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TACS (Tiberium Alliances Combat Simulator) - Testing - Modding - Fixing

o0netquik0o
115 posts Member
edited June 18
TACS (Tiberium Alliances Combat Simulator) - Testing - Modding - Fixing

This is the reference thread dedicated to improving TACS (Tiberium Alliances Combat Simulator) Script.

Follows the discussion, hard work and deep testing done at
https://forums.ea.com/en/commandandconquer/discussion/252948/19-5-new-attack-buttons#latest

Improving the script started aiming at resolving a problem introduced in 19.5 server update that adds a new bar in AttackSetup area causing difficulty to see the first line of Defense when attacking.

Most recent test version is available at CnCTA-SoO-SCRIPT-PACK Repo on GitHub
https://raw.githubusercontent.com/netquik/CnCTA-SoO-SCRIPT-PACK/master/TA_TACS.user.js
Last version -> 3.59c

Changelog since 3.52b (or such) -  Jobs done so far:
  • PlayArea(MainOverlay) positioning to unhide First Line Defense[/li]
  • Fixed TACS Options
  • Changed side bars for better view
  • New code for sidebar LEFT/RIGHT placing option
  • New code for detecting Desktop Resize and improve View
  • Other minor GUI fixes
  • Some recode for new functions
  • 20.1 Patch Ready
  • TopBar display management recoded
  • 20.2 Patch Ready

Any help, suggestion and feedback is much appreciate. Bugs and testing better come with screenshots or debug console errors.

IMPORTANT: Clear or Disable browser cache before testing and in case of problems/errors.

@iguanaworld @nefrontheone

CnCTA-SoO-SCRIPT-PACK for Google Chrome - bit.ly/CnCTA-SoO-SCRIPT-PACK
My GitHUB Scripts Repo - bit.ly/CnCTA-SoO
Post edited by o0netquik0o on

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