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  • nefrontheone
    1027 posts Member
    edited September 2020
    There are times when the browser displays a message saying "there is a script that is causing a slowdown in the loading of the page" or something similar.

    This error happens in both Firefox and Chrome and you have two options, wait to see if the loading process continues normally or stop the page loading and force a reload.

    In my case I don't have TABS activated because I use TACS by default but I also use many more scripts and sometimes I have encountered this error, for example, changing from one world to another.

    Perhaps the failure is produced by some other script but the only way to find it would be to carry out continuous tests by deactivating the scripts one by one but still, it is possible that the error only occurs if it is caused by a set of scripts or the Tampermonkey / Greasymonkey itself.
    Not a part of EA / Envision teams - My comments are only mine.
  • @arachnovia There is a German Language forum where you may get a response in German, this is a forum where English is the language used.
    I am not an employee of EA/Envision. The views expressed are my own!
  • o0netquik0o
    476 posts Member
    edited September 2020
    new pack version coming soon...

    Version: 1.5.4
    >Update TA_Report_summary 20.07.17
    >Update TA_Attack_Range 2.3
    >Updated TA_TheMovement (20.3 FIX by Netquik)
    >Update TA_Tiberium_Alliances_Battle_Simulator_V2 20.07.22
    >Update TA_POIs_Analyser 2.0.4
    >Update TA_MovableMenuOverlay 1.0.4
    >Inactive scripts function fixed
  • o0netquik0o
    476 posts Member
    edited July 2021
    Hi all! working on a new pack version 1.5.8
    >Some link2URI for many scripts
    >New storage function for enabled scripts selection (should keep your existing options on update)
    >Host permissions cleared!
    >Update TA_BaseInfo
    >Update TA_MaelstromTools_Dev_Mod_MCV

    Please help me test TA_MaelstromTools_Dev_Mod_MCV
    fixed the error/problem when when calculating lootable resource on city selection when the camp or base is under a marker. so if you use the old script and you have for example a camp under a Marker when you select the camp instead of the marker you will find an error in the console and the lootable resource would be not updated (you will see the lootable resource of previous city selected). With new script all should work as expected! https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_MaelstromTools_Dev_Mod_MCV.user.js

    @nefrontheone @iguanaworld
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