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Possible timeline of new worlds?

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xxsly
9 posts Member
Is it possible to get the devs to post a timeline of upcoming worlds?

It would be nice to know at least a month before a world comes out.

Replies

  • Hello Commander,

    I belief a Veteran world is planned next, but due to ongoing issues with connectivity etc. there was some delay. A Firestorm world is also planned after the recent round of Wrath/Tiberian worlds.

    The exact schedule has yet to be determined but i hope i have news for the community yet this week.
    Envision Entertainment Community Liaison
  • xxsly
    9 posts Member
    Fair enough, thanks for the taking the time to reply, I appreciate it.

    keep up the good work!
  • When is the next Firestorm starting? There are many of us waiting. Please, give ETA and fire up.
  • EE_Elephterion
    725 posts Envision Developer
    edited June 21
    We are usually only starting one special server at a time. We are launching Vet6 next week, so FS10 will likely arrive only next month.

    HOWEVER, if any of you have ideas for interesting mutators for the ruleset, you can share them with us here ;)
    On FS9 we lowered the number of POIs but raised there Bonus to make them more valuable targets.
    So if you got any suggestions lets hear them.
    Post edited by EE_Elephterion on
    Envision Entertainment Community Liaison
  • gamerdruid
    1969 posts Moderator
    edited June 21
    I've made many suggestions in the past - but a simple one (IMHO) to implement would be to have only 1 of each type in each sector at alternating levels but with a massive increase in Bonus and no Resonator POI but a credit one instead with a large number at the start around level 15.

    So, eg. each sector would get something like 4 level 15 crystal, tib, air, uranium and tungsten POI and then 1 air at level 20, 1 Uranium at level 25, 1 tungsten at level 30 etc.

    There would then be 8 level 50 of each type within the hub ring. I'm sure others will have better suggestions. I look forward to testing radical changes on the PTE :D

    If this is not possible then no resonator and a lot less POIs with massive level 50's in the centre and higher tunnels for higher outposts near the centre for those that stay long enough to get level 65 bases and always moan about no high outposts!
    I am not an employee of EA/Envision. The views expressed are my own!
  • xxsly
    9 posts Member
    Damn, you mean I have to wait a whole month for firestorm? :(

    Might sound silly but I always loved the challenge of guardian bases required to get to the fortress. What if POI had a similar mechanic where the three closest bases required to capture the POI had the forgotten unit upgrades?
  • gamerdruid
    1969 posts Moderator
    edited June 21
    That would be an interesting change for the Vet server too - Vet 7 :wink: where the hubs had a POI in the centre, all other mechanics staying the same with no other POI's on the world.

    And/Or ... to get the POI bonus the hub had to be occupied by 5 (or 8) of an alliances bases.
    I am not an employee of EA/Envision. The views expressed are my own!
  • xxsly
    9 posts Member
    Sounds like a good idea!
  • I would like to see a new world with the old sector rules. The new sector rule where you can land in forgotten territory eliminated a great deal of the strategy of how teams moved. This is especially true when fighting at center
  • gamerdruid
    1969 posts Moderator
    The ability to land in the middle of the forgotten was introduced as an alternative to jumping to the edge of the world, which in turn was caused by the re-spawning of the forgotten bases on every world. Are you saying that you wish to jump to the edge of the world or ....
    I am not an employee of EA/Envision. The views expressed are my own!
  • When is the new Firestorm starting????
  • Not before August, we will give an ETA when its available.
    Envision Entertainment Community Liaison
  • whens new classic one , also what about a server where ony one team can win FF and to gain it you have to fight all other alliances and control every sector hub andonce you controll every hub you get to do FF make it more a fight , PVP play and no fooking farming ..
  • gamerdruid wrote: »
    I've made many suggestions in the past - but a simple one (IMHO) to implement would be to have only 1 of each type in each sector at alternating levels but with a massive increase in Bonus and no Resonator POI but a credit one instead with a large number at the start around level 15.

    So, eg. each sector would get something like 4 level 15 crystal, tib, air, uranium and tungsten POI and then 1 air at level 20, 1 Uranium at level 25, 1 tungsten at level 30 etc.
    I don't think its a good idea to have fewer POI's, I would suggest that the POI's are normal in density and amount. Maybe raise the score per POI along with the forgotten base levels. Therefore it would be a lot harder to get the POI's.
    Lets say levels of the forgotten bases are the height. A level 12 base has a height of 12. The world looks shallow when you check the heights of the forgotten bases. Lets make the world 'steeper' instead. This makes the lvl 20 forgotten base area closer to spawn.
    It gets steeper all the way to the forgotten fortress, that its level should be around 100, with it weakened, its about lvl 80 to 90. It would take more than 3 alliances to take this down if the player's limit is up to 65. Raise it to 85.
    The Credits based POI is good one though.
  • gamerdruid
    1969 posts Moderator
    edited July 12
    I like the idea of ramping up the levels quicker (better than starting at level 45 as on the Vet servers). Maybe adding in the 'willingness/morale' factor too, but only when the forgotten get to level 40 or 50, until then forgotten attacks only.

    There are so many variations, but unfortunately not all of them are easily implemented or tested on a PTE with the 3 cheats :cold_sweat:
    I am not an employee of EA/Envision. The views expressed are my own!
  • The 'morale' factor should only be placed if the camp/base/outpost is 10 lvls. higher than your army. Normally how high is the morale value? It feels that the forgotten attacks is some sort of morale value. Instead of offense, its on the defense. Get close to a high level base and chances are that very same base is screwed before you could jump it back.

    How's about a forgotten attack world that attacks more often? Its a high risk high reward situation.
  • gamerdruid
    1969 posts Moderator
    The 'morale' factor should only be placed if the camp/base/outpost is 10 lvls. higher than your army. Normally how high is the morale value? It feels that the forgotten attacks is some sort of morale value. Instead of offense, its on the defense. Get close to a high level base and chances are that very same base is screwed before you could jump it back.

    How's about a forgotten attack world that attacks more often? Its a high risk high reward situation.

    The morale system varies in how much 'morale' is lost depending on the difference between the base attacking (yours) and the forgotten camp/outpost/base involved. The % can be quite low, at 3-5% or quite high.

    I'm not aware of exact figures.
    I am not an employee of EA/Envision. The views expressed are my own!
  • IIRC morale starts at 4 lvl difference to the target. I'm not exactly sure how the % is calculated, but I'd wager base types come into play.
    Envision Entertainment Community Liaison
  • Morales somehow slows down the best players out there. I never liked it as sometimes I attack an outpost or camp way higher than my army. Despite this, I never had a 2nd base within 4 days or something. Maybe I should have a diet on forgotten bases first. I often aim for outposts.
  • Morales somehow slows down the best players out there. I never liked it as sometimes I attack an outpost or camp way higher than my army. Despite this, I never had a 2nd base within 4 days or something. Maybe I should have a diet on forgotten bases first. I often aim for outposts.

    no it dont as the best players find a way round or that dammned good

    tbh only way to hamper best players ( but of course EA wont do that as it would hit profits ) is an unfunded server ...
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