KAT_Editor wrote: »
Im not a GDI Mamoth spammer, so I watch every battle to the end to better understand how to better use units and which units I need to use in the next attack.
Then how about setting about how many time unit or units can attack one defense unit or structure? Like if unit attacking defense unit or structure for 20 seconds - he evacuated.
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The "live attack" is only the movie of the "attack" button... Think of it as the "play" button.
Most times this can be a very useful feature though... use it to your advantage to distract the defense units and then send your main units on a clearer path. (with level 1 units works best)
Planning is the key - and maybe watching a run of the simulation to highlight this kind of delay.
Then how about setting about how many time unit or units can attack one defence unit or structure? Like if unit attacking defence unit or structure for 20 seconds - he evacuated.
Well, this already happens, after 2 minutes. Offense units already have ammunition, but it is only counted against base units, not defense units, hence the 2 minutes limit on combat time. So far we feel this is a pretty good solution.