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PTE level cap increase and testing phase

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EE_Elephterion
1503 posts Envision Developer
edited September 2019
Hello Commanders,

as you might have noticed we just had a quick maintenance on PTE. This sets the stage for a change that players have been looking towards for a while now.

We have raised the level ceiling for players and regular NPCs to 70 now. We are excited to see how players will adapt and how these changes will play out in the long run.

The changes should become apparent as soon as players expand their base levels beyond the old cap of 65 and new camps spawn. These changes should also affect new Forgotten Bases as they spawn.
The only thing not affected in this current iteration are Outposts. As you may know, those special camps are dependent on Tunnel Exits that generate those NPCs. However, since Tunnels are only seeded once upon the world creation with their level fixed depending on their distance to the map center, those are not automatically adjusted and have therefore still their old level cap.

We plan to wait and see before these changes make it to the other worlds. We first want to see the increased level cap perform in endgame. Then we will reset the PTE and generate a new world with the new max level. This will allow us to see the Outpost generation as well. Once we feel comfortable with the level progression these changes will make it to new worlds.

But that is still some time off in the future. For now, please test the new level range and please report any issue you find. Focus on everything related to level progression. Upgrade costs, resource gains, cooldowns - you name it.

Thanks for testing :)
Envision Entertainment Community Liaison

Replies

  • nefrontheone
    584 posts Member
    edited September 2019
    First question, in our bases, is it about uploading everything in the bases to level 70 or just the part of buildings or defense or attack?
    I ask because if the defense cannot be raised to level 70 (or the attack) in the worlds where the forgotten attack, they will do us a lot of damage (and it will cost much more to destroy them in RT and CP per camp)
    Second question, the raise to 70 will be for all worlds? old economy only? with forgotten attacks only?
    Not a part of EA / Envision teams - My comments are only mine.
  • EE_Elephterion
    1503 posts Envision Developer
    edited September 2019
    First question, in our bases, is it about uploading everything in the bases to level 70 or just the part of buildings or defense or attack?
    I ask because if the defense cannot be raised to level 70 (or the attack) in the worlds where the forgotten attack, they will do us a lot of damage (and it will cost much more to destroy them in RT and CP per camp)
    Player bases can now be upgraded to level 70, so yes, this includes everything. All buildigns and units, in Base, Offense and Defense.
    Second question, the raise to 70 will be for all worlds? old economy only? with forgotten attacks only?
    Right now, we only consider this for future worlds, as outlined with the Tunnels, those can not be retroactively changed after the world launches. We might consider making changes to the underlying systems so we can change old worlds like that but for now, only future worlds might get to see this change.
    Envision Entertainment Community Liaison
  • First, great news !!!!
    Second, :'(
    Not a part of EA / Envision teams - My comments are only mine.
  • Third, will the level of the fortress also rise?
    Not a part of EA / Envision teams - My comments are only mine.
  • Yes, Fortress also counts into this.
    Envision Entertainment Community Liaison
  • Yes, Fortress also counts into this.

    Wow !!
    Not a part of EA / Envision teams - My comments are only mine.
  • gamerdruid
    3510 posts Moderator
    edited September 2019
    As the tunnel level generates outposts, could the range of the outposts be altered to account for the increased levels of player bases? For example, adding 5 to the maximum level of an outpost generated. This, I think, would allow for higher outposts everywhere, but at the highest tunnels it would allow better collection of resources. FG camps are all well and good, but outposts are better!
    I am not an employee of EA/Envision. The views expressed are my own!
  • Im Moment ist es so das eine 67er+ Off nur 66 Lager generiert.
  • das arsenal muss man auch noch anpassen das geht nur bis 65 einheiten
  • [Bug - Offense - Camp - Lvl-Difference]

    LvlOff: 67
    Camp: 65

    a86971-1568315339.png
    I am a Community Moderator, not an Official EA Representative.
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  • equaboi
    1 posts New member
    time for a reset..... and maybe a boost to power requirements. i find that getting resources can be made from attacking but waiting for power takes forever. Also would help to get the bully on the server dethroned.
  • ....
    Right now, we only consider this for future worlds, as outlined with the Tunnels, those can not be retroactively changed after the world launches. We might consider making changes to the underlying systems so we can change old worlds like that but for now, only future worlds might get to see this change.



    Please explain how code cannot be changed after launch. Max_base() is a reference table, simply change it to 80.

  • From what I understand, it is partly a development team decision not to change existing worlds. Technically it may be possible, 'politically' it's not likely.
    I am not an employee of EA/Envision. The views expressed are my own!
  • That makes as much sense as not changing underwear for a month.
  • gamerdruid wrote: »
    From what I understand, it is partly a development team decision not to change existing worlds. Technically it may be possible, 'politically' it's not likely.

    What? What? :-(

    I have got many bases in older worlds full of resources awaiting for this level raise... :'(
    Always testing something
  • On an almost dead server over here (World 65 - USA West Coast), and I'm not even close to MAX Level on one building, and I say we need the Level 80 Upgrades Available (because we need something to keep the game awake).
  • nefrontheone
    584 posts Member
    edited February 14
    gamerdruid wrote: »
    From what I understand, it is partly a development team decision not to change existing worlds. Technically it may be possible, 'politically' it's not likely.

    If on the PTE server it has already been verified that everything works and the points that need to be modified in the game to work correctly ... why not introduce this update on older servers?
    Many people returned to play on these servers when the level was increased to 65 but once they have reached that level, they have stopped playing again, they cannot grow anymore.
    Increasing that level would be a good way to encourage the most veteran in this game to regain their accounts and re-participate in the game.
    You can imagine how boring it is to play only two or three players in an alliance because everyone else can no longer grow and they leave it to enter once every two or three months, it breaks the team spirit that worked so hard to forge.
    @EE_Elephterion , please, reconsider this decision if it is still possible.
    Not a part of EA / Envision teams - My comments are only mine.
  • You can imagine how boring it is to play only two or three players in an alliance because everyone else can no longer grow and they leave it to enter once every two or three months, it breaks the team spirit that worked so hard to forge.

    Those worlds better die off completely and close, than be resurrected.
    When a world is done, people should move on to new servers.

  • chertosha wrote: »
    You can imagine how boring it is to play only two or three players in an alliance because everyone else can no longer grow and they leave it to enter once every two or three months, it breaks the team spirit that worked so hard to forge.

    Those worlds better die off completely and close, than be resurrected.
    When a world is done, people should move on to new servers.

    We return to the same argument as always.
    If you have destroyed the fortress and want to go to another world, leave as soon as possible. You should not tell others what they should do because the world does not end when you destroy the fortress.
    Not a part of EA / Envision teams - My comments are only mine.
  • I agree with @nefrontheone!
    You decide when you have finished a world and we will decide when we have finished it.
    Always testing something
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