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new patch

Hi

I have been running tests on Tib 38 trying to figure out this patch prior to the WCS starting.
One thing i am struggling with is being able to measure the 80% cut off for getting the full loot when 2 people team up on a base.
If 1 player hits how do we know before the hit if he will do more or less than the 80%?
In TACs, TABs and the built in combat simulators it does show a total base damage section that shows the damage done to the defences and buildings combined, however i have found that this is calculated differently to what the patch is doing. Especially the built in simulator which seems quite inaccurate.

Am i missing some thing here? Or do the simulators need to be updated to reflect the workings of the patch so we can judge this more accurately?

Thanks
Bobble

Replies

  • Hey, struggling with it too. Just killed a crappy base on wcs, 12 hits, 1 helper did 2 or 3 hits , I got a whopping 63 k of crystal out of a base holding 356 k . So teaming up on a base is really not worth doing any more.
    1. Where did all the rest go?
    2. If you kill a base with your own 2 off bases, is the loot gone too? Same player, 2 off bases.
    3. It is really killing the fun of the game, creating friction and misunderstandings. Please rethink this.
  • gamerdruid
    2850 posts Moderator
    1 Any resources not allocated to either player is lost. I can't help with the reasoning.
    2 Killing a base with 2 or more of your own bases doesn't trigger the 'sharing' system, you get what you earn in each base as you damage it.
    3 They are continually monitoring and thinking about this, the problem is the issue of multiple accounts and the abuse of them is a difficult one for them to resolve.
    I am not an employee of EA/Envision. The views expressed are my own!
  • 3 Why not apply the loot drop only if a member from a different alliance shoots and kills the base? Bring back the fun of digging and playing together as a team! And then go further than 80 % . All loot is lost when the base gets killed by a member of another alliance. That would really stop preshooting with multiaccounts. I'm sure that must be possible to imply. And everyone would have fun again.
  • gamerdruid
    2850 posts Moderator
    Many suggestions have been made but are unlikely to be implemented. They have a system to go through for patches and this is the method they chose.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Sadly this only kills the fun in the game. If you lose 50 % of the loot every time you get a little help, teamplay will not last long. It doens't stop multi accounting either. So it does not reach the goal and spoils the fun .
    So Developers, pls have a look at penalty for basekills between different / no alliances, not within one alliance . It would be greatly appreciated !
  • nuubal
    40 posts Member
    PunkiePunk wrote: »
    . All loot is lost when the base gets killed by a member of another alliance. That would really stop preshooting with multiaccounts. I'm sure that must be possible to imply. And everyone would have fun again.

    Will you tell us that it is not possible to have the multiaccounts in the same alliance? They are in the same alliance. How do you think that those accounts will get on the front with the main accounts?
  • hi nuubal ,
    of course it is possible to have multiaccounts in the same alliance, as it is in different alliances. That is exactly the point I'm trying to make, this rule doesn't stop the use of multiaccounting, but it does take the fun out of teamplay .
    If the goal is to stop the preshooting with small alts, losing all loot when a member from another / no alliance shoots at the base you will kill, I think that may be more effective to stop preshooting with multis and hopefully more of us can have fun attacking together, team effort !
    Also, at the beginning of a server NOD is useless and needs GDI help, if you lose 50 % because of it, where is the fun?
  • nuubal
    40 posts Member
    PunkiePunk wrote: »
    Also, at the beginning of a server NOD is useless and needs GDI help, if you lose 50 % because of it, where is the fun?

    That is quite simple. There are rules in this games. The most important is that you only have 240cp and 24h of repair time per day (and per cc, without funds ofc).

    You are saying that you dont have fun to play NOD at the beginning because now you will loose lot of ressources by helping with a GDI player. You know that this is exactly the point here. That is called prehitting what you are writing. You say that you dont like the prehitting, but you are doing it ^^
    lol
  • hi nuubal,

    I'm talking about playing with team mates. If you call getting 3 gdi hits after 20 NOD hits to kill a reaper e.g. prehitting, I think we have different opinions . If you lose 50 % of the loot because of the 1/2/3 GDI hits, that is taking the fun out for me ! Same the other way around, if a GDI gets 1/2/3 hits to kill df e.g. and loses the 50 % loot, is also very frutrating . So far I have been part of alliances where people enjoy playing together, shooting bases together and helping each other out . I wouldn't like it any other way !
    If you like to play alone, there is no problem of course. You can fill an alliance with alts and play with yourself ;) That is still possible .
  • nuubal
    40 posts Member
    The new patch talks about 80%. If you attack 20 times and the gdi will only destroy a bit, then you will get 100% and not only 50%.
  • Well nuubal, sometimes 1 hit is more than 80 % , (if df is destroyed) , it doesn't matter how many hits you do before or after, you still lose a lot of loot. Most of the reports I checked, the loss was 50 %. And yes, someone lost 50 % after 1 hit by a friend !
    Anyway, this was a question for the developers, if they could rethink the loot loss system, especially since real people playing together, pay a high price . If the goal is to stop prehitting with alts / multiaccounts in other / no alliance, this system does not change that . The total loss of loot for bases being killed , that have been attacked by different alliances, will stop the prehitting with 10 alts to feed the main account . And why not make it so that as soon as anyone from a different alliance attacks that base, no loot is gained, for every attack, no loot, no rp ? Untill the base is fully repaired . Then it gives res and rp again .
  • I think there are pros and cons for everything really for me the only way to fully stop this and maintain team play as we all desire is to ban multi accounting totally. So one account per person or per IP address.
    I know there are programs to block your IP address which would be a way around it however I think many people are sick of multi accounting so we could launch a reporting system to basically report anybody who is doing it in game. One account per person per server.

    Might be quite a lot to manage for the game makers though especially at the start but once a few accounts have been kicked off a server or banned or whatever then the rest would fall into line quite quickly
  • Ignitedfury
    4 posts New member
    Hey guys. This answer is for AE creators..

    Regarding to this thread... There is 1 simple solution. Yes for the developers it takes 1time a lot of time and creating but it solves a lot of problems.
    U can get a player restriction for IP with the acces of more different people (see as a family living in 1 house and 2 or 3 people playing the game).

    U can put an IP restriction with a verified account for mobile number verification to grand people who verify with a different phonenumber.

    Meaning.. Normally every IP may have 1 account.
    When there is a family on 1 ip they can verify by using the Mobile phone to extend the restriction for each mobile phonenumer registrated.
    This way if a mom, father and son want to play they can play with 1 IP if verified by in total of 3 different mobile numbers.

    This way u can leave all the loot restrictions for what it is. That way u do not lose teamplay, u do avoid multiaccount users and u make this game more fun for every1 playing.

    Sincerely
  • gamerdruid
    2850 posts Moderator
    There may not be 3 mobiles, I know of a number of families where there is only one in use.

    I suspect also that the developers won't have that level of freedom to operate. IP addresses etc will be going through EA servers and as such any solution would need to be EA wide on all EA games.
    I am not an employee of EA/Envision. The views expressed are my own!
  • I play 1 NOD and 1 GDI and only have one mobile phone in house
    Remember NOT EVERY ONE with more than 1 account Cheats
  • Soixie
    392 posts Member
    edited April 11
    This has been stated numerous times yet ppl still post in disbelief like a flat Earther. The intent of the game (since day 1) was solo kills for farming, multi-kills for advancement or war. The loophole was closed, get over it.
  • Soixie are you a OFFICIAL Mod or Dev as you seem to answer every Section Every Day
    just Like the Real ones. When do you have Time to Play the Game
    its getting Boring
  • gamerdruid
    2850 posts Moderator
    As an official Moderator I can confirm he is not a moderator or developer.
    I am not an employee of EA/Envision. The views expressed are my own!
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