CnCTA SoO SCRIPT PACK - Browser Links - Updates
February 17, 2020 8:44PM
edited December 2022
CnCTA SoO SCRIPT PACK
Command and Conquer: Tiberium Alliances SinsofOmission SCRIPT PACK
Command and Conquer: Tiberium Alliances SinsofOmission SCRIPT PACK

A script collection for Command and Conquer: Tiberium Alliances online game. All credits go to individual authors. Offered as a browser extension. All credits go to individual script authors. User Scripts help expert players to maximize gaming experience taking the best from the Game API.
NEW STATISTICS FEATURE FOR SCRIPTS introduced with version 1.5.9
Please enable the function in Extension Options to help find out obsolete/useless scripts

STATISTICS HOMEPAGE : CNCTA.TWEAKNESS.NET

Opera - Version 1.6.4 ✅
https://addons.opera.com/it/extensions/details/cncta-soo-script-pack/
Firefox - Version 1.6.4 ✅
https://addons.mozilla.org/it/firefox/addon/cncta-soo-script-pack/
Google Chrome - Version 1.6.4 ✅
https://chrome.google.com/webstore/detail/cncta-soo-script-pack/mhohhaneodmbojhibocihibkiiafigkl
Microsoft Edge - Version 1.6.4 ✅
https://microsoftedge.microsoft.com/addons/detail/cncta-soo-script-pack/nmkmhjeigaeiockhcaojiknafkloemef
NOTE:
⛔ VERSION SENT TO REVIEW (IT COULD TAKE SOME DAYS FOR THE UPDATE AVAILABILITY)
Changelog Version:
Version 1.6.4
- >Manifest V3 Migration (for Chromium based browsers)
- >Some GUI upgrades
- >Update TA_Wavy 0.6.2
- >Update TA_CityMoveInfoExtend 22.11.22
- >Update TA_CD_PvP_Quick_Map 1.5.4
- >Update TA_Autopilot 1.2.7
- >Update TA_Warchief_Upgrade_Base_Defense_Army 22.10.08
- >Update TA_xTrim_Base_Overlay_DR_4_3 1.16
- >Update TA_MaelstromTools_Dev_Mod_MCV 0.1.5.5
- >Update TA_Count_Forgotten_Bases_Range 1.1.5
- >Update TA_infernal_wrapper 1.52
- >Update TA_Formation_Saver 2.3.3
- >Update TA_TheMovement 1.0.8
- >Update TA_Tiberium_Alliances_Battle_Simulator_V2 22.12.23
- >Update TA_TACS 3.80
- >Update TA_Info_Sticker 1.15
- >Update TA_Info_Sticker_SUPERCOMPACT 1.15
- >Update TA_Report_Stats 0.5.6
Version 1.6.3
- >Update TA_infernal_wrapper 1.51
- >Update TA_leoStats 2022.09.24
- >Update jquery-ui
For problems/feedback please use the CnCTA SoO SCRIPT PACK testing dedicated thread
NEXT VERSIONS
In the next version of CnCTA SoO SCRIPT PACK (maybe 1.64) i will work on these updates:
- Migration to manifest V3 for browser extension so it can live after January 2023 deadline for V2
- More obsolete scripts removal
- Updating all scripts that use PHE with correct new function introduced in 22.3 (so we can delete the globalizing hotfix in wrapper code)
Post edited by o0netquik0o on
2
Howdy, Stranger!
Replies
I usually play with the interface in Spanish but for testing I have a browser where I change the interface from Spanish to English and back to Spanish.
When I entered with my usual browser (only used in Spanish) I noticed that the simulator messages were all in English (in the test they already appear depending on the interface language) and it was strange to me.
I have tried to change the interface to English and return to Spanish and now yes, now all the TACS information comes out in Spanish, just like the interface.
I comment on this in case something similar happens to someone and cannot see the TACS information in their natural language.
ClientLib.Config.Main.GetInstance().GetConfig(ClientLib.Config.Main.CONFIG_LANGUAGE);
so reloading the game after changing language should always get translated interface
At that point I updated my browser and have opened / closed / reloaded the browser multiple times without the TACS language changing (trust me, I'm not trying to fool you).
Today I have made the change to the interface in English and then I have returned to Spanish and at that moment, and only at that moment, is when the TACS information has become in Spanish.
Without changing anything else, without updating scripts, without deactivating or activating any other, it worked. ;-)
I'm preparing new version to fix a bug i introduced in TABSv2 (my fault) and other updates
I understand, those of us who have changed languages work well for us, but those who have not, it appears in English. Envision glitch, right?
Whoops! Terrible of you, we're going to send out a group of "boxers" to teach you that we don't need scripting glitches. } :-)
Just setting not set. They should see all in en-US
Ahahha well try to find it!
I'm using the Wavy script (in the SoO pack) Wavy 0.5.5
You have probably noticed for some time now it calculates the "bases in range" incorrectly.
As you can see from the screenshot, the rectangles show all the bases in my range that I can attack - 17 in total, but Wavy counts only 14.
https://prnt.sc/uxpzrs
It's been an issue that i have lived with for a long time but I just wondered if anyone had developed a fix?
Thanks
Tramps
PS I do have another script active that shows the correct bases in range when you simulate a move (perhaps its "the movement" script), but this only shows the number of bases at a simulated location and not when you simply click on your current position.
Thanks
Ho can you please test this?
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Wavy.user.js
Think i fixed wavy for max attacck distance.. i updated also TA_Count_Forgotten_Bases_Range to fix the same bug. Now a question... for TunnelInfo could be the same problem? (hard to test).
Meanwhile i found TA_Zoom was not working. And rewritten it. if you want to test. I set values optimal for my gaming but well...
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Zoom.user.js
I see it well, normal, but the Wavy de Petui that I was using (0.5.5) had not detected any faults either. O:-)
I think whoever told you about the bug should take a closer look but I see it well.
Tested with Chrome & Firefox: https://prnt.sc/v041ec - https://prnt.sc/v042r8
Edited: Ops... results with 0.5.5 are wrong, true. https://prnt.sc/v048v4
Wow, I use the internal zoom of the game. Why use and external script. :-?
In the world that I play there are no forgotten attacks so I tried with a friend's player.
It works fine in Chrome, but I didn't have it installed before tho show differences.
For me, the version 0.5.6 that you have improved is correct.