EA Forums - Banner

Scripts updated for 19.3

Replies

  • great.. but is it only Spanish translation added?

    Yes, "updated" not "fixed".
    Not a part of EA / Envision teams - My comments are only mine.
  • Hi! Does anyone have a script that allows you to see offensive level of an enemy base in pvp? Thanks!
  • > @Christian17300 said:
    > crucial pack update available....
    > Bug ?
    > Il est à jour mais pourtant indique qu'il y a une mise à jour disponible...
    > It is up to date but yet indicates that there is an update available ...

    reload again, it's fixed now
  • IEDboy
    6 posts Member
    edited September 2019
    Any Idea when the API wrapper going to be fixed to work with 19.3? Maelstrom Basescanner addon isn't working and I want found a new base.
    Error -> ClientLib.Vis.Region.RegionCity VisUpdate 1 not found
    CCTAWrapper_checkIfLoaded: SyntaxError: Unexpected identifier {}
    Post edited by IEDboy on
  • Today a new updated script by @leo7044 and tested with Chrome in 19.3 World:
    WarChiefs Tiberium Alliances Upgrade Base Defense Army
    https://github.com/leo7044/CnC_TA/blob/master/WarChiefs-Tiberium_Alliances_Upgrade_Base_Defense_Army.user.js

    great.. but is it only Spanish translation added?

    Correct - no more change
    I am a Community Moderator, not an Official EA Representative.
    YouTube: https://www.youtube.com/user/LEOBRB7044
    TeamSpeak: IP: 84.201.30.224:9988
    Email: [email protected]
  • Christian17300
    39 posts Member
    edited September 2019
    Kombuese wrote: »
    reload again, it's fixed now

    thank

  • IEDboy wrote: »
    Any Idea when the API wrapper going to be fixed to work with 19.3? Maelstrom Basescanner addon isn't working and I want found a new base.
    Error -> ClientLib.Vis.Region.RegionCity VisUpdate 1 not found
    CCTAWrapper_checkIfLoaded: SyntaxError: Unexpected identifier {}

    Hi if you give me some pointers on whats changed (maybe a direct message.. I am SaberTooth and I have patched code before) I may be able to look at the code and get it working again. Just painful because I have bases that need to go down in several worlds.
    Cheers
    IEDBoy
  • At the start of this thread is a working version.
    I am not an employee of EA/Envision. The views expressed are my own!
  • BambiByte
    118 posts Member
    edited September 2019
    @IEDboy
    The first error line you mentioned is related to City Online script. It appears only once at loading but the script seems to be working properly - updates in every few mins...
    Try to switch off this script and check if the next error line will also disappear. Check the game version as well. (19.3) In my experience, this CityOnline error appeared in 19.2
  • Well I used the code above again and reloaded it and it does not scan it gets all the bases but does not go any further to get layouts , I have used the old wrapper new wrapper old scanner and new scanner I have cleared the cache numerous times and it is on any 19.3 world I play Tib 26 I am playing
  • > @basso2216 said:
    > Well I used the code above again and reloaded it and it does not scan it gets all the bases but does not go any further to get layouts , I have used the old wrapper new wrapper old scanner and new scanner I have cleared the cache numerous times and it is on any 19.3 world I play Tib 26 I am playing

    error MaelstromTools_Basescanner getResources TypeError: Cannot read property 'd' of undefined {}
  • nefrontheone
    469 posts Member
    edited September 2019
    basso2216 wrote: »
    Well I used the code above again and reloaded it and it does not scan it gets all the bases but does not go any further to get layouts , I have used the old wrapper new wrapper old scanner and new scanner I have cleared the cache numerous times and it is on any 19.3 world I play Tib 26 I am playing

    I'm using in Chrome, following this order:
    - Infernal wrapper - 0.390737.6.2
    - MaelstromTools Dev - 0.1.4.10
    - Maelstrom ADDON Basescanner - 1.8.10.1

    And this is the result (scanning) https://prnt.sc/p5oqbb

    Note: Some scripts still work with version 19.3, so they have not needed updating/fixing and have not been included in this thread.
    Not a part of EA / Envision teams - My comments are only mine.
  • BambiByte
    118 posts Member
    edited September 2019
    @basso2216
    I am playing also on Tib26 in Chrome with Tampermonkey and Crucial Pack ver. 1.0.60
    Last, it was updated 17 days ago https://github.com/Debitosphere/CNC.TA.Crucial.Scripts
    Works fine...
  • Hi all anyone can help on
    Basescanner script (fixed) when loaded with
    Tiberium Alliances Upgrade Top (ModButtonPos) 0.9.0
    or
    Flunik Tools (SaberTooths-Fix-for-Awesome) 1.3.3.1
    fails to get buildings data of cities found to scan
    ??

    should be related to city selection... such those scripts change selection while basescanner is trying to scan base data.

    Thanks
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • Othonjapa
    2 posts New member
    People Having Problems with the CnCTA Base Scanner SoO Script Pack

    After the update 19.3 I could no longer use Base Scanner. I tried other packs, other Tampermonkey scripts, but when one thing worked, another one stopped ...

    And I love the CnCTA SoO Script Pack. I think it's the best script pack we have for Chrome!

    So I sent a msg to our friend Netquik who promptly and very kindly helped me solve the problem!

    In my case, I just disable 2 scripts:
    -Tiberium Alliances Upgrade Top (ModButtonPos) 0.9.0
    -New Custom Flunik Tools (SaberTooths-Fix-for-Awesome) 1.3.3.1

    Just this! And the Base Scanner went back to work!

    Once again, I want to thank our friend Netquik, thank you very much!
  • hi all, repair all and collect all still causing script errors, keeps logging me off, any solutions there ?
  • OK base scanner was working until this morning it is now dead again :( after the sever login issues
  • PunkiePunk wrote: »
    hi all, repair all and collect all still causing script errors, keeps logging me off, any solutions there ?
    IEDboy wrote: »
    OK base scanner was working until this morning it is now dead again :( after the sever login issues

    These scripts are still working for me.
    Tested in various worlds.
    Maybe a problem with selected worlds, not the scripts ?
    Not a part of EA / Envision teams - My comments are only mine.
  • Ok guys i found the problem with scripts incompatibility i was writing about and fixed.
    it was caused by some changes in wrapper.
    fixed
    -Tiberium Alliances Upgrade Top (ModButtonPos) 0.9.0
    -New Custom Flunik Tools (SaberTooths-Fix-for-Awesome) 1.3.3.1

    i will publish new version of the pack asap

    Thanks
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • Let's see, let's see, a moment with this.

    I have installed two versions of The Movement script:

    - From AlkalyneD4
    - From Xdaast

    As you can see in these images, the version of AlkalyneD4 does not work with version 19.4: https://prnt.sc/pn5dv8

    But the XDaast version does work correctly with version 19.4, at least everything I could try: https://prnt.sc/pn5d1q

    This version from XDaast start with this:
    // ==UserScript==
    // @name Tiberium Alliances The Movement-XDaast
    // @version 1.0.3
    // @namespace https://openuserjs.org/users/petui
    // @license GPL version 3 or any later version; http://www.gnu.org/copyleft/gpl.html
    // @author petui
    // @description Strategical territory simulator
    // @include https://*.alliances.commandandconquer.com/*/index.aspx*

    I don't test the AuroRepair script. O:-)

    @AlkalyneD4

    Some problem with The Movement scripts don't works with 19.4 version of the game but the version from @XDaast works.

    Some idea?
    Not a part of EA / Envision teams - My comments are only mine.
This discussion has been closed.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!