Morale -Tib 45
I understand the purpose of Morale but on Tib 45 it's working a little too well.
We have players dropping like flies because the length of time it is going to take the first alliance to reach the center probably at least a year or very close to it.
By comparison we have F14 where the top alliance was at center and starting fort prep in just a little over a month.
a base that is barely 5 lvls higher than my OL has a 21% morale penalty. And since the moral penalty affects camps and OP I attack as well it also impacts my growth tremendously. I should be able to attack something within 5 lvls of my OL without penalty. And the rate at which penalty increases is ridiculous.
lvl 34 base 8% next lvl up lvl 35 base .. 21%
I get it .. moral is to slow the worlds down so it's not played like a swarm of locust on a crop but you need to find a balance .. It shouldn't be this hard.
We have players dropping like flies because the length of time it is going to take the first alliance to reach the center probably at least a year or very close to it.
By comparison we have F14 where the top alliance was at center and starting fort prep in just a little over a month.
a base that is barely 5 lvls higher than my OL has a 21% morale penalty. And since the moral penalty affects camps and OP I attack as well it also impacts my growth tremendously. I should be able to attack something within 5 lvls of my OL without penalty. And the rate at which penalty increases is ridiculous.
lvl 34 base 8% next lvl up lvl 35 base .. 21%
I get it .. moral is to slow the worlds down so it's not played like a swarm of locust on a crop but you need to find a balance .. It shouldn't be this hard.
1
Howdy, Stranger!
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You can add to that. Like other little niggley EA gouging tactics, like how scarce decent layouts are, and what about the HUGE level 61 FB near centre? - Server Tib 42 centre FB are 48.
lets not forget that the team building fun of working together to take down FB has been taken away too with multi player resources diminished on shared kills.
FA has added an interesting dimension that some players like but Malus is just plain ol greed.
Whew, that feels better. I'll put the kettle on.
I can understand some of them. In our ally some players stopped because the world is too long for them.
But in the end everyone knew what the world was like before they started.
My tip for u guys: If you don't have the stamina for a morale world, don't start it..
Because as I said, we knew beforehand what kind of world it is. And I can live with it well.
But I generally agree.
EA just shouldn't lower the penalty too much.
Greetings
Martin aka Crystogiga
CIC King Mamba
thank you for your feedback. We will take it into account for future worlds.
I have also played this game long enough that i remember ( I forget the world ) where the %Malus setting was a decimal point off, simple mistake for a world setting, it was corrected and the Malus world played as expected. I believe this world may be affected by both size and slight setting adjustment.
We have played long enough to roughly expect the De-Buff ( Malus ) but this world is slightly off.
Please EE if you can have someone look at it with consideration to world size. we are not getting the Game experience on similarly configured worlds as we are here.
Thank you for your consideration to this issue.
Fish
However, those who started this particular server had all the information necessary to know that this will take a year and will be boring a$f. Stop whining - you knew what you signed up to.
When you see another server like that just make the decision not to play it, and if nobody plays classic, EE will not start any classics.
> I hate malus since my very first server and will not play a regular classic server ever again.
> However, those who started this particular server had all the information necessary to know that this will take a year and will be boring a$f. Stop whining - you knew what you signed up to.
> When you see another server like that just make the decision not to play it, and if nobody plays classic, EE will not start any classics.
Yes we knew it would be a world with malus .. slow the game play a bit but when I've got malus when a base is only 4 lvls above my OL there's got to be something wrong .. if it's 9 lvls above my OL the malus is almsot 100% .. there is something wrong with the settings on this world ..
all we are asking is for someone in DEV to take a look at it.
On another world I play similar size and with the same settings I don't have the same % penalty.
1. "classic" at starting at +4 from offense and adding 20% on each extra level
2. for worlds with FA and morale (like wcs 2017), morale is usually +7 and similarly adding 20% on each extra level
you got a classic server and that is how morale is supposed to work
you can check this with this command in java command line
if ClientLib.Data.MainData.GetInstance().get_Server().get_CombatUseMoral() returns true
then
ClientLib.Data.MainData.GetInstance().get_Server().get_CombatMoralVersion()
gives 0 for morale +4 and gives 1 for morale +7