Since the subject has been brought up ... how is it possible that we have enemy teams launching attacks at us that are less than 2 minutes apart? I've seen a lot of 2nd attacks at the 1:45 to 1:55 mark, but here is a pretty extreme case (1:16 between attacks) :
It is a script that is specifically banned. It's like an auto-sim but with attack added and it is against the rules. I have seen it in operation but don't know the specifics as, understandably, they keep me away from it.
I am not an employee of EA/Envision. The views expressed are my own!
@ilseo90 and @Kuatu
I suspect that there is nothing wrong with the screenshots you guys are showing.
1. when your base is attacked, the lockdown that you see yourself is one minute after the end of the attack, because you cannot move or transfer resources for 1 minute extra. Others around you see only 30 seconds, because in case they want to attack, the original attacker gets a 30 second lock on their preferential ability to attack. This is exactly how this is designed to be.
2. The times in the combat reports show the timestamps for when that attack ended, not started. So the second screenshot just tells you that the last attack ended less than 2 minutes after the previous one. Since it got killed, that's exactly what you would expect.
Replies
Since the subject has been brought up ... how is it possible that we have enemy teams launching attacks at us that are less than 2 minutes apart? I've seen a lot of 2nd attacks at the 1:45 to 1:55 mark, but here is a pretty extreme case (1:16 between attacks) :
This is happening on T26.
Thanks...
So what does that mean? Is that some sort of script that is allowed in game? Is that the same as "auto-sim"?
I suspect that there is nothing wrong with the screenshots you guys are showing.
1. when your base is attacked, the lockdown that you see yourself is one minute after the end of the attack, because you cannot move or transfer resources for 1 minute extra. Others around you see only 30 seconds, because in case they want to attack, the original attacker gets a 30 second lock on their preferential ability to attack. This is exactly how this is designed to be.
2. The times in the combat reports show the timestamps for when that attack ended, not started. So the second screenshot just tells you that the last attack ended less than 2 minutes after the previous one. Since it got killed, that's exactly what you would expect.