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How your Offense Level is calculated

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  • I'd have to dig up some more info about that, but I could imagine Outpost f.e. having special rules as they are supposed to be more difficult than camps on equal level.
    Envision Entertainment Community Liaison
  • I'd have to dig up some more info about that, but I could imagine Outpost f.e. having special rules as they are supposed to be more difficult than camps on equal level.
    This is what I meant:
    ftm6l3zy5a3s.png
    Forgotten probably follow a different rule. Maybe Forgotten bases have the same preset as player bases while camps/outposts grow 100%/50% slower

  • gamerdruid
    5025 posts Moderator
    Outposts, camps and bases don't grow bigger. The base levels are set at the start of the world.

    Outposts are generated near tunnels and the level is set by either the player bases nearby or the tunnel (for a max level).

    Camps are generated by the player offense level.

    I'm not clear as to what the image is meant to be demonstrating. It shows a partial cncopt of a Forgotten base with a def facility of 3 and an infantry level 3.
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    Outposts, camps and bases don't grow bigger. The base levels are set at the start of the world.

    Outposts are generated near tunnels and the level is set by either the player bases nearby or the tunnel (for a max level).

    Camps are generated by the player offense level.
    Guess there is a major misunderstanding in the way :smile: . At a level 3 forgotten camp, Cncopt says there are 40 defense points. At levels 4 and 5, its 50 and 60. A forgotten camp on has 1/2/3 forgotten squads at those 3 respective levels. What I meant is the rules that define how many defense points a camp/outpost/base has is different compared to player bases. It takes longer for an outpost to reach 300 defense points compared to player/forgotten bases (needs testing on these) and it takes longer for a camp than for an outpost. I need the explaination from a developer to help settle things here.

    gamerdruid wrote: »
    I'm not clear as to what the image is meant to be demonstrating. It shows a partial cncopt of a Forgotten base with a def facility of 3 and an infantry level 3.
    What I'm referring to is that forgotten defense compositions do not reach the limit dictated by Cncopt. Should have highlighted the pictures :smiley: .

  • Soixie
    576 posts Member
    Yes, the AI enemy has more points because they are stupid and need more defense to counter player attacks. It's been like this for decades across all imaginable platforms.
  • I won't get into the nitty gritty of the generation loop but there is some variance inbcluded, that modifies a Forgotten base's total amount of defense points, something cncopt can't account for as it is only player made. The defense points of a Forgotten base or camp may vary from -20% to +20% of the regular amount a player would have on the same level.

    At least thats what i can share on the fly.
    Envision Entertainment Community Liaison
  • So a forgotten level 20 base could have more than 300 defense points due to the fact their army is randomly generated? This might also mean why so bases are easier than others, they've been generated in such a way that a pro can slip in a vertigo and deal damage to the CY.

  • So a forgotten level 20 base could have more than 300 defense points due to the fact their army is randomly generated? This might also mean why so bases are easier than others, they've been generated in such a way that a pro can slip in a vertigo and deal damage to the CY.

    Sorry, backdoors are not generated on purpose in defense layouts.
    Envision Entertainment Community Liaison
  • So a forgotten level 20 base could have more than 300 defense points due to the fact their army is randomly generated? This might also mean why some bases are easier than others, they've been generated in such a way that a pro can slip in a vertigo and deal damage to the CY.

    Sorry, backdoors are not generated on purpose in defense layouts.
    What I meant is the style of each base that's generated. Some are easier than other due to its low anti-aircraft count. There's a tutorial on how to raid bases with verts/hawks, its this one https://forums.ea.com/en/commandandconquer/discussion/107631/nevermore-advanced-attack-tutorial#latest
  • I
    What I meant is the style of each base that's generated. Some are easier than other due to its low anti-aircraft count. There's a tutorial on how to raid bases with verts/hawks, its this one https://forums.ea.com/en/commandandconquer/discussion/107631/nevermore-advanced-attack-tutorial#latest

    Interesting link. But to reiterrate, thats more due to randomness involved in the selection of units for a defense layout than a dedicated backdoor. And maybe an issue with balancing?
    Envision Entertainment Community Liaison
  • doomdy
    4 posts New member
    Btw....
    Whats the maximum base level on forgotten?
    I have 174.747.561 GDI, offence 67.57
    If someone is higher, please tell how :D
  • gamerdruid
    5025 posts Moderator
    edited March 2019
    Currently the maximum forgotten camps are 65 everywhere except on the PTE where the limit is 70.
    I am not an employee of EA/Envision. The views expressed are my own!
  • doomdy
    4 posts New member
    > @gamerdruid said:
    > Currently the maximum forgotten camps are 65 everywhere except on the PTE where the limit is 70.

    Ahhhh...
    I meant base score, on my world my bases can be max 65.
    So my max base score is 174.747.561
  • gamerdruid
    5025 posts Moderator
    The actual base score of a player depends on the mix of a number of things. A maximum score may not mean the best selection of buildings.
    I am not an employee of EA/Envision. The views expressed are my own!
  • doomdy
    4 posts New member
    Yes i know, but when couple of bases are all 65+, level, def, off, i want to climb the score ladder.
    And you can have much more point just to maximize your bases plus offences.
  • doomdy
    4 posts New member
    I just want to know waht is max score of 1 base.
  • Soixie
    576 posts Member
    Max score =
    Base: all 8 Unique buildings: HQ, CC, DF, DHQ, Air, Fac, Inf, Sup + 32x "any"
    Defense: 10x Artillery (any combo)
    Offense: 20x size 10 units

    As @gamerdruid stated above, this may provide the highest base score, but you'll have weak defenses, less than optimal offense and buildings which you may not need.
  • Soixie wrote: »
    Defense: 10x Artillery (any combo)
    It might be possible to have a defensive setup like this, except for the fact that 2 artilleries are replaced with walls. The walls would prevent units from coming in too close to the artilleries, and like 4 of these artilleries are anti-air. There seems to be no way of stopping an anti-air unless there was a flying wall.
  • Soixie
    576 posts Member
    Soixie wrote: »
    Defense: 10x Artillery (any combo)
    It might be possible to have a defensive setup like this, except for the fact that 2 artilleries are replaced with walls. The walls would prevent units from coming in too close to the artilleries, and like 4 of these artilleries are anti-air. There seems to be no way of stopping an anti-air unless there was a flying wall.

    All of which shall provide a substandard base score and walls are complete sht anyway. Artillery is the highest scoring defensive unit physically possible (Score vs unit size). No one cares about defense during world peace.
  • Shinerplunderer
    285 posts Member
    edited March 2019
    Soixie wrote: »
    Defense: 10x Artillery (any combo)

    All of which shall provide a substandard base score and walls are complete sht anyway. Artillery is the highest scoring defensive unit physically possible (Score vs unit size). No one cares about defense during world peace.
    Unless said world is a Forgotten attacks world. The forgotten don't care about how your defense works nor could one stop them from attacking in said world. Unless said world is in such a place where no camp/base/outpost is within reach.
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