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Patch 19.1

do you really think thats upgrade from are good??
i mean Changes to Loot distribution
how it will be if sometimes ppl in alliance need shoot bases who are rly ugly... and hard to shoot byself....
if they agree who do last hit.... evrythink be fine....but now now after this patch.... even if 3-4 ppl shooting base someone who do last hit if he not destroy more units on deff he not get maximum resources...??
how about if someone shooting base alone and he be out of RT or CP ....even if he help someone to kill base he not get resources becouse he not hit inaf def... omg how it will be look??
information about Changes to Loot distribution are not inaf clear to understand it pefectly how it will be looks like.......

Replies

  • "The resources looted by the player destroying the Construction Yards will now be based on how much the player striking the killing blow has also contributed to the destruction of the defense units. The difference in resources between that amount of loot, that the last player receives and the total value of the base is lost."

    I guess if a friends hits a base one time and dealt 50% to the defense units, then the player who kills the CY in the next shot will only get 50% of the total recourses that are left, while the other 50% gets lost. Thats how I understand it.

    This will indeed be a nerf to groupplay (but also will make multiaccounting less efficient).
  • yes its nerf a teamplay and its not good becouse this game depends on a Teamplay....
    why they not change killing base to think like:
    dosent matter who do last hit... resources from base split to all players who hit base by the % of destructing a deffence.... that make teamplay more effective and be fair to evryone who shoot base and eliminate a multiaccount shooting base ???? that be the best changes in this game ever...and fair
  • They have decided on a system and will probably review the final outcome after a few worlds have progressed. They are unlikely to change the system much IMHO.
    I am not an employee of EA/Envision. The views expressed are my own!
  • countless threads on the topic (the horse is dead);

    Envision has made it clear one of the points of the game is to solo all kills. Using multi-attacks lends itself to a positional power play for a POI or potential cheating. Both of which are outside game design and thus, deserve severe penalties.
  • point to kill bases by self because ppl will be afraid to cooperating to not loose resources kill slowly this game....
    its a Tactical Team Play Game..... you cannot win any worlds without cooperating ppl who are in alliance with you.....
    my opinion to change loot system to:
    dosent matter who do last hit... resources from base split to all players who hit base by the % of destructing a defend. its much better than the system what they provide with patch 19.1
    if they are able to do restricted and nerf to loot system like they do now they are able make loot system more clearly and fair to all ppl who shoot bases and cooperate.
    i repeat this is a Tactic Game with cooperating all 50 ppl in alliance.... if the system of loot will be only good when you kill base alone i do not see future for playing as a team.... everyone will be looking only for himself..... im agree to make some restricted for multiaccount ppl who start world with 5-6 account and boost it on the begining.... but this resources from killing base are rly bad with situations when you need shoot base with few ppl when base are really ugly and got very bad way to DF or CY....
    and why resources must be lost??
    why not split resources for evryone who hit base dosent matter who do last hit....
    that the best way to be fair for evryone. who shoot base.
    we see t38. hope will be some information somewhere how many resources be lost by that system.....
  • gamerdruid
    5025 posts Moderator
    When they introduced the system their sim gave the loot as if it was going to the player no matter what, this was changed to indicate the actual loot. I'd like to see both the full loot level and how much is actually going to a player (or the % lost)
    I am not an employee of EA/Envision. The views expressed are my own!
  • i repeat this is a Tactic Game with cooperating all 50 ppl in alliance.... if the system of loot will be only good when you kill base alone i do not see future for playing as a team.... everyone will be looking only for himself.....

    False, Envision doesn't care what your personal invalid definition might be for what the game is.

    The answers to yours and other exact same posts have already been answered, repeatedly.


    The purpose of attacking camps and outposts are to obtain resources, these were designed to be solo kills.
    The purpose of attacking Base's is to obtain POI or positioning to center, resources are in fact secondary.
    The game is designed to always solo kill/crawl to center. Advancing 10, 15, 20 levels past your offense was in fact never intended by the developers.
    The Teamwork comes from fortress kill and defending your area/sector/alliance. Teamwork is NOT 5 players attacking a single target.
    Multiple players attacking a single target is in fact, the #1 method of cheating used by multi-acct.

    Learn to play the game correctly as originally designed.
  • wrong
    i play few years this game ...
    i win and get badges from 7 worlds not all 1st...
    i loose 13 worlds.....
    -mostly i shoot bases alone by myself but i see lots of game play in this game playing few years.....
    and not ALLWAYS you are able shoot by self.... or maybe you shoot only easy bases then yes.
    resources(from POI and from farming) are most important to grow up bases

    -last world firestorm 11.... lvl between off to shoot and base to kill be around 15-20 lvl and we shoot it by few ppl....(you shoot base lvl 50 with off 30, reason no other low lvl base near you and evryone do the job that not be a problem)

    -im agree to make somethink to not use a multiaccount boost but do a restricting to a teamplay its a worst what can be in a teamplay game....

    -all my badges and winning worlds are because alliance players playing as a one team helping each others....

    And a team work its not only killing fortress or defending a territory or POI.... its a way from start a server join alliance cooperating from shooting a bases to protect poi or territory win a war... kill a tacticus.... its all a team play and more more more( you cant win a world playing solo....

    -Soixie if you are player that you play only by self its your choice....
    -and this game be orginaly designed to cooperate and play with alliance what make this game fully team work game...
    and if your next answer must looks like you are a largest brain in this forum or world please do not answer....
    [b]i create this post to not make any discussion about how to play or if someone be happy or not but for understand and explain from developer and moderators how exactly patch will be looks or what else they can do to restricting what they want and not nerf a teamplay.... to not be a greedy in a game when you thinking only for yourself, badge nr1 and not about you and alliance..[/b]

    gamedruid please end this post... i think all be written and we see how it will be after new world will be relised and how new patch working....

    best regards for all
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