Resource from Base 10 onwards
Would someone please explain why the resources granted for a new base lock at 150G Tiberium, 250G Crystal and 100G Power when you get to Base 10?
That is until you get to Base 31!!!!!! whence you'll find that the resources scale upwards again.
That is until you get to Base 31!!!!!! whence you'll find that the resources scale upwards again.
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http://prntscr.com/nycf78
until http://prntscr.com/nycfve whereupon it says 'maximum amount: 31!'
But who is ever gonna build 31 bases?
Even on old eco, you would take years to get it lol
At least for the time being.
Adjusting the table for the starting resources will only happen with the next full patch i am afraid.
I almost replied to @douglas4of4 that he was on the wrong thread but I guess his point is that if the resources granted were greater, then he wouldn't loes his bases{s}
I'm not saying any of this makes sense!
The MCV level can't at present be beyond 31 as that is the current maximum. So any values in the table on display are fictional and unrelated to reality.
I can't understand why the starting resources stops for so many bases after level 10 either!
How's it going? Any developments?
Really sux that everything else costs more exponentially but the starting resources stay the same. Also kinda sux that the Camps are capped at = OL and ofc EVERYTHING is capped at Level 65. I remember when they bought that cap in. I'd just started playing and couldn't help but feel a little sorry for the poor guys sat in the centre ( with no fortress ( it hadn't been implemented at that point!)) with their level 70 stuff which they must've spent an absolute fortune on, only to have it capped at 65. Not happy bunnies
Anyway, back to the point: PLEASE FIX THIS ASAP.
Starting resources for each level of base hasn't been tested on the PTE. It is possible to test it, but, it would make the PTE much slower and take a long time to test the effect. Changing it on an existing world may be more difficult for a number of reasons, some technical some not.
If they changed it on an existing production world (non-PTE) then those that had reached or passed base 10 would rightly complain on two grounds, one that they didn't and two it is giving an unfair help to opponents who have not reached that point, but are close.
Firestorm worlds are where strange and unusual settings now take place (usually after some testing on a PTE) so look out for the next one, whenever it may come along!
http://prntscr.com/p675t1
we are looking into the balancing values for new bases founded, however we are reluctant to push that change on any existing world. We are going to test these changes on the PTE first.