Is it possible to have lvl80 level units on old worlds?
Hey,
With the new worlds having this, is it possible to put it on old worlds so you can upgrade more?I am on Firestorm 7..ta broch
With the new worlds having this, is it possible to put it on old worlds so you can upgrade more?I am on Firestorm 7..ta broch
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Howdy, Stranger!
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We've been told in past posts, that the fortress can't be increased on existing worlds beyond the current settings. (Not won't be, can't be due to technical constraints when the worlds were first designed.)
The main problem the veterans are facing is that mindless stragglers are approaching level 65 and wrecking complete havoc upon these servers with seasoned veterans. With a level 65 cap, veterans are getting backed into a corner as "the entire world" all become level 65. It's a nightmare.
I was thinking of asking for an upload of a very satisfying victory against the forgotten fortress where one player one shots it.
Maybe the fortress's limit should be increased to level 120 so that when its injected, it would drop to 95, which would give the forgotten some resistance to being instantly crushed by a maxed-out army.
No-one has reached level 80 yet and the fortress is stuck at level 95 pre-virus.
The last time we thought about destroying the fortress in the world I play, there were only about 10 players who were encouraged to attack it again. If those were high level, it would be easier to destroy it even if it can't rise beyond level 95.
On the other hand, we have a lot of resources accumulated in the large bases that would be fantastic to invest in leveling up our bases towards level 80.
I insist on the same thing again, pleaseeeeeeeee!
We'll see when you get there!
I like the 31 base cap lifted, but pretty sure this is a core code change or at least one that will never be touched.
If I remember correctly, since I have been playing they have raised the level of the bases to 60 and later to 65 and the truth is that we are all very happy.
All worlds, old and new economy, without distinction were raised.
They didn't level up the bases, or the world outposts, but the game got more fun, everyone scrambling to see who was the first to hit the max level. O:-)
Even if you were able to 1 shot the fortress, the task would be very difficult as you only have access to 200 army points. The fortress, has about 600?! Can't tell but it feels like your army is too tiny compared to the fortress, even if you got maximum offense level vs minimum forgotten fortress level. All those forgotten would wear down an army to the point you can only advance 4 or more (but not all the way to the core) rows in.
Anyone doing this should focus on out-ranging and RT optimization. Anyways, is there any plans to make it easier to grow late game where the bases take days to climb a single level? I was hoping to ask to double the CP, package and RT production as well as their limits. So instead of 100 CP cap and 10 CP per hour, it would be 200 and 20 per hour, and so on (maybe these things should be unlocked per player once they researched their 6th base or something).
Much appreciated, at the highest of levels.
Thank you, thank you, thank you…