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Holding space with ruins by killing multiaccounts
June 20, 2019 6:44AM
edited June 2019
Hi,
it is common to hold free spaces around by placing and killing multiaccounts. Lot of times it even make it impossible to start some pvp, because you simply cant reach the enemy. Thanks to that huge amount of ruins you have to wait at least 24 hours. No pvp possible in a pvp game, lol.
I suggest to implement some check before ruins were generated.
For example: A player with baselevel of 30 kills a multiaccount with baselevel 15. There should no ruin be generated. And with baselevel I mean baselevel and not the level of offense...
Possible ideas:
- Killing a base with level 7 or lower should never generate a ruin.
- Killing a base which is 30% or more lower that your own baselevel wont generate a ruin (this value could also change during a server).
Also a possitive effect would be that it is not that easy to save pois by just placing and killing multiaccounts next to pois.
But that is just some simple change to reduce the sideeffects by using multiaccounts. The best solution is still to forbid multiaccounts.
nbl
it is common to hold free spaces around by placing and killing multiaccounts. Lot of times it even make it impossible to start some pvp, because you simply cant reach the enemy. Thanks to that huge amount of ruins you have to wait at least 24 hours. No pvp possible in a pvp game, lol.
I suggest to implement some check before ruins were generated.
For example: A player with baselevel of 30 kills a multiaccount with baselevel 15. There should no ruin be generated. And with baselevel I mean baselevel and not the level of offense...
Possible ideas:
- Killing a base with level 7 or lower should never generate a ruin.
- Killing a base which is 30% or more lower that your own baselevel wont generate a ruin (this value could also change during a server).
Also a possitive effect would be that it is not that easy to save pois by just placing and killing multiaccounts next to pois.
But that is just some simple change to reduce the sideeffects by using multiaccounts. The best solution is still to forbid multiaccounts.
nbl
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Replies
Maybe, just maybe, one way would be to have ruin remain based upon the size of the two accounts and the difference, with 24h being a maximum and 1h being a minimum with a random amount minutes added too. Even this suggestion can be worked around with one small account or player base killing another near the poi.
This could be applied to the killing of the forgotten too so at the start of server a level 14 eventually killing a level 21 forgotten base generates a ruin only in relation to the two bases. It could ignore the fact that the killing base is smaller and treat it in the same way with a max of 24h and a min of 1h plus a small random number of minutes.
If several small bases are between you and the center, you could not move closer without ruins (and conquered area).
Well, you can always move without area. But I agree, the surrounding bases would then just clam the area with their own territory, which would increase the amount of combat necessary to advance. This could go either way, good or bad.
The quote was my reaction to the original idea of @nuubal - and it is not about the present possibilities.
- He mentioned a situation when no ruins should be generated... (as for him)
- The point is that we need ruins to get influence on a territory, even if it is more than uncomfortable when enemy keeps the area by killing its alts. I've seen others using small accs (killed) for gaining extra 24hrs without being attacked. Annoying but it does not hurt rules.
The other benefit is to secure the area between the enemy and the own area. It is always better to have alliance territory in front. With that you are save for 24 hours because the enemy cant move, so you get untouchable.
There were lot of complains about sector relocations and bubbles. But using this method is more or less the same...
So just answer, why should a low level 7 account be in the center? Only for getting unfair advantage. And what I have seen here, unfair advantage is a problem in this game. So fix that.
nbl