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Post combat lock.

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Replies

  • gamerdruid
    3053 posts Moderator
    Can you clarify? Are you attacking 2 player bases or 2 forgotten bases?
    I am not an employee of EA/Envision. The views expressed are my own!
  • 2 player bases in PvP.
    Normally after the 2 minute attack time you should get the 'locked for your alliance', but more than once in a while, I get 'post combat lock' as I would have seen it if another alli had attacked it.

    As I understand it I should be able to attack the same PvP enemy again at once after the combat timer (2 min) runs out...
  • gamerdruid
    3053 posts Moderator
    I am informed that what you are seeing is by design. As @chertosha suggested, it part of the combatting of lockdown exploit.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Ok? Well might be me that's thick here, but how will that help with base-locking? it only extends the attack period with an extra 30 sec. I never tried base locking but can't really see how that would help...
    And what in that case can I do/not do to avoid getting post-combat lock?
    It can't be because I hit 2 bases at once since others get it too.
  • gamerdruid
    3053 posts Moderator
    I can't answer these questions, but maybe on Monday @EE_Elephterion will :wink:
    I am not an employee of EA/Envision. The views expressed are my own!
  • I guess @EE_Elephterion wouldn't ;)
  • EE_Elephterion
    1319 posts Envision Developer
    These extra seconds are added to the PCL of the attacker, making it harder to continuously cover a base with the same account. It seems you've triggered that for your attacks. How big is the difference between your Offense and the target Defense?
    Envision Entertainment Community Liaison
  • Same thing happening on tiberian 16 since years. 100% sure it's a bug. When you attack a base in pvp... normally... you have 30 seconds to prepare your next attack... And you can strike immediately... to prevent
    support weapons... But sometimes... after 2-3-4 attacks... the behavior changes and you see "post combat lock" Like if the game was thinking that you are attacking a forgotten base. So you can't strike immediateliy after the "Under attack by tou" You have to wait 30 stupid seconds... and be quick... if not... the guy can move. Here we are used to play with that bug... But because I saw a post... I decided to comment. This is totally random situation. And occurs on lvl 66 off against lvl 65 defs. Or any other off-def configuration.
  • LaGalana
    1 posts New member
    > @EE_Elephterion said:
    > These extra seconds are added to the PCL of the attacker, making it harder to continuously cover a base with the same account. It seems you've triggered that for your attacks. How big is the difference between your Offense and the target Defense?

    So, when a bigger player attacks me, even EA punishes me if I attack back? Pfft
    We need to know what difference in levels triggers this thing you call a fix.

    You have made being a PvPer in a war game boring, slow and very costly for growth, one might even say you have ruined the game. When listening to the whining, not so good at the game players, did you perhaps lose the sight of the forest from the trees? This is a war game for petes sake! Well, it used to be anyways.
  • Yes, you are punishing PvPers way too much in a game that is supposed to be a war game.

    And yeah, what difference in levels triggers this post-combat lock nonsense?
  • let's start by saying that pvp-locking was the biggest problem with the game for a couple years (2016-2018) and made the game nearly unplayable
    preventing lockdown was a hard nut to crack and took several iterations
    in the first iteration of the patch it was introduced that if you attack somebody 15+ levels higher, you get those extra 30 seconds delay
    but that did not fix the problem completely because people found smart ways around it that made things even worse
    the final patch that seems to have solved the issue for most intents and purposes - was never spelled out in detail so that it is hard to figure out exactly when the extra 30 seconds happen and also hard to find a way around it
    i believe that there are two extra precautions: if you are attacked then you get preferential right to attack back for 30 seconds, and in addition your right to continue attacking is discarded seemingly randomly
    this random (or seemingly random) feature is what prevents a reliable lockdown strategy from being designed and solves most problems with lockdown pvping
    the extra 30 seconds one gets here and there is a small price to pay for solving a huge problem, imho
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