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Ranked Worlds/Elite Worlds Idea

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  • Obviously, there will be more suggestions for improvements that can not be realized at the same time in the same world, and the power ratios should be kept proportional between GDI and NOD. Taking all these and resources for development into account, multi-stage construction is the most appropriate. This allows for the avoidance of rough errors as well as the design of the multilevel elite worlds I mentioned earlier.
  • EE_Elephterion
    1089 posts Envision Developer
    I've enhanced the thread title to reflect the discussion better that we have arrived at. And my question was partially open to everyone, as anyone can chime in with their ideas what they'd want from a world that is labeled Elite. So anyone is invited to provide their ideas here.
    Envision Entertainment Community Liaison
  • In my opinion, the player base in this game has become so depleted due to all the changes which negatively effect gameplay, no 'elite' world is needed. What we seem to have each world is the same core group of players and their handfuls of alternate accounts they continue to find ways to use to gain some advantages.

    We gave pages of suggestions to the previous developers via the SLACK system player trueadm brought in, but most were either ignored or gradually dropped due to problems in the complexities of implementing them.

    Most of the changes in recent history only seem to increase the length of worlds and bring in more funds. For example, I can not even remember the last time one of the offensive or defensive weapons of NOD or GDI have been changed or added to. There are plenty of things that could be done to breath life back into this game. These loot splitting changes on world T39 are another bad idea that nobody wanted or needed.

  • tiracote
    1 posts New member
    when the tacitus is killed by an ally, why dont you transfert all the team in a wharp zone where they can fight all the "veteran" who killed a tacitus?
    on the 16 world, we have a team played by 3 or 4 guys since 2 or 3 year and who killed the game by deciding who have the right or not to take the fort, they have the password of the account and they play whitout any other interest than decide who have the right to kill the center, is it, the way you consider the other player who fund and try to achieve??
    On another hand, i played a lot of universe, and allways see coalition which is not the ionterest of that game, if you are not in the good one, you can wait a very long time to achieve, with no other interest than farm^^
  • It's worth reading the whole topic, even if it's long.
    Also take into account that without the help of the strongest players, there would be even fewer badge players in the same amount of time.
  • gamerdruid
    2609 posts Moderator
    As many replies throughout the discussion on what to do after a fortress kill have said, removing a player from a world for being on the winning team seems like a punishment, especially if you have spent hundreds or thousands of Dollars/Euros/Pounds (replace with whatever currency you use).

    World 16 (old world or Tiberium world) is an old world. If you're not in the 'favoured' group, then move on to a new world. I don't see the development team moving players off one world onto another forcibly. What is needed, as has already been discussed at length here, is something to encourage them to move. If no encouragement works then it just has to be the way it is!
    I am not an employee of EA/Envision. The views expressed are my own!
  • I completely agree with you. Motivation is always a better tool than constraint.
  • gamerdruid wrote: »
    As many replies throughout the discussion on what to do after a fortress kill have said, removing a player from a world for being on the winning team seems like a punishment, especially if you have spent hundreds or thousands of Dollars/Euros/Pounds (replace with whatever currency you use).

    World 16 (old world or Tiberium world) is an old world. If you're not in the 'favoured' group, then move on to a new world. I don't see the development team moving players off one world onto another forcibly. What is needed, as has already been discussed at length here, is something to encourage them to move. If no encouragement works then it just has to be the way it is!

    well many things were added to original idea, i let it go anyway as players wish it, but I would add also following:

    if you read my first post, you will understand, that i suggested to "teleport" a player to a new server, not to start from scratch, because you have badges. All MMO games have areas for players with different level.

    Possible motivation to play on new worlds:
    - Advanced factions, new units
    - New faction
    - Levels beyond 65
    - Maybe different areas, no more forgotten bases, something new
    - Maybe a possibility to invite 3 players from standard world

  • gamerdruid
    2609 posts Moderator
    To me, 'Teleport' still means 'remove'.

    One issue is how does the system cope with
    a) players that badge on more than one world - do they get multiple copies of their groups of bases or just one set - if just one set it is still removal.
    b) worlds kill the fortress at different times, once a player on world A kills it they 'teleport' to world XA. But what happens to players that kill the fortress two weeks later on world B? - World XA is now controlled by an alliance of 50 strong players. They've had 2 weeks (or months etc) to build up beyond level 65 etc.

    The idea of getting new units or morphing into a new faction is interesting, along with stronger opposition from the forgotten.

    The forgotten are needed (or some other faction) to slow progress to whatever goal is set on the new world. Consider the various PTE's that have existed, there has been a race to the centre on every one and with the in-built cheats the forgotten do not present a delaying mechanism. Some mechanism will be needed on world Xx

    'Something new' is interesting, but a little vague!

    Invitations to others from a standard world..... welcome to 3 alts of every player!

    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    One issue is how does the system cope with
    a) players that badge on more than one world - do they get multiple copies of their groups of bases or just one set - if just one set it is still removal.

    something like set of bases could be integrated on elite server, so you select your set which you want to play with, making set is quite clever, because you won't be able to take care of all sets, so it's up to you and your time
    gamerdruid wrote: »
    b) worlds kill the fortress at different times, once a player on world A kills it they 'teleport' to world XA. But what happens to players that kill the fortress two weeks later on world B? - World XA is now controlled by an alliance of 50 strong players. They've had 2 weeks (or months etc) to build up beyond level 65 etc.

    I already wrote about this, there should be a freeze time for an alliance, unless 3/4 other alliances join elite server, the area where alliances land has nothing to progress with, so no POIs, only their camps and restricted movement, once 3/4 alliances joined, all of them are released and can proceed to the center.
    Either be 4 or more, this could be a good idea, as they will start from different sides N, S, W, E.
    gamerdruid wrote: »
    'Something new' is interesting, but a little vague!

    ok, you want my creativity, here ya go, there are already infected camps, which look completely different and cool, so I think it would be cool, if instead of forgotten bases, there would be infected like bases, which mimic different player bases from other worlds. So when you would play on elite world, you would see real player defences from other worlds, but with high level. Also they could also mimic armies and this would make progression much interesting and harder, if they attack you like real players would. It's like you joined PvP world, but these bases are PvE.
    gamerdruid wrote: »
    Invitations to others from a standard world..... welcome to 3 alts of every player!

    with low level alt, you won't be able to progress on that high level elite server
    also invitation would solve the problem with allied alliances, so you could invite your friends and sister alliances

    consider also the problem, that players become inactive or disappear with time, invitation could be a good solution for that
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