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TACS (Tiberium Alliances Combat Simulator) - Testing - Modding - Fixing

o0netquik0o
324 posts Member
edited May 12
TACS (Tiberium Alliances Combat Simulator) - Testing - Modding - Fixing

This is the reference thread dedicated to improving TACS (Tiberium Alliances Combat Simulator) Script.

Follows the discussion, hard work and deep testing done at
https://forums.ea.com/en/commandandconquer/discussion/252948/19-5-new-attack-buttons#latest

Improving the script started aiming at resolving a problem introduced in 19.5 server update that adds a new bar in AttackSetup area causing difficulty to see the first line of Defense when attacking.

Most recent test version is available at CnCTA-SoO-SCRIPT-PACK Repo on GitHub
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_TACS.user.js
Last version -> 3.75


Changelog since 3.52b (or such) -  Jobs done so far:
  • PlayArea(MainOverlay) positioning to unhide First Line Defense[/li]
  • Fixed TACS Options
  • Changed side bars for better view
  • New code for sidebar LEFT/RIGHT placing option
  • New code for detecting Desktop Resize and improve View
  • Other minor GUI fixes
  • Some recode for new functions
  • 20.1 Patch Ready
  • TopBar display management recoded
  • 20.2 Patch Ready
  • TopBar display management recoded
  • Fix for statbox and replays + hide setup button
  • Patch for 22.2
  • NOEVIL for all code
  • New Fixes for simulation + ReplayBar + Date hidden
  • New SkipSimulation Function

Any help, suggestion and feedback is much appreciate. Bugs and testing better come with screenshots or debug console errors.

IMPORTANT: Clear or Disable browser cache before testing and in case of problems/errors.

@iguanaworld @nefrontheone

Post edited by o0netquik0o on

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