why havent Script features been added to the game as part of design?
Hi I'd like to ask why haven't the script features been added to the game. They have been around for over 5 years and most players use them. I realise they are third party scripts but surely the designers of Tib Alliances can see the added improvement to the game. There is a risk that the script developers lose interest and don;t update the scripts which can become buggy as EA continue its updates. Basescanner, TA Attack range, MCV timer, wavy, all these should be in the game.
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We've seen this with the implementation of the attack sim and planning feature where some still prefer the older scripted routes and when the in-built feature was introduced a number complained they did not like it.
Q2) Do the various updates by EA risk the scripts becoming unstable? or are the updates tested with the scripts prior to release?
In answer to your Q2 - no they are not tested against the scripts. This has been the case from the outset as some of the scripts were very badly written initially and they do not have any control over them. There is always a risk a script will break with the updates although they do try to maintain the entry points to the library of routines that the scripts use.