Hight LvL CAMPS!!!!????
Hi i just want to know (Best from Moderators of Game) how to generate Hight Lvl camps....
my main off got off lvl 52.8 deff 51.5 base lvl almost 51
i cant generate camps more than 52 lvl my main base got almost 13M points
in other alliance they are main bases around 8-10M points and they generate 54 55 lvl camps
What is that......?????
explain me one for ever what got most % to generate H camps.....
my main off got off lvl 52.8 deff 51.5 base lvl almost 51
i cant generate camps more than 52 lvl my main base got almost 13M points
in other alliance they are main bases around 8-10M points and they generate 54 55 lvl camps
What is that......?????
explain me one for ever what got most % to generate H camps.....
0
Howdy, Stranger!
Replies
weating for answer how to generate hight lvl camps as well...
hope moderators explain that soon finally once for ever
Best Regards
Park near a tunnel and you will generate camps related to your base level of offence. I'll leave it to others to explain in more detail, but that is the basics.
Anyway... What many allis do is to 'park' a high level player near Tunnels, and let lower level players hit those higher Camps & Outposts generated by that higher player...
Happy hunting
One thing still puzzle me......
Would the green/blue camp's Tiberium quantity be determined by the last base offense level that destroy the camp instead of the camp's owner base offense level?
I noticed that the next created green/blue high level camps' Tiberium quantity are not always the same (1/2 to 2/3 of its potential max quantity) when low level base offense (e.g. base offense level 50) destroyed high level camps (e.g. camp level 64).
Or is it pure luck (random)?
2 camps are generated by each base with an army (regardless of whether it has a command center or not)
the level of camps is determined by the maximum between the base's defense level and offense level
define X=max(OL,DL)
the OL and DL are rounded down (that is, a 32.9 offense is level 32 for the purposes of these calculations)
for X <= 47 your offense base generates 2 camps in the range (X-1,X+3)
for X >= 50 camps are in the range (X-1,X)
for 47<X<50 camps are in the range (X-1,50)
in my experience, the distribution is roughly uniform over these ranges
tunnels do not have any influence on camps (tunnels only spawn outposts)