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Tunnel Exit activation distance

Zhulong006
2 posts New member
When or did EA change the distance for TE activation 4 spaces. It was 6 spaces or less and now i am told it is 4 spaces or less. Which is correct?
Thanks

Replies

  • methuselah
    468 posts Senior Moderator
    It has always been 6, if that has changed I'm unaware of it.
  • No thats wrong. An off base activates tunnels up to a distance of 4,5. That has never changed since i play.
  • Zhulong006
    2 posts New member
    i know XDaast works closely with EA when writing those scripts, curious why tunnel exits highlight when moving your base within 4 spaces of the tunnel exit. also, i have been attacked by outposts when no base nearby has any offense. so, base size must also be used in the formula for outposts to be spawned.
  • Zhulong006 wrote: »
    curious why tunnel exits highlight when moving your base within 4 spaces of the tunnel exit.
    then you have activated the tunnel.
    Zhulong006 wrote: »
    also, i have been attacked by outposts when no base nearby has any offense.
    When an outpost is in 10 fields distance you can get attacked by it. Offs or bases doesnt influance this.

    Zhulong006 wrote: »
    so, base size must also be used in the formula for outposts to be spawned.
    Its the off size that matters. Your off lvl +6 is the lvl of tunnels you can activate.
  • methuselah
    468 posts Senior Moderator
    Tunnel activation and forgotten attacks are different things. Tunnel activation means distance near a tunnel to spawn Outposts. Good question on the 4 space highlighting of the tunnel, that has to mean something doesn't it?
  • Clix17 wrote: »
    No thats wrong. An off base activates tunnels up to a distance of 4,5. That has never changed since i play.

    I second that. I did experiments since the very first world i played, tunnels are activated at 4.5 distance meaning 4 along one coordinate and 2 along the other, or anything closer.
  • methuselah
    468 posts Senior Moderator
    4 and 2 may be the 6, I never checked it myself but back when I cared about Outposts (I'm an old world player only so Outposts have long ago stopped being interesting) the dev team always told us 6. So either that has moved or they meant cumulative distance.
  • methuselah wrote: »
    4 and 2 may be the 6
    No, that makes no sense. That would mean 5 and 1 would work too and it does not. The formular to calculate distance is a²+b²=c² (Pythagorean theorem) and c has to be less than 4,5. Nothing else would make sense. No idea if the distance on the first worlds were 6 but since i play it is 4.
    Probably the devs were wrong.
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