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19.5 new attack buttons

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  • o0netquik0o
    86 posts Member
    edited February 11
    Good for you mate! :smile:
    Anyway i posted another version of TACS
    Now Options work also for Right Left Side positioning yup! (like you wanted)
    Fixed lock buttons in Options
    rewrite some codes
    yet in testing but seems good here

    http://prntscr.com/r0jwsc

    http://prntscr.com/r0jxb9
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • iguanaworld
    325 posts Member
    edited February 11
    Sorry, too busy in work.

    Starting tests for TABS v2 in Chrome
    1) I believe that this test was not done before, so it may not be a mistake in your improvements if not part of the previous code (if someone had tried it in the original that says so) but when you hit the button to hide aviation, one Of the paladins that have a group of missiles loaded, it has not been deactivated, the other plane has. : -? - https://prnt.sc/r0rk2u A cache wipe solved the problem, this is the problem of hurrying, I'm sorry.
    WOW even more curious is the fact that it has happened to me now but with the two paladins. That is, sometimes the fault passes and sometimes not. - https://prnt.sc/r0ro85
    If you activate all air units and any have troops inside, remain deactivated. - https://prnt.sc/r0rztu
    It would be necessary to try to insert units in vehicles to see if the problem also happens with vehicles but I do not have got. :-(

    The all rest of tests works fine.

    Starting tests for TABS v2 in Firefox
    1) Same bug as in Chrome but here is always without deactivating the air unit that has troops inside. - https://prnt.sc/r0rvyu
    If you activate all air units and any have troops inside, remain deactivated. - https://prnt.sc/r0rz32
    2) The buttons to manage the columns no longer appear. - https://prnt.sc/r0s247

    The rest is ok.
    Post edited by iguanaworld on
    Always testing something
  • iguanaworld
    325 posts Member
    edited February 11
    Starting test for TACS in Chrome
    1) Selection side for extra buttons... Fantastic (left and right) - https://prnt.sc/r0s696
    Curiosity: I already remembered the reason why I do not like the buttons are on the left, if you move quickly the mouse to the left you put the cursor on the chat and it is activated by covering the extra buttons of the simulator and you have to waste time closing the chat and moving the mouse slowly. O:-) - https://prnt.sc/r0s992
    2) If you click on the menu of options and reconfigures (for example) that the extra buttons come out to the left ... when you try to move the courses above the units so that the simulator menu comes out, they don't come out anymore (https://prnt.sc/r0sa51), you have to Close the attack view of the base and give it again to attack it so they can appear (https://prnt.sc/r0scfq).

    Added: 3) In the windows of the base, the resource information does not appear "up", there is a black bar https://prnt.sc/r0tnhs and in the attack view https://prnt.sc/r0tpy8

    The rest are OK

    Starting test for TACS in Firefox
    1) Another curious bug in Firefox, enabling or disabling the TABS v2 script to test the new TACS has given me Greasemonkey an error alert. - https://prnt.sc/r0sguz
    2) IMPORTANT: let me check again but TACS don't load in Firefox because the extra buttons, simulator bar and change in text color don't works like yesterday. - https://prnt.sc/r0sm5g & https://prnt.sc/r0skoo

    Uninstalling TABS v2... the fail continues.

    Confirmed, TACS stop working with new version 3.56 in Firefox. - https://prnt.sc/r0sngf
    Post edited by iguanaworld on
    Always testing something
  • @o0netquik0o OMG! Rereading all the thread, it seems that we are dedicated only to making mistakes from your work. No, none of that, are tips to improve. ;-)
    Always testing something
  • Thanks a lot @iguanaworld !!!

    ok so to summarize..
    TACS on Chrome
    1) Good!
    2) fixed (there was a problem in the code.. not mine)
    3) the black bar is by design .. i have to raise up overlay .. there are difference anyway with my view... we have to review that closer my view:
    http://prntscr.com/r0vwdq
    http://prntscr.com/r0vwq1
    also where is you TOP bar?

    Tabs on Chrome
    1) does this problem occurs only in my version?

    Thanks

    i will follow with Firefox.. but is i bit more difficult because i'don't use it so have to install GM and load scripts
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • iguanaworld
    325 posts Member
    edited February 11
    TACS on Chrome
    3) the black bar is by design .. i have to raise up overlay .. there are difference anyway with my view... we have to review that closer my view:
    http://prntscr.com/r0vwdq
    http://prntscr.com/r0vwq1
    also where is you TOP bar?

    Here you have an snapshot - https://prnt.sc/r0w7st

    In the game and previous versions from you, that black bar did not appear before. It is something that has been introduced in this latest tested version. - https://prnt.sc/r0wht4
    Tabs on Chrome
    1) does this problem occurs only in my version?

    No, not only with you version, tested with the older version I have 16.03.21 and same error. - https://prnt.sc/r0wczc
    (Maybe TABS and TACS used different systems to detect type of unit to deactivated, not your code (I suppose).


    The new test when you are ready. ;-)
    Always testing something
  • ok so yes i introduced this.. because with my resolution the overlay window as you can see from my screenshot went under the TOP game bar. which resolution are you running? you have huge space on Y!
    actually i can remove the black bar.. but could cause problems with lower resolution display like mine. no way to raise the overlay without meeting the TOP bar.

    then yes i checked.. tacs use different system to check for TRACK2 and AIR2 units... seems difficult to fix this.. have to rewrite enabling code in TABS (maybe later)

    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • ok so yes i introduced this.. because with my resolution the overlay window as you can see from my screenshot went under the TOP game bar. which resolution are you running? you have huge space on Y!

    My actual resolution is 27 inches (2560p x 1440p)

    Perhaps you have tried to narrow your browser's width instead of using it in full screen?
    then yes i checked.. tacs use different system to check for TRACK2 and AIR2 units... seems difficult to fix this.. have to rewrite enabling code in TABS (maybe later)

    Wow, wow, wow... it's an exceed workload. :-(
    Always testing something
  • Hi my resolution is 1920x1080 and TOP bar is just on maain overlay play window

    also i took a look on TABS TACS activate unit codes...
    well seems all ok and by design
    TABS will enable units trasported not units that trasport
    TACS the opposite
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • New versions uploaded in REPO... need heavy testing in Firefox
    also test with load of other scripts

    i will try to fix compatibility issues later with other scripts.. not easy
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • iguanaworld
    325 posts Member
    edited February 11
    Another computer

    Resolution at 1280p x 1024p - https://prnt.sc/r0yju0

    Look upside margen with menu game and main window.

    Version: 3.56b + Chrome 8-O

    No extra buttons, no TACS available... :-?

    Uff, no more time today...

    Edited:

    Version: 3.56c + Chrome 8-O

    No simulator, empty - https://prnt.sc/r0ywou
    Always testing something
  • Another computer

    Resolution at 1280p x 1024p - https://prnt.sc/r0yju0

    Look upside margen with menu game and main window.

    Version: 3.56b + Chrome 8-O

    No extra buttons, no TACS available... :-?

    Uff, no more time today...

    Edited:

    Version: 3.56c + Chrome 8-O

    No simulator, empty - https://prnt.sc/r0ywou

    if i look at that picture i see the top black bar... in 3.56c i removed it you should clear cache.
    I suggest i fast trick for cache
    when using chrome (maybe also firefox) you can open Developer Tools alongside the browser
    and select this one
    http://prntscr.com/r0z26l

    as long you reload the game with developer tools oper you will no suffer of cache problems
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • Any way if you agree i will open a new thread dedicated to TACS and one for TABS editing
    so we can have better understanding
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • Another computer

    Resolution at 1280p x 1024p - https://prnt.sc/r0yju0

    Look upside margen with menu game and main window.

    Version: 3.56b + Chrome 8-O

    No extra buttons, no TACS available... :-?

    Uff, no more time today...

    Edited:

    Version: 3.56c + Chrome 8-O

    No simulator, empty - https://prnt.sc/r0ywou

    if i look at that picture i see the top black bar... in 3.56c i removed it you should clear cache.
    I suggest i fast trick for cache
    when using chrome (maybe also firefox) you can open Developer Tools alongside the browser
    and select this one
    http://prntscr.com/r0z26l

    as long you reload the game with developer tools oper you will no suffer of cache problems

    This was not my computer and yes, all cache was free and clear.

    He, he, he, like this: https://prnt.sc/r16y9g

    In a few minutes I will start to test 3.56d
    Always testing something
  • iguanaworld
    325 posts Member
    edited February 12
    Testing TACS 3.56d in Chrome
    Wow, Options/simulator bar was fixed - https://prnt.sc/r16zvp
    For me, nice !!

    Testing TACS 3.56d in Firefox
    Fantastic!!

    In my opinion it's a great job and the only thing I don't like visually is the line at the top of the window. - https://prnt.sc/r17ojq
    Post edited by iguanaworld on
    Always testing something
  • iguanaworld
    325 posts Member
    edited February 12
    Testing TABS v2 in Chrome
    Is it normal that the small simulator box cannot leave the combat window? - https://prnt.sc/r17vin
    (I think I hadn't noticed this detail before. : -?)
    1) If all units were activates and I click on the three options of "deactivate" type of units, those that carry troops are not deactivated. If all units were deactivates and I click on the three options of "activate" type of units, those that carry troops are not activated. (If we click on disable all, it works fine). - https://prnt.sc/r17yl2
    The rest of tests are OK

    Testing TABS v2 in Firefox
    1) The movement arrows per column reappear although they remain misaligned with their respective columns. - https://prnt.sc/r18fk2
    The rest of test are OK

    (And the hated line without content at the top of the window, of course. O:-)
    Post edited by iguanaworld on
    Always testing something
  • nefrontheone
    470 posts Member
    edited February 12
    Testing TABS v2 in Chrome
    Is it normal that the small simulator box cannot leave the combat window? - https://prnt.sc/r17vin
    (I think I hadn't noticed this detail before. : -?)
    1) If all units were activates and I click on the three options of "deactivate" type of units, those that carry troops are not deactivated. If all units were deactivates and I click on the three options of "activate" type of units, those that carry troops are not activated. (If we click on disable all, it works fine). - https://prnt.sc/r17yl2
    The rest of tests are OK

    I agree with @iguanaworld !
    I like this classical view https://prnt.sc/r19njw (or maybe the possibility of change manually)
    Not a part of EA / Envision teams - My comments are only mine.
  • Hi guys! Great thanks for testing!

    1) For now i'm encountering bigger problems cause Google rejected new version of my script pack for spam.. :o non sense guys are evil...

    2) The moveble is added to playArea so yes it is normal that can't leave that window. I can try modifying it but it is the way it works before.

    3) For activating units. As I have said it is the way by design in which TABS manage the trasported and trasportation unit. I can look into the code further but there is the risk i can break other functions modifying that. TABS has long codes for trasportation identifying. Will see later.

    4) As I have said the bar on top it's needed for lower resolution screen. I can try to detect height space and put it only if the screen has low res.
    http://prntscr.com/r1cezf
    See here at my 1920x1080 .. the top would be hided by the Main bar without that space

    Thanks guys
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
  • OK, no problem !!

    But
    Another computer

    Resolution at 1280p x 1024p - https://prnt.sc/r0yju0

    Look upside margen with menu game and main window.

    I just saw that I forgot to capture how the upper margin is on a screen with a lower resolution than yours. - https://prnt.sc/r1digh
    Always testing something
  • I just saw that I forgot to capture how the upper margin is on a screen with a lower resolution than yours. - https://prnt.sc/r1digh


    Ok but that can't be right... mmm
    can you do a test for me on your screen resolution?
    in the browser console can you return to me values of these variables?
    after loading game
    qx.core.Init.getApplication().getPlayArea().getLayoutParent().getBounds().height;
    
    qx.core.Init.getApplication().getUIItem(ClientLib.Data.Missions.PATH.OVL_PLAYAREA).getLayoutParent().getLayoutParent().getBounds().height
    


    thanks
    CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
    My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
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