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New world options

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gamerdruid
1747 posts Moderator
edited August 2017
Narkol is holding a poll in the German forum he wrote:
Narkol wrote:
Abend werte Spieler,
heute mal eine kleine Umfrage zu neuen Spielwelten.
Vorab der Hinweis: Das Ergebnis der Umfrage führt nicht zum automatischen Erscheinen der Welt. Ebenso muss eine eventuelle technische Umsetzung noch überprüft werden. Dies ist erst einmal eine Umfrage um den Entwicklern zu zeigen, wo die Interessen der Spieler liegen.
Ihr könnt auch gerne Kombinationen der unten aufgeführten Liste vorschlagen.
ohne Fund Einsatz (18 Std repkap als Standard/100 Angriff Punkte)
ohne Updates der Einheiten
"Superwaffen" die nur auf dieser Welt einsetzbar wären
4x Geschwindigkeit der Resourcen, Repzeit
Welt wo man Anhand der Sprache in einem zugewiesenen Sektor startet
Das waren erst mal so meine gesammelten Idee. Weitere Vorschläge könnt ihr dennoch mitteilen.
Lieben Gruß
Narkol
Google translation used as basis for this translation (I don't understand German but do understand Google :) )
Evening worthy players,
Today I make a small survey about new types of worlds..
Please Note: The result of the survey does not lead to the automatic appearance of a world with any of the features mentioned. Likewise, a possible technical implementation has yet to be verified. This is only a survey to show the developers where the interests of the players are.
You can also suggest combinations of the list below.
1) Starting capacities of 18 h repair with standard 100 attack points available from the start. (WITHOUT FUNDS) *Note: doesn't show on the poll.
2) A new super weapon that is only available on this world
3) A world where no unit upgrades are available
4) 4x speed of the resources, repair rate
5) world where the starting sector is offered according to the default language you use
That were only times so my collected idea. Further suggestions you can nevertheless inform.
Love greeting
Narkol
I hope all that makes sense to you.
I am not an employee of EA/Envision. The views expressed are my own!
Post edited by gamerdruid on

New world options 24 votes

Starting capacities of 18 h repair with standard 100 attack points available from the start
33% 8 votes
A new super weapon that is only available on this world
16% 4 votes
A world where no unit upgrades are available
4% 1 vote
4x speed of the resources, repair rate
41% 10 votes
world where the starting sector is restricted according to the default language you use
4% 1 vote

Replies

  • Narkol
    3 posts Moderator
    Please Note: Point 1 is without using Funds on this world. You can choose more then on when you write your answer here.
  • methuselah
    244 posts Senior Moderator
    I don't know what the technical complications are to adding or changing things and I know the coder resources are limited but I like where you are going with this. We've fallen into a rut new world wise where there is rarely anything different and I think those differences can, if well thought out, drive players into starting a new server where they might not have otherwise.

    Looking forward to the input!
  • gamerdruid
    1747 posts Moderator
    edited August 2017
    Narkol wrote:
    1) Starting capacities of 18 h repair with standard 100 attack points available from the start. (WITHOUT FUNDS) *Note: doesn't show on the poll.
    2) A new super weapon that is only available on this world
    3) A world where no unit upgrades are available
    4) 4x speed of the resources, repair rate
    5) world where the starting sector is offered according to the default language you use
    1) I don't think 100 cp points to start with is large enough - maybe 500s cp already full and 18h as standard.
    2) A new superweapon would be great - maybe a tesla one as used in earlier cnc series with an upgrade to super tesla with greater range
    3) no upgrades - maybe if all upgrades are already in place, yes.
    4) 4x speed of the resources and repair rate - fully support an increase in speed. I'm not sure x4 is the right multiplier, but the principle is great.
    5) it would be quickly abused. It is simple to change your default language before signing up so you would find that players would quickly ignore the regionalisation of a world. My vote on this is a definite no.

    My alternative additions:
    6) Upgrades for base buildings - we have upgrades for defence and for attack but not for main base buildings.
    Examples of changes I can think of:
    a) An increase in speed of generation of power from the power plants, a greater multiplier if it is connected to an accumulator or crystal field.
    b) An increase in speed of creation of credits from an increased refinery, even greater increase if it connected to an super power plant
    c) An increase in the speed of generation of repair time for the fighting buildings
    d) The command centre to be able to build extra units taking the units from 200 to 250 or 300 and or decrease the cost of attack and or increase the maximum range from 40
    e) The def hq/def facility upgraded to increase the speed of movement of the def units when the def buildings are both upgraded - those def units that don't move to have range increased or capacity to hold other units increased.
    f) Harvesters to gather resources quicker if they and the attached silos are both upgraded.
    g) Special weapons upgraded to increase effectiveness in the damage against designated unit by 50% but only on own base, 25% increase if linked to a neighbouring base.

    Like Methuselah I have no idea of the amount of work any of this would entail. I do feel the worlds should be progressing and that a lot of effort has gone into fixing bugs that should not have been there or have been introduced. Maybe the bugs are all squashed (well, I can always hope!)
    Post edited by gamerdruid on
    I am not an employee of EA/Envision. The views expressed are my own!
  • Do it. .anything. an fix pop lol
  • How about restoring RP for PvP?
    That would be really great.
  • To @methuselah & @enigm

    Mates,

    I suggest you should pay attention to section "technical issues". On Tiberium 26 the supply points production is wrong. I have posted there - but nobody pays attention.
  • How about modifying artillery
  • methuselah
    244 posts Senior Moderator
    edited October 2017
    Supply point production is wrong on a specific world? Interesting, I'll go look....and I can't find the topic link please!
  • gamerdruid
    1747 posts Moderator
    I am not an employee of EA/Envision. The views expressed are my own!
  • Why do you allways start att gmt 0 ? In most of the real world we are working this hour, have a change !
    If the world is european - start at 1800, american 6 hours later and so on, adapt the opening to were the world are!
  • gamerdruid
    1747 posts Moderator
    I presume the time is set because they are at work in Germany so it's in their working hours. They do open American worlds later during the European working day at around 3pm their time.
    I am not an employee of EA/Envision. The views expressed are my own!
  • TalkingCrow_DTE
    16 posts Member
    edited December 2017
    a map where:
    -both faction units are available to player, maybe the other faction units cost slightly more
    -the pop cap of the attack is 300, yet only 200 can attack, so that the player can have the structure busters on hold like 8 firehawks or 4 veritgoes
    -nod gets a base stealther (cannot be seen, or attacked, cannot attack while on, and slow timer to turn it back on), GDI gets a movement cooldown decrease)
    -camping in one place long enough decreases cost of resource transfer and allows building of power cables to share power across all bases
    -PvP is required for research points, and forgotten give more resources and no research points
    -refineries beside harvesters shorten package time, and increase continuous production.

  • Hi if you can't increase the start cp and rt then the best to do is to make cp generating faster ... it is big problem that we should wait 1 hour for only 10 cp !
    While minimum 1 attack smallest need 12 cp !
    And if you can add more bundles and discounts will be much funnier to buy
  • Start cp seems possible as they do that on the PTE, altering the caps seem more problematic.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Make a server where once alliance killed fort they not allowed to hit or be allowed to even participate in the next alliance hitting it ... and be ported to the level 30 base line and move recovery a week stuck there ... !!!
  • I agree, once youve hit The fort u are not allowed to continiue in The same world, if so, you lose your bases and go from the beginnig
  • gamerdruid
    1747 posts Moderator
    Make a server where once alliance killed fort they not allowed to hit or be allowed to even participate in the next alliance hitting it ... and be ported to the level 30 base line and move recovery a week stuck there ... !!!
    I agree, once youve hit The fort u are not allowed to continiue in The same world, if so, you lose your bases and go from the beginnig

    Why punish a successful player/alliance? If you're not in the 1st alliance you're not good enough!

    One suggestion made is to port the fort killing alliance en masse to a new world where they will compete against other fort killing alliances. (This was part of the original plan for the Vet servers, but didn't happen.)

    If you wish to remove the winning alliance you need to do something to give them an incentive to continue playing and with the funds spent and time invested it needs to be worthwhile.

    I am not an employee of EA/Envision. The views expressed are my own!
  • But this plan on keeping the previous winners on server like on wrath 7 to dictate who goes next and lots of favouritism to certain players .. and it turned into total anarchy ... And dictatorship ... I do see the reasons why you want to see some incentives for those who funded etc .. but why allow this dictatorship over the server to prevail .. it's not fair .. and this I seen on t23 and others .. so this what you saying Gamerdruid is not fair ... !!!!
  • gamerdruid
    1747 posts Moderator
    Life is not fair, the biggest and richest wins in life and in the game. You're not going to change that by changing the rules.

    You call it dictatorship, but isn't all rule of government a form of dictatorship by the strongest or the most popular or the ones that win the most votes. The game simply reflects life, not the other way round.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Jeez .. you sit on side of the dictatorship don't you Gamerdruid .. so for those who have been on a server for over 18 months etc .. and not badged .. they don't get a go while those who have badged .. get to rule !!!

    Shows the games getting cliquey and favourite players get everything !!!

This discussion has been closed.

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