I'd have to dig up some more info about that, but I could imagine Outpost f.e. having special rules as they are supposed to be more difficult than camps on equal level.
I'd have to dig up some more info about that, but I could imagine Outpost f.e. having special rules as they are supposed to be more difficult than camps on equal level.
This is what I meant:
Forgotten probably follow a different rule. Maybe Forgotten bases have the same preset as player bases while camps/outposts grow 100%/50% slower
Outposts, camps and bases don't grow bigger. The base levels are set at the start of the world.
Outposts are generated near tunnels and the level is set by either the player bases nearby or the tunnel (for a max level).
Camps are generated by the player offense level.
I'm not clear as to what the image is meant to be demonstrating. It shows a partial cncopt of a Forgotten base with a def facility of 3 and an infantry level 3.
I am not an employee of EA/Envision. The views expressed are my own!
Outposts, camps and bases don't grow bigger. The base levels are set at the start of the world.
Outposts are generated near tunnels and the level is set by either the player bases nearby or the tunnel (for a max level).
Camps are generated by the player offense level.
Guess there is a major misunderstanding in the way . At a level 3 forgotten camp, Cncopt says there are 40 defense points. At levels 4 and 5, its 50 and 60. A forgotten camp on has 1/2/3 forgotten squads at those 3 respective levels. What I meant is the rules that define how many defense points a camp/outpost/base has is different compared to player bases. It takes longer for an outpost to reach 300 defense points compared to player/forgotten bases (needs testing on these) and it takes longer for a camp than for an outpost. I need the explaination from a developer to help settle things here.
I'm not clear as to what the image is meant to be demonstrating. It shows a partial cncopt of a Forgotten base with a def facility of 3 and an infantry level 3.
What I'm referring to is that forgotten defense compositions do not reach the limit dictated by Cncopt. Should have highlighted the pictures .
Yes, the AI enemy has more points because they are stupid and need more defense to counter player attacks. It's been like this for decades across all imaginable platforms.
I won't get into the nitty gritty of the generation loop but there is some variance inbcluded, that modifies a Forgotten base's total amount of defense points, something cncopt can't account for as it is only player made. The defense points of a Forgotten base or camp may vary from -20% to +20% of the regular amount a player would have on the same level.
So a forgotten level 20 base could have more than 300 defense points due to the fact their army is randomly generated? This might also mean why so bases are easier than others, they've been generated in such a way that a pro can slip in a vertigo and deal damage to the CY.
So a forgotten level 20 base could have more than 300 defense points due to the fact their army is randomly generated? This might also mean why so bases are easier than others, they've been generated in such a way that a pro can slip in a vertigo and deal damage to the CY.
Sorry, backdoors are not generated on purpose in defense layouts.
So a forgotten level 20 base could have more than 300 defense points due to the fact their army is randomly generated? This might also mean why some bases are easier than others, they've been generated in such a way that a pro can slip in a vertigo and deal damage to the CY.
Sorry, backdoors are not generated on purpose in defense layouts.
Interesting link. But to reiterrate, thats more due to randomness involved in the selection of units for a defense layout than a dedicated backdoor. And maybe an issue with balancing?
Yes i know, but when couple of bases are all 65+, level, def, off, i want to climb the score ladder. And you can have much more point just to maximize your bases plus offences.
Max score =
Base: all 8 Unique buildings: HQ, CC, DF, DHQ, Air, Fac, Inf, Sup + 32x "any"
Defense: 10x Artillery (any combo)
Offense: 20x size 10 units
As @gamerdruid stated above, this may provide the highest base score, but you'll have weak defenses, less than optimal offense and buildings which you may not need.
It might be possible to have a defensive setup like this, except for the fact that 2 artilleries are replaced with walls. The walls would prevent units from coming in too close to the artilleries, and like 4 of these artilleries are anti-air. There seems to be no way of stopping an anti-air unless there was a flying wall.
It might be possible to have a defensive setup like this, except for the fact that 2 artilleries are replaced with walls. The walls would prevent units from coming in too close to the artilleries, and like 4 of these artilleries are anti-air. There seems to be no way of stopping an anti-air unless there was a flying wall.
All of which shall provide a substandard base score and walls are complete sht anyway. Artillery is the highest scoring defensive unit physically possible (Score vs unit size). No one cares about defense during world peace.
All of which shall provide a substandard base score and walls are complete sht anyway. Artillery is the highest scoring defensive unit physically possible (Score vs unit size). No one cares about defense during world peace.
Unless said world is a Forgotten attacks world. The forgotten don't care about how your defense works nor could one stop them from attacking in said world. Unless said world is in such a place where no camp/base/outpost is within reach.
Replies
Forgotten probably follow a different rule. Maybe Forgotten bases have the same preset as player bases while camps/outposts grow 100%/50% slower
Outposts are generated near tunnels and the level is set by either the player bases nearby or the tunnel (for a max level).
Camps are generated by the player offense level.
I'm not clear as to what the image is meant to be demonstrating. It shows a partial cncopt of a Forgotten base with a def facility of 3 and an infantry level 3.
What I'm referring to is that forgotten defense compositions do not reach the limit dictated by Cncopt. Should have highlighted the pictures
At least thats what i can share on the fly.
Sorry, backdoors are not generated on purpose in defense layouts.
Interesting link. But to reiterrate, thats more due to randomness involved in the selection of units for a defense layout than a dedicated backdoor. And maybe an issue with balancing?
Whats the maximum base level on forgotten?
I have 174.747.561 GDI, offence 67.57
If someone is higher, please tell how :D
> Currently the maximum forgotten camps are 65 everywhere except on the PTE where the limit is 70.
Ahhhh...
I meant base score, on my world my bases can be max 65.
So my max base score is 174.747.561
And you can have much more point just to maximize your bases plus offences.
Base: all 8 Unique buildings: HQ, CC, DF, DHQ, Air, Fac, Inf, Sup + 32x "any"
Defense: 10x Artillery (any combo)
Offense: 20x size 10 units
As @gamerdruid stated above, this may provide the highest base score, but you'll have weak defenses, less than optimal offense and buildings which you may not need.
All of which shall provide a substandard base score and walls are complete sht anyway. Artillery is the highest scoring defensive unit physically possible (Score vs unit size). No one cares about defense during world peace.