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Subs and alliance interaction

Soixie
576 posts Member
edited October 2018
There are varying understandings to permissions a player substitution provides. @gamerdruid and others (including myself) have different experiences throughout the game on various servers and the rule set appears to be different for everyone or at the very least, vary by server age and type.

We respectfully request that the code involving substitutes be reviewed and where appropriate, updated to all servers where required.

General understanding from various sources (the goal here is to clean up misunderstandings and correct across all servers):
A player may provide a substitute (sub) to another player on the same server.
There is no time limit to having/providing a sub. Once provided, it can remain indefinitely unless cancelled by the sub.
A sub cannot transfer the permission of a sub to another player
A sub cannot log into another sub
If player logs back in before the sub is accepted, the invite remains outstanding.
If player logs back in after the sub is accepted, the player receives a warning before joining the world. If 'yes', the sub is cancelled.
While playing as a substitute;
- the sub may use alliance channels with proper privileges (officer channel or alliance channel).
- the sub may (or may not) create an alliance
- the sub may (or may not) join an alliance
- the sub may (or may not) leave an alliance
- the sub may not change any alliance properties in any manner (permissions, ranks, forums, names, forums etc)
- the sub may (or may not) set (and unset) alliance markers, including the removal of player markers for the reservation of bases
- the sub may not attack another player in pvp
- the sub may attack outposts, camps, fortress and initiate shield attacks
- Depending on what flags were set by the account owner, a sub can spend funds, purchase buildings and units, perform upgrades and sell buildings/units.

I'm sure I missed a few restrictions, feel free to post updates.

Thank you
Post edited by Soixie on

Replies

  • gamerdruid
    4933 posts Moderator
    edited October 2018
    Soixie wrote: »
    There are varying understandings to permissions a player substitution provides. @gamerdruid and others (including myself) have different experiences throughout the game on various servers and the rule set appears to be different for everyone or at the very least, vary by server age and type.

    We respectfully request that the code involving substitutes be reviewed and where appropriate, updated to all servers where required.

    General understanding from various sources (the goal here is to clean up misunderstandings and correct across all servers):
    A player may provide a substitute (sub) to another player on the same server.
    There is no time limit to having/providing a sub. Once provided, it can remain indefinitely unless cancelled by the sub.
    A sub cannot transfer the permission of a sub to another player
    A sub cannot log into another sub
    If player logs back in before the sub is accepted, the invite remains outstanding.
    If player logs back in after the sub is accepted, the player receives a warning before joining the world. If 'yes', the sub is cancelled.
    While playing as a substitute;
    - the sub may use alliance channels with proper privileges (officer channel or alliance channel).
    - the sub may (or may not) create an alliance
    - the sub may (or may not) join an alliance
    - the sub may (or may not) leave an alliance
    - the sub may not change any alliance properties in any manner (permissions, ranks, forums, names, forums etc)
    - the sub may not attack another player in pvp
    - the sub may attack outposts, camps, fortress and initiate shield attacks
    - Depending on what flags were set by the account owner, a sub can spend funds, purchase buildings and units, perform upgrades and sell buildings/units.

    I'm sure I missed a few restrictions, feel free to post updates.

    Thank you

    I think you've covered most but not all :)

    While playing as a subsitute:
    -the sub may (or may not) set (and unset) alliance markers, including the removal of player markers for the reservation of bases.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Soixie
    576 posts Member
    edited October 2018
    I believe player markers are officer rank dependent and not subject to sub?

    again, need clarification but good point.

    added
  • gamerdruid
    4933 posts Moderator
    Correct - I omitted to include where an account has the rank or permissions from the SiC or CiC, then the sub can place and remove markers.
    I am not an employee of EA/Envision. The views expressed are my own!
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