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can anyone explain tunnels and outposts

ive been playing this game a long time and have heard many guesses on how outposts spawn. i understand offense level to tunnel level. what i cant understand is that ive always heard outposts are based off offense level. on tib 25 my at offense level 48 i was seeing 49 outposts now offense is 51 still only seeing 49 outposts and thats when they even show up. havent seen an outpost in 2 days. me and a teamate have 4 tunnels level 48 open and there are no smaller offenses around only our 2 bases.
So is there anyone who actually knows how tunnels and outposts are spawned?

Replies

  • This is a good question. I have never seen this before. I'd expect 10-15 outposts level 49-50 around you. It may take up to 12 hours for them to appear, but when that passes - they should stay and get replaced once you kill them.
  • 4 outpost from each tunnel. From each player. Two in queue after that. if you kill two outpost - then new will spawn at once.
    From 47-48 tunnels you can see lvl 45-50 outpost. 50 max. spawn every 6 hours or so. with 51+ off you dont need outpost. Just farm camps.
    Don`t use script "tunnel info" - it lying. tunnels activate radius 4+2, 3+3, 2+4 points from tunnels. it mean 4 right and 2 up/down.
  • I think it is time for a new guide from the administrators. There have been patches over the years and i cannot find a good up-to date guide anywhere.
  • tnemo75 wrote: »
    ive been playing this game a long time and have heard many guesses on how outposts spawn. i understand offense level to tunnel level. what i cant understand is that ive always heard outposts are based off offense level. on tib 25 my at offense level 48 i was seeing 49 outposts now offense is 51 still only seeing 49 outposts and thats when they even show up. havent seen an outpost in 2 days. me and a teamate have 4 tunnels level 48 open and there are no smaller offenses around only our 2 bases.
    So is there anyone who actually knows how tunnels and outposts are spawned?

    I seem to remember that if your outpost is more than 2 levels above the tunnel exit level that de-activates the tunnel exit for that base. In that case, your outposts spawned would be from other offenses around you.
    But, as MainelyYoda has said, I think it is time for a new more definitive guide from the developers on this issue as some things seem to have changed over time and patches.
  • TEs have a level listed on them. The outposts that a tunnel exit spawns will be +/- 3 levels of the TE. For example, a L30 TE will spawn outposts that are L27-33.

    Outposts spawned by TEs will appear within a 12 space radius of the TE, and may appear in your alliance's influence, in other alliances' influenced areas, or even in Forgotten influenced areas.

    To activate a TE, at least one base that is +/- 5 levels of the TE level must move close enough to the tunnel exit so that it is within the base's area of influence. After 6-10 hours (estimates vary, and it may actually be based on the server clock), the TE will start to potentially spawn outposts. Approximately every 30 minutes (estimates differ on this, but 30 is a good average), the TE generates a random number to determine if it will generate an outpost. If it does, and it has not reached the maximum outposts that can be alive at the same time from that TE (estimates on this max are 6-8 outposts) then a new outpost will spawn.

    The more alliance bases that meet the TEs level requirement, and have the TE in their area of influence, the higher the chance that a TE will generate an outpost. For example, if 6 bases that meet the level requirements surround the tunnel:

    KEY: B:Base, T:TunnelExit,, o:OpenSpace

    ooooo
    BoBoB
    ooToo
    BoBoB
    ooooo

    Then there is 6 times better chance that an outpost will be spawned each 30 minutes.

    Clearing the area all around the TE in a 12 space radius is recommended so that when outposts spawn, they are within your alliance's influence. This reduces the amount of CP that must be spent to attack them.
  • How many outposts one single atack base can spawn?
  • One base spawns two camps, guess it's the same with outposts...
    Regards, ArveK
  • A base must have a special position toward the tunnel, like somebody specified here before?
  • Not that I have experienced
    Regards, ArveK
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