Tiberian Fiends in C&C TA
I would like to suggest the implementation of Tiberian Fiends that are Anti-Infantry and packs a punch to light vehicles. They deal half the damage to vehicles and would not hesitate to attack vehicles to them. They have a 2.5 tile range and are next to useless against aircraft. When they die, they damage all nearby units, either from the offense or from the defense in a 1.5 tile range. Any vehicle that tries to trample it will receive major damage and render it weak to the next unit that the offensive vehicle will attack. Snipers are the best bet against these freaks, eve though they would take damage whilst attacking.