alliance inheritance
hello. I am faced with the fact that high-level players are moving to low-level alliances to support the latter. low level alliances are filled with 50/50 high level players. providing such support, the rest of the players have to wait in line, many at the same time refuse to play. I suggest:
or prevent players from receiving a second satellite code,
or when you re-attack the citadel, the player’s icon level will drop to the current level.
or prevent players from receiving a second satellite code,
or when you re-attack the citadel, the player’s icon level will drop to the current level.
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Replies
It would change the whole way people played if they no longer were able to assist in this way to get a badge. Why would a weaker player/alliance help when they get no help in return?
I'm not sure what you mean by suggestion number two. The players level is determined by the size of individual units, so that represents the current level. Can you explain in more detail?
regarding the second option: if a player who already has a high-level badge attacks the fortress a second time, then the level of his badge will decrease to the level of the current alliance. this does not apply to an alliance attack that already has a badge. an alliance with a badge and all players in it can attack the fortress again, without demotion.
I think this option can slightly reduce the transitions of players to low-level alliances, for those who are afraid of losing their high badge.
Anything that penalises players is unlikely to be implemented, although the badge reduction is one of the best suggestions (IMHO) I've seen.
lowering the level of the badge does not take away the badge, but brings its level to the current one.
as for helping other players, some players do not even participate in the attack on the fortress, and this is sad. during the attack of the fortress, immediately before its destruction, top players who already have the badge leave the alliance; instead, players who are not involved in the attack on the fortress are invited to receive the badge.
as for help: due to the fact that high-level players move to a low-level alliance, the level of this alliance rises, while the competition between neighboring alliances is lost.
What you and I think 'should' be the system isn't going to change the mindset of those that play the game for a 1st place badge.