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can anyone explain tunnels and outposts
ive been playing this game a long time and have heard many guesses on how outposts spawn. i understand offense level to tunnel level. what i cant understand is that ive always heard outposts are based off offense level. on tib 25 my at offense level 48 i was seeing 49 outposts now offense is 51 still only seeing 49 outposts and thats when they even show up. havent seen an outpost in 2 days. me and a teamate have 4 tunnels level 48 open and there are no smaller offenses around only our 2 bases.
So is there anyone who actually knows how tunnels and outposts are spawned?
So is there anyone who actually knows how tunnels and outposts are spawned?
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Howdy, Stranger!
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From 47-48 tunnels you can see lvl 45-50 outpost. 50 max. spawn every 6 hours or so. with 51+ off you dont need outpost. Just farm camps.
Don`t use script "tunnel info" - it lying. tunnels activate radius 4+2, 3+3, 2+4 points from tunnels. it mean 4 right and 2 up/down.
I seem to remember that if your outpost is more than 2 levels above the tunnel exit level that de-activates the tunnel exit for that base. In that case, your outposts spawned would be from other offenses around you.
But, as MainelyYoda has said, I think it is time for a new more definitive guide from the developers on this issue as some things seem to have changed over time and patches.
Outposts spawned by TEs will appear within a 12 space radius of the TE, and may appear in your alliance's influence, in other alliances' influenced areas, or even in Forgotten influenced areas.
To activate a TE, at least one base that is +/- 5 levels of the TE level must move close enough to the tunnel exit so that it is within the base's area of influence. After 6-10 hours (estimates vary, and it may actually be based on the server clock), the TE will start to potentially spawn outposts. Approximately every 30 minutes (estimates differ on this, but 30 is a good average), the TE generates a random number to determine if it will generate an outpost. If it does, and it has not reached the maximum outposts that can be alive at the same time from that TE (estimates on this max are 6-8 outposts) then a new outpost will spawn.
The more alliance bases that meet the TEs level requirement, and have the TE in their area of influence, the higher the chance that a TE will generate an outpost. For example, if 6 bases that meet the level requirements surround the tunnel:
KEY: B:Base, T:TunnelExit,, o:OpenSpace
ooooo
BoBoB
ooToo
BoBoB
ooooo
Then there is 6 times better chance that an outpost will be spawned each 30 minutes.
Clearing the area all around the TE in a 12 space radius is recommended so that when outposts spawn, they are within your alliance's influence. This reduces the amount of CP that must be spent to attack them.
This needs to be cleared up as outposts are an important part of this game, thanks
Your questions have precise answers.
The activating distance is 4.5 ( 4 one direciton + 2 the other direction works ).
The offense level needs to be no lower than tunnel level - 6.
( They tested -7 on some worlds but I am not sure if it ever worked. )
Offenses lower than that do not affect the tunnels. Blocking as a mechanic does not exist in this game.