Hello ... add some of my thoughts too. Why Russians, Poles, Finns - should be actively invested in the budget of the EA, and the developers will only listen to the Germans? On the face of discrimination on national grounds. Oh, yes .... German citizens are accustomed to living on "benefits" ... probably EA gives them such an opportunity in the championship, so that they can play the next worlds without funds!
Unless you want us to bring of our guys here, and considering that comming to privaet channels to talk to CiC:s is accepted practice within your company - we would like to invite you to listen to what a 1000 of your paying customers have to say throught their leades. You did make fun about it once - you will not second time - there area 6 people who represent that thousand - so please do not make same misstake.
If you reject that - please tell me who is your nearest boss is - we would like to speak with him, Enough is enough. And also who is your chief marketing person - we are now making "his/her/other/preffer not to dissclose"year.
The cause of the latest patch is people close to devs whining for mutli-accounts. Period.
...and guess who are they? ah yes the ones that havent badged for several servers now... and these are the same people that use autosim, that somehow know about all the bugs and exploits etc etc .... Isnt that a F-coincidence...
...and with that EA grabbed the chance to milk more money out of everyone...
@EA/Devs First you killed PvP cause you were (and are) utterly incompetent to fix account-eating... and that costed you money. No War = No money.
So now you stepped-on the multi-account baby-whining and in a TEAMWORK GAME you killed TEAMWORK (brilliant move).
Multi account or not without teamwork the alliance cant kill many bases per-day = slower groth and more time to center = servers last longer = EA needs to release less servers/ spend less money.
Also...ye... you nailed it, the fundamental problem of this game is the multi-account/ teamwork... not the 2000 bugs and that every time that you apply an update the game goes offline for a decade... and lets dont forget that T37 on the first week spent more time offline than online... but ye multi-accounts is the problem not your utter incompetence.
Just as tiberium alliances is multiplayer and team game - so let it be as planned at the beginning. Fix that patch to have value of killing bases together. Beacause there are some bases that is more efficient to kill together (NOD-GDI) i.e., one kill DF and helps with it to kill base.
And i agree with XCrossover70 that the time has come to be fair and have conversation with another teams, beacause it becomes clear and transparent that devs had dialogs with such alliances as Nvidia and Mara/Shaffa.
p/s Maybe the story of multi-accounts can be fixed that way - if players in one alliance are beating bases together the loot is as earlier it was. And if from different then the loot is as in new patch. For example.
всем привет а теперь давайте вспомним 75 мир уже пох как он там назывался значения не имеет так там наши разработчики игры просто жрали генеральские пакеты почти с начала игры и не важно сколько вы там потратились разработчики выиграли))поэтому я больше не играл в чемпах только наблюдал что да как ))))
> @inzomn1a said: > kOeGy wrote: » > > Hello ppl who dont have skill! > > Surprise surprise, i didnt play tib 37.. Rolsei played my account and he is well known for "pvp? Nahh, give me good outposts" ;) > > > > > @Envision: Take note. From what your rules says .... > > "We do not allow Account Sharing. Multiple people using the same account is not allowed. Should you give your login details to a fellow player, we will not undo anything the aforementioned player may do or cause, including but not limited to: Suspension/Ban due to actions carried out by said player"
I am sure he is mod/dev buddy and he won't get banned anyway. much like the same way the ToS violating mod here keep deleting the screenshots of his involvement in accounts sharing.
I talked to the speilern from Shafta / mara / Nvidia in TS . And I was told that they only lost 1 WCS and because the opponents were roughly behaving in their opinion, and I quote (Then we had long conversations with developers so that the ``problem`` will fix) . This clearly proves that the game is developed the way the ``elect`` want it to be.
All changes to the game are made after losing Shafta / mara / Nvidia - do not you think that this is a strange coincidence? The fact that the game developer makes contact only with these teams also looks very strange. We all spend our money - but the game developer writes the rules for one team ....
I hope that is not true. But it is obvious the devs didn't think this patch through or vetted it properly; hence, they rushed a quick-fix (instead of a solution) to multi-accounting without fully realizing the implications and impact it'll have on all users. And to add insult to the injury, nowhere in the current rules it says multi-accounting is wrong or cheating (but they had to associate it with an exploit, an exploit that's been around since the early days lol). Now that one of the experienced teams (who also used multi-accounts) **** about it, the game had to be changed. This is why it feels like it was done to favor a specific group.
As for toxic's response:
Developers in all companies around the world need to find information about their target market in order to improve their product offering. The best way to do it is to speak with experienced customers and ask them directly.
I agree to some extent but developers should consider all users/customers and not just experienced ones and again provide that feedback to the community where it can be validated.
> @Phain0n said: > The cause of the latest patch is people close to devs whining for mutli-accounts. Period. > > ...and guess who are they? ah yes the ones that havent badged for several servers now... and these are the same people that use autosim, that somehow know about all the bugs and exploits etc etc .... Isnt that a F-coincidence... > > ...and with that EA grabbed the chance to milk more money out of everyone... > > @EA/Devs > First you killed PvP cause you were (and are) utterly incompetent to fix account-eating... and that costed you money. No War = No money. > > So now you stepped-on the multi-account baby-whining and in a TEAMWORK GAME you killed TEAMWORK (brilliant move). > > Multi account or not without teamwork the alliance cant kill many bases per-day = slower groth and more time to center = servers last longer = EA needs to release less servers/ spend less money. > > Also...ye... you nailed it, > the fundamental problem of this game is the multi-account/ teamwork... not the 2000 bugs and that every time that you apply an update the game goes offline for a decade... and lets dont forget that T37 on the first week spent more time offline than online... but ye multi-accounts is the problem not your utter incompetence. > > -Phain
>@eddi1313131 said: >All changes to the game are made after losing Shafta / mara / Nvidia - do not you think that this is a strange coincidence? The fact that the game developer makes contact only with these teams also looks very strange. We all spend our money - but the game developer writes the rules for one team ....
> @inzomn1a said: >I hope that is not true.
Well it is, and we know that for a fact, they werent even releasing WCS for that reason.
I want a situation that happened to show the example from life: before the final match of the Football World Cup:
the referee who will be judging the match meets with the coach of the "A" team, with the coach of the "B" team the referee no longer meets because he does not know the language
First of all - the referee with the trainer is not allowed to meet
after this situation the coach of the "A" team would get a lifetime disqualification and the judge would lose his job
is it normal ?
and do not f*** Admin and Koegi that nothing has happened
bravo - you keep doing this and only Germany will play this game as 50% of players leave the game because nobody likes to play cheats
it's interesting what the Admin will tell the boss,
in this game, we invest money, and Admin cheats
Admin, what will you say to the boss how the economic result will decrease by 50% I know: we will go bankrupt but Koegi won the WCS
This is a topic that’s come up before, but the reveal of an ongoing developer/player relationship has given it new importance. One example is the German sector script that was used by Nvidia/Schaffa for years before being accidentally leaked to the rest of the community. In addition to the recent script leak, the formula for sectoring was also eventually given in the forum, but this doesn’t explain how the German script-writer got the exact math years before anyone else did. Also, Schaffa’s detailed mathematical knowledge of the mechanics behind tunnels can have only been gained through inside sources.
Which script is it? Can you send it to me? I always calculate it by myself. Average distance to the center of all bases and add about 40 field to it. More or less a good value. But dont think that this is the formula used for relocation ^^
Lol Nuubal, you are too much. Go to your teammate Leo7044’s github page to see your script that was just released (after years of secret use by your team), due to it being leaked. I can't wait to see what other private scripts get leaked in a few years after you've won a few servers with them.
What’s funny is that RP farming teammates bases, RP farming fb, base locking, account eating, auto sim, multi alts, private scripts, and just about every other exploit developed in this game was used by this group to win every server they have won. Most of the exploits were developed or refined by them. Once they are used against them and they lose they get it patched through their relationships with Dev’s. Name one server Koegy or Nuubal won in the last 6 years that they did not use one of the exploits that was subsequently patched lol.
Nuubal is a good player, nobody denies that. But there isn’t an exploit to ever hit this game that his group did not use to win a server. I can’t wait to see the new “trick” they will unveil during this WCS.
> @kOeGy said: > Hello ppl who dont have skill! > > Surprise surprise, i didnt play tib 37.. Rolsei played my account and he is well known for "pvp? Nahh, give me good outposts" ;) But ye, .......
Unrealistic suggestions of 40 meetings... hmmm 4 meetings in 6 years are regular meetings..... hmmm
This discussion is going nowhere ... some people are annoyed a number of TeamSpeak meetings took place without them being invited. By it's very nature TS cannot have successful meetings with more than a few people present as everyone wants to have their say.
Since you somehow missed the main points of the discussion, let’s go back and review.
-This is not about how some guys didn’t get to go sit at the cool kid’s table or whatever and now they’re annoyed lol.
-This is about how everyone has always believed there was a line between the Devs and the players, but now we find out that line has not existed in five years. I would never have thought of inviting a Dev to have a private conversation in TeamSpeak because I would naturally assume the answer would be a polite but firm No.
-It’s about how this all became public in the first place, and how the Dev made it sound like it was just one meeting and then it got revealed ‘oh btw it’s really more and it started back in 2014’ and ‘oh yeah we’ve worked with these players on some other game changes too.’ And four meetings is what’s been admitted to, but we have no way of knowing. Let’s just say it’s probably more than 4 but less than 40.
-It’s about how these meetings weren’t with any random group, but the same team that has been dogged by accusations of insider knowledge and greater influence over the direction of the game for years.
-It’s about the integrity of the game, transparency, and player trust on whether the policies and actions of the powers-that-be prevent even the appearance of a conflict of interest.
What would be the point of the devs favoring anyone? I mean that seriously, the community in general should be very happy they take input, that is a good thing. In terms of the WCS though, and I'm not minimizing anyone's concerns here I'm simply saying what would the point be?
This is also a good question. And again it shows the problems of doing things in secret since it can ignite people’s suspicions when it gets out. Hypothetically, from a business perspective, setting up one team to win consistently could cause other players to spend more money to try to beat them. By ensuring there’s a group that everyone wants to compete with, and making it so they have to fund hard to keep up with their advantage, you could conceivably drive profits higher, especially in servers like WCS.
I don’t claim that was the intention. But this is why lack of transparency is a problem, it can lead to this kind of thinking by the larger player base.
And no one is saying Devs shouldn’t take input...lol.
2 parts talked on a TS, they said sry and now its done.
Actually, nowhere in the 8 pages of this thread did I see any kind of apology. I see a lot of excuses from the Devs and mods. I see a lot of defensiveness from nubal and koegy and some whining that anyone complaining must be 1) a bad player, or 2) love multis.
I do think it may be useful to turn the conversation towards possible solutions and what can be done to fix this mess.
Replies
On the face of discrimination on national grounds.
Oh, yes .... German citizens are accustomed to living on "benefits" ... probably EA gives them such an opportunity in the championship, so that they can play the next worlds without funds!
If you reject that - please tell me who is your nearest boss is - we would like to speak with him, Enough is enough. And also who is your chief marketing person - we are now making "his/her/other/preffer not to dissclose"year.
...and guess who are they? ah yes the ones that havent badged for several servers now... and these are the same people that use autosim, that somehow know about all the bugs and exploits etc etc .... Isnt that a F-coincidence...
...and with that EA grabbed the chance to milk more money out of everyone...
@EA/Devs
First you killed PvP cause you were (and are) utterly incompetent to fix account-eating... and that costed you money. No War = No money.
So now you stepped-on the multi-account baby-whining and in a TEAMWORK GAME you killed TEAMWORK (brilliant move).
Multi account or not without teamwork the alliance cant kill many bases per-day = slower groth and more time to center = servers last longer = EA needs to release less servers/ spend less money.
Also...ye... you nailed it,
the fundamental problem of this game is the multi-account/ teamwork... not the 2000 bugs and that every time that you apply an update the game goes offline for a decade... and lets dont forget that T37 on the first week spent more time offline than online... but ye multi-accounts is the problem not your utter incompetence.
-Phain
And i agree with XCrossover70 that the time has come to be fair and have conversation with another teams, beacause it becomes clear and transparent that devs had dialogs with such alliances as Nvidia and Mara/Shaffa.
p/s Maybe the story of multi-accounts can be fixed that way - if players in one alliance are beating bases together the loot is as earlier it was. And if from different then the loot is as in new patch. For example.
так там наши разработчики игры просто жрали генеральские пакеты почти с начала игры и не важно сколько вы там потратились разработчики выиграли))поэтому я больше не играл в чемпах только наблюдал что да как ))))
> kOeGy wrote: »
>
> Hello ppl who dont have skill!
>
> Surprise surprise, i didnt play tib 37.. Rolsei played my account and he is well known for "pvp? Nahh, give me good outposts" ;)
>
>
>
>
> @Envision: Take note. From what your rules says ....
>
> "We do not allow Account Sharing. Multiple people using the same account is not allowed. Should you give your login details to a fellow player, we will not undo anything the aforementioned player may do or cause, including but not limited to: Suspension/Ban due to actions carried out by said player"
I am sure he is mod/dev buddy and he won't get banned anyway.
much like the same way the ToS violating mod here keep deleting the screenshots of his involvement in accounts sharing.
And I was told that they only lost 1 WCS and because the opponents were roughly behaving in their opinion, and I quote (Then we had long conversations with developers so that the ``problem`` will fix) .
This clearly proves that the game is developed the way the ``elect`` want it to be.
I hope that is not true. But it is obvious the devs didn't think this patch through or vetted it properly; hence, they rushed a quick-fix (instead of a solution) to multi-accounting without fully realizing the implications and impact it'll have on all users. And to add insult to the injury, nowhere in the current rules it says multi-accounting is wrong or cheating (but they had to associate it with an exploit, an exploit that's been around since the early days lol). Now that one of the experienced teams (who also used multi-accounts) **** about it, the game had to be changed. This is why it feels like it was done to favor a specific group.
As for toxic's response:
I agree to some extent but developers should consider all users/customers and not just experienced ones and again provide that feedback to the community where it can be validated.
> The cause of the latest patch is people close to devs whining for mutli-accounts. Period.
>
> ...and guess who are they? ah yes the ones that havent badged for several servers now... and these are the same people that use autosim, that somehow know about all the bugs and exploits etc etc .... Isnt that a F-coincidence...
>
> ...and with that EA grabbed the chance to milk more money out of everyone...
>
> @EA/Devs
> First you killed PvP cause you were (and are) utterly incompetent to fix account-eating... and that costed you money. No War = No money.
>
> So now you stepped-on the multi-account baby-whining and in a TEAMWORK GAME you killed TEAMWORK (brilliant move).
>
> Multi account or not without teamwork the alliance cant kill many bases per-day = slower groth and more time to center = servers last longer = EA needs to release less servers/ spend less money.
>
> Also...ye... you nailed it,
> the fundamental problem of this game is the multi-account/ teamwork... not the 2000 bugs and that every time that you apply an update the game goes offline for a decade... and lets dont forget that T37 on the first week spent more time offline than online... but ye multi-accounts is the problem not your utter incompetence.
>
> -Phain
>@eddi1313131 said:
>All changes to the game are made after losing Shafta / mara / Nvidia - do not you think that this is a strange coincidence? The fact that the game developer makes contact only with these teams also looks very strange. We all spend our money - but the game developer writes the rules for one team ....
> @inzomn1a said:
>I hope that is not true.
Well it is, and we know that for a fact, they werent even releasing WCS for that reason.
before the final match of the Football World Cup:
the referee who will be judging the match meets with the coach of the "A" team, with the coach of the "B" team the referee no longer meets because he does not know the language
First of all - the referee with the trainer is not allowed to meet
after this situation the coach of the "A" team would get a lifetime disqualification and the judge would lose his job
is it normal ?
and do not f*** Admin and Koegi that nothing has happened
it's interesting what the Admin will tell the boss,
in this game, we invest money, and Admin cheats
Admin, what will you say to the boss how the economic result will decrease by 50%
I know: we will go bankrupt but Koegi won the WCS
Lol Nuubal, you are too much. Go to your teammate Leo7044’s github page to see your script that was just released (after years of secret use by your team), due to it being leaked. I can't wait to see what other private scripts get leaked in a few years after you've won a few servers with them.
What’s funny is that RP farming teammates bases, RP farming fb, base locking, account eating, auto sim, multi alts, private scripts, and just about every other exploit developed in this game was used by this group to win every server they have won. Most of the exploits were developed or refined by them. Once they are used against them and they lose they get it patched through their relationships with Dev’s. Name one server Koegy or Nuubal won in the last 6 years that they did not use one of the exploits that was subsequently patched lol.
Nuubal is a good player, nobody denies that. But there isn’t an exploit to ever hit this game that his group did not use to win a server. I can’t wait to see the new “trick” they will unveil during this WCS.
> Hello ppl who dont have skill!
>
> Surprise surprise, i didnt play tib 37.. Rolsei played my account and he is well known for "pvp? Nahh, give me good outposts" ;) But ye, .......
Since you somehow missed the main points of the discussion, let’s go back and review.
-This is not about how some guys didn’t get to go sit at the cool kid’s table or whatever and now they’re annoyed lol.
-This is about how everyone has always believed there was a line between the Devs and the players, but now we find out that line has not existed in five years. I would never have thought of inviting a Dev to have a private conversation in TeamSpeak because I would naturally assume the answer would be a polite but firm No.
-It’s about how this all became public in the first place, and how the Dev made it sound like it was just one meeting and then it got revealed ‘oh btw it’s really more and it started back in 2014’ and ‘oh yeah we’ve worked with these players on some other game changes too.’ And four meetings is what’s been admitted to, but we have no way of knowing. Let’s just say it’s probably more than 4 but less than 40.
-It’s about how these meetings weren’t with any random group, but the same team that has been dogged by accusations of insider knowledge and greater influence over the direction of the game for years.
-It’s about the integrity of the game, transparency, and player trust on whether the policies and actions of the powers-that-be prevent even the appearance of a conflict of interest.
This is also a good question. And again it shows the problems of doing things in secret since it can ignite people’s suspicions when it gets out. Hypothetically, from a business perspective, setting up one team to win consistently could cause other players to spend more money to try to beat them. By ensuring there’s a group that everyone wants to compete with, and making it so they have to fund hard to keep up with their advantage, you could conceivably drive profits higher, especially in servers like WCS.
I don’t claim that was the intention. But this is why lack of transparency is a problem, it can lead to this kind of thinking by the larger player base.
And no one is saying Devs shouldn’t take input...lol.
Actually, nowhere in the 8 pages of this thread did I see any kind of apology. I see a lot of excuses from the Devs and mods. I see a lot of defensiveness from nubal and koegy and some whining that anyone complaining must be 1) a bad player, or 2) love multis.
I do think it may be useful to turn the conversation towards possible solutions and what can be done to fix this mess.