BambiByte wrote: »
When a world is just started, you can not say who is who in your team. Sending spies is a usual tactics - so wishing a dedicated channel is not a strange idea, just a way of avoiding a possible or existing problem.
In real life, I trust every person but there is a healthy limit of my trust. If it is too easy to hurt your personal life and there is no consecvences - then you are "unprotected". I am in safe when I am at home or in a familiar place. In this game, there is no such an "unlimited" trust, and as a SiC, I have to protect the interest of the alliance. Online status of the key players is a sensitive information...
In real life, I was a pro soldier. Each and every soldier has to know the necessary info for executing the task, not more... It is a war game, so...
gamerdruid wrote: »
It has been said many times here that the functions of many of the scripts should be incorporated into the game by default. Of course, which ones would be hotly debated. As long as they can be disabled and the script version used (as with the sims) then I see inclusion of functions as a good thing.
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