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Hight LvL CAMPS!!!!????

Hi i just want to know (Best from Moderators of Game) how to generate Hight Lvl camps....
my main off got off lvl 52.8 deff 51.5 base lvl almost 51
i cant generate camps more than 52 lvl my main base got almost 13M points

in other alliance they are main bases around 8-10M points and they generate 54 55 lvl camps
What is that......?????
explain me one for ever what got most % to generate H camps.....


  • Got this problem on evry worlds.....
    weating for answer how to generate hight lvl camps as well...
    hope moderators explain that soon finally once for ever
    Best Regards
  • gamerdruid
    5024 posts Moderator
    Your base generates the camps. It is related to your offence level not how much resources you have stored. Neither $credits nor Research Points change the level of the points.

    Park near a tunnel and you will generate camps related to your base level of offence. I'll leave it to others to explain in more detail, but that is the basics.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Can the camp level go above 65 when you base offense is at level 67.x and it is parked near the tunnel?
  • gamerdruid
    5024 posts Moderator
    Camp levels are maxed out at 65 by design.
    I am not an employee of EA/Envision. The views expressed are my own!
  • I've observed that it's not offense level that determines the level of the camps that are generated, but the level of the base itself. So, if you're playing Forgotten attacks worlds then building the main part of a base to a much higher level than your defense level will get you into trouble.
  • I'm quite sure it's the Offence level that decides the Camp & Outpost levels...
    Anyway... What many allis do is to 'park' a high level player near Tunnels, and let lower level players hit those higher Camps & Outposts generated by that higher player...

    Happy hunting :)
  • Pyronigmas
    4 posts Member
    edited May 2018
    For sure it is not the base level that determine the camp level as ppl were asking the alliance why their camps had not level when their base level was up in game.

    One thing still puzzle me......

    Would the green/blue camp's Tiberium quantity be determined by the last base offense level that destroy the camp instead of the camp's owner base offense level?

    I noticed that the next created green/blue high level camps' Tiberium quantity are not always the same (1/2 to 2/3 of its potential max quantity) when low level base offense (e.g. base offense level 50) destroyed high level camps (e.g. camp level 64).

    Or is it pure luck (random)?
  • gamerdruid
    5024 posts Moderator
    I think, like much of the game, there is a random element thrown into the mix. Otherwise you'd have the same defence on forgotten bases and the same placement of buildings. The placement of all buildings and their size would reasonably include the harvesters and the level of those determine how much you gain.
    I am not an employee of EA/Envision. The views expressed are my own!
  • chertosha
    152 posts Member
    camps are generated only by bases that have an army
    2 camps are generated by each base with an army (regardless of whether it has a command center or not)
    the level of camps is determined by the maximum between the base's defense level and offense level
    define X=max(OL,DL)
    the OL and DL are rounded down (that is, a 32.9 offense is level 32 for the purposes of these calculations)
    for X <= 47 your offense base generates 2 camps in the range (X-1,X+3)
    for X >= 50 camps are in the range (X-1,X)
    for 47<X<50 camps are in the range (X-1,50)
    in my experience, the distribution is roughly uniform over these ranges
    tunnels do not have any influence on camps (tunnels only spawn outposts)

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