points thats how you should be able to calculate a base level, i think...