Indestructible Infantry Parachute Units?????
As far as I am aware, in the past when infantry units were carried by air units, if the air unit was destroyed, then the infantry unit would parachute down at this point. If the the air unit made it through all the defence lines then the infantry unit would be parachute down at the first base structure directly in front of it.
However, in T13, some players in our alliance have recently noticed a change from the above. When an air unit carrying infantry was destroyed, the infantry unit parachuted down but headed directly to the base structure on the back row of the base without coming under any defensive fire, bypassing undamaged structures and then landed directly next to the base structure on the last row to inflict damage to it.
This seems a bit weird to me (and our players) because, in effect, these parachute units appear to be indestructible and it is impossible to defend against their attacks.
All I can guess is there has been some kind of recent “fix” to the game for the parachute units because maybe they were not performing exactly as they should but now they seem to be over performing!!!!!!!!
One of our players whose bases have been attacked by these very “determined" parachutists has agreed to keep some battle reports in case a Moderator would like to take a look to get a clear picture showing what is happening. These can found in T13 within the Incoming Reports of Squeegee1978 base SO-4N.
Please could you advise whether what is happening is correct? And if so is there anyway to defend against infantry parachute units? And if what is happening is not correct, please could you arrange for a “fix” to be implemented as soon as possible. Thanks
However, in T13, some players in our alliance have recently noticed a change from the above. When an air unit carrying infantry was destroyed, the infantry unit parachuted down but headed directly to the base structure on the back row of the base without coming under any defensive fire, bypassing undamaged structures and then landed directly next to the base structure on the last row to inflict damage to it.
This seems a bit weird to me (and our players) because, in effect, these parachute units appear to be indestructible and it is impossible to defend against their attacks.
All I can guess is there has been some kind of recent “fix” to the game for the parachute units because maybe they were not performing exactly as they should but now they seem to be over performing!!!!!!!!
One of our players whose bases have been attacked by these very “determined" parachutists has agreed to keep some battle reports in case a Moderator would like to take a look to get a clear picture showing what is happening. These can found in T13 within the Incoming Reports of Squeegee1978 base SO-4N.
Please could you advise whether what is happening is correct? And if so is there anyway to defend against infantry parachute units? And if what is happening is not correct, please could you arrange for a “fix” to be implemented as soon as possible. Thanks
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However, an employee would possibly gain in that they'd then be able to reproduce the 'incident' and then decide if it needs action. Contact @EE_Elephterion and @enigm directly when you are able to send direct messages. They're currently unavailable, but I will direct them to this thread.
In the case of the Militants, they should land on any free field in their lane. However, they will for some reason seek out a field that has an additional free field ahead, otherwise they will continue to glide.
At any rate, its a bug and I hope we can provide a hotfix before WCS for this.
Other infantry units (even in GDI) carried by an air unit will attack def units if they are in range.
The problem is that militant units will not attack def units below - while they are gliding through the lines --> so, they can keep the cloaking bubble and turn into immortal units. This is a bug.
I think, this bug should be fixed immediately.
Using this attack method is more than unfair. In GDI, infantry unit attacks the units on the ground after the carrier is killed. The same unit in NOD should behave in a similar way and should loose its camouflage at the same time. I think it is an unintended behavior, since this way GDI player have to fill up the base structure to avoid the holes inside even if he will have worse income, meanwhile NOD player is not forced to do so.
This is really good news. Is it possible that in the near future the existing worlds will get the "hotfix"? (not just new ones)
Well, this bug arose due to the fix of another bug I believe. In some cases units used to get stuck on buildings in the first row of a base. Letting Nod Militants slip by the defenses that way was never intended.
It is annoying to have a continous loss of income, because reconfiguring the base buildings is the only way to prevent the parachute trick if attacker is NOD.