EA Forums - Banner

19.5 PTE maintenance & patch notes Dec 4th

2Next

Replies

  • Base Info improvement, fantastic: https://prnt.sc/q69r07

    But… Why can't we sorted list by "Opponent" names?
    Always testing something
  • Neuton60 wrote: »
    Jo mistakes are gone looks great.

    From 31 bases no position maker anymore, only via alliance menu
    if you have the right one.

    The base limit is 31 so the game detects that you already have them and does not allow you to mark a new layout for a new one base because you CANNOT create it. I suppose.
    Not a part of EA / Envision teams - My comments are only mine.
  • PTE is back with a hopefully working 19.5 version. Its looking good so far.

    Wow, if you write a message to another one in the world, in the message field all CRs (carriage returns) was lost. https://prnt.sc/q68wfk

    Example:
    Body text:
    Hi! [CR]
    [CR]
    This is a text to probe the problem in the messages with the carriage return in the text.[CR]
    [CR]
    Each code [CR] is an "Enter" or "carriage return" in the body of the message.[CR
    [CR]
    Regards, iguanaworld.

    Result: https://prnt.sc/q695ho

    This issue should be fixed now.
    Envision Entertainment Community Liaison
  • leo7044
    36 posts Moderator
    If 2 and 3 are from Maelstrom Tools, remember that the new cheatscript from @leo7044 clicked this buttons automatically for you, then you can't see this buttons. ;-)

    Erm... which script clicks what button? Do you mean collect packages?
    var bases = ClientLib.Data.MainData.GetInstance().get_Cities().get_AllCities().d;
    for (var key in bases)
    {
        if (bases[key].get_CityBuildingsData().get_HasCollectableBuildings())
        {
            bases[key].CollectAllResources();
        }
    }
    
    Thats all of the magic behind my autocollection of packages.
    I am a Community Moderator, not an Official EA Representative.
    YouTube: https://www.youtube.com/user/LEOBRB7044
    TeamSpeak: IP: 84.201.30.224:9988
    Email: [email protected]
  • iguanaworld
    325 posts Member
    edited December 2019
    leo7044 wrote: »
    Erm... which script clicks what button? Do you mean collect packages?
    var bases = ClientLib.Data.MainData.GetInstance().get_Cities().get_AllCities().d;
    for (var key in bases)
    {
        if (bases[key].get_CityBuildingsData().get_HasCollectableBuildings())
        {
            bases[key].CollectAllResources();
        }
    }
    
    Thats all of the magic behind my autocollection of packages.

    Yes, yes, auto collect is a similar action to click "Collect Packages" repeatedly. The button don't have time to show up.
    Always testing something
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!