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Why does SP per hour generation begin to decrease when a player reached Level 11

Hi. In the current WCS the SP per hour has begun to decrease after Level 10
@ Level 9 SP = 22.5 per hr
@ Level 10 SP = 25 per hr
@ Level 11 SP = 18.5 per hr

Is this a bug or game design? It does not make sense for the SP production to be reduced by 26% when gaining Level 11

Replies

  • gamerdruid
    2645 posts Moderator
    edited June 24
    Is this peculiar to the WCS? Does it not happen on all worlds?

    EDIT: After a little research on some worlds it appears that this happens on not just the WCS
    Post edited by gamerdruid on
    I am not an employee of EA/Envision. The views expressed are my own!
  • EE_Elephterion
    1126 posts Envision Developer
    This is by design from what I can see. If players reach a certain world rank their buff on CP runs out. We will include a more detailed description for the tooltip in the future,
    Envision Entertainment Community Liaison
  • What do you mean by "Buff on CP"?
  • Its the Catchup Mechanic.... Since Years. If your rank 3 or 4 behind from the first on this world you got a boost. If you Catch up the Production Decrease.
  • methuselah
    362 posts Senior Moderator
    I'm impressed you noticed this at all, if I may ask what tipped you off to even look? I had no idea.....
  • The "Catchup Mechanic" makes no sense. I am @ least 5 level below 1rst. The person in the lead has 10x my score.....

    I noticed it since I was watching to see how much to use so it would not max out..... When it was @ 25 it was nice.. 100sp every 4 hours. Now with it being 18.5, it almost takes 6 hours to gain the same amount...

    I guess EA wants less money spent on the game once you reach a certain level....

    Their loss!
  • SpeirFein
    20 posts Member
    edited June 26
    @EE_Elephterion,

    Could you provide more detail on the catchup mechanic and the SP rate per hour and ranking?

    Is there a modifier to an existing set SP per hour per rank? For instance, if level 15 rank has x SP per hour normally, does this increases or decrease on a sliding scale based on whether a level 15 rank is within the top x percent or bottom x percent of the total player ranks?

    Also, is there any place within the forums or the game that show SP per hour for every rank level?

    Equations would be helpful if there are any. I understand numbers better than words. :)
  • FYI after the update today, it increased to 26.2....
  • gamerdruid
    2645 posts Moderator
    edited June 27
    This table is a little old and in German for the rank names, however it seems to be about right for many worlds.

    https://www.bilder-upload.eu/upload/a6e8ce-1561623006.png

    There is some kind of mechanism to increase these values but I don't know what they are.
    I am not an employee of EA/Envision. The views expressed are my own!
  • EE_Elephterion
    1126 posts Envision Developer
    edited June 27
    For the catchup mechanic there is a calculation in place that takes the players level, aka Rank and compares it to the highest Rank on your world. The bigger the divide, the bigger your multiplier, simply said. That multiplier is capped at x3.

    Here is the baseline of SP per level.
    5wjpk6ydfblk.png
    Envision Entertainment Community Liaison
  • @EE_Elephterion, thank you!

    For clarification, Supply Point Gain means how much SP increases per day correct?
  • EE_Elephterion
    1126 posts Envision Developer
    edited June 27
    SpeirFein wrote: »
    @EE_Elephterion, thank you!

    For clarification, Supply Point Gain means how much SP increases per day correct?
    Yes, That value is for how many SP are gained over the course of 24h, if you don't have any bonus from the catch-up mechanic.
    Envision Entertainment Community Liaison
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