EA Forums - Banner
CLOSURE ANNOUNCEMENT: The C&C forums will be closed on December 13th, 2023. Read more about the future of the forums here.

20.3 PTE Patch Maintenance August 28

Prev13
EE_Elephterion
1954 posts Member
edited August 2020
Hello Commanders,

We are ready to deploy the first set of changes of the next patch 20.3 for testing on the Public Test Environment. Patch will commence around 08:00 – 09:00 UTC. Expected downtime is around 1 hour, unless unforeseen complications arise.
Please make sure to test these changes thoroughly and report any bugs and errors you may find here in the forum.

Changes:
  • The attack range of bases is now being visualized by a red border when selecting a given base.
  • The description of the relocation page has been updated to be clearer about the tiers of relocation cooldown.
  • When founding a new base, invalid fields will now be grayed out to make it easier to find valid places.
  • The Supply window has been reworked and allows you to redeem multiple crates at once now. Fields have been added to open or purchase multiple crates, displaying the needed Funds/Supply Points etc.
  • Improved the blocklist for handling ingame mails

Bugfixes:
  • Bug fixed that displayed the wrong button description with Spanish language (thx to nefrontheone)
  • Fixed a display bug in the detail window for the Construction Yard to show the wrong values for the next level increase in storage
  • Issuing multiple substitutions per day should not compromise the substitution counter anymore
  • Canceling a substitution on the same day it was given should not count as 1 substituted day anymore
  • Improved some localization errors in the Russian language (thx to KAT_Editor)
  • Upgraded Forgotten Units appearing at level 50+ now award loot as intended
  • Fixed a bug that caused the internal world forum not to display any threads
  • Player status in lists ingame should be properly update now if a player loses their connection

We are also working on the possibility to retroactively increase the max levels of already existing worlds after they were launched. More on that will follow later with 20.3 when we are ready to test this on the PTE.

Have fun testing these changes and tell us what you think.

See you on the battlefield Commanders!
Envision Entertainment Community Liaison
Post edited by EE_Elephterion on

Replies

  • Elephterion, could u put cp-rt-sp at maximum for pte restart ^^
    Cheers
  • gamerdruid
    5037 posts Moderator
    1. The attack range of bases is now being visualized by a red border when selecting a given base.
    2. The description of the relocation page has been updated to be clearer about the tiers of relocation cooldown.
    3. When founding a new base, invalid fields will now be grayed out to make it easier to find valid places.
    4. The Supply window has been reworked and allows you to redeem multiple crates at once now. Fields have been added to open or purchase multiple crates, displaying the needed Funds/Supply Points etc.
    5. Improved the blocklist for handling ingame mails
    I can't test everything - but these changes don't appear to there on the PTE after a downtime today.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Fatalsaurus
    11 posts Member
    edited August 2020
    It was 20.3 for 5 mins then reset again, back at 20.2 now
  • Yes, we noticed an issue with the deployment of the patch. We had to rollback for now but will do another attempt later today.
    Envision Entertainment Community Liaison
  • iguanaworld
    547 posts Member
    edited August 2020
    Hummm, spanish fix works !
    Design for Suply Window... uff I prefer something like this https://prnt.sc/u7lqpc
    "Visit base" don't works
    Post edited by iguanaworld on
    Always testing something
  • Hummm, spanish fix works !
    Design for Suply Window... uff I prefer something like this https://prnt.sc/u7lqpc
    "Visit base" don't works

    "visit base" and "view base", do not work now. The environment is listed as 20.3.

    A new feature is now when you sim a base or outpost the yellow text tells you who else is looking at the same target. Maybe worth adding this to the patchnotes, as this is a useful feature, I think.

    If multiple people are watching then it does not list, just says "by many players" - not very useful :)
  • Hummm, spanish fix works !
    Design for Suply Window... uff I prefer something like this https://prnt.sc/u7lqpc
    "Visit base" don't works

    Something that is not present on PTE is a second field for purchasing multiple items with funds. I don't think we can cram everything into the limited UI space with 2 rows but we'll see.
    4hnf6gl8hqq0.png
    Envision Entertainment Community Liaison
  • gamerdruid
    5037 posts Moderator
    You mean like this? http://prntscr.com/u94skn - it is present on my 20.3 :-)
    I am not an employee of EA/Envision. The views expressed are my own!
  • I used more heigh for each item to take two columns. :-?

    Thank you, this is ugly, at least.
    Always testing something
  • Is PTE down for maintenance?
  • fingers crossed for some more cap increases :D:D:D
  • in relation to the Design for Supply Window it's nice improvement overall.

    One minor tweak, can the "you own" text and quantity be increased in fonts size?
  • EE_Elephterion
    1954 posts Member
    edited September 2020
    Just a heads up, we are about to increase the overall max levels of the PTE to 80 and test the change of existing worlds adjusting the levels of everything accordingly.

    Later we will have another test where we will manipulate the POI rewards values.
    Envision Entertainment Community Liaison
  • First test raised some issue with the world so no changes where made, we will keep trying again once we fixed this.
    Envision Entertainment Community Liaison
  • for the present reset think to add crates ^^
  • zOz-the-1 wrote: »
    for the present reset think to add crates ^^

    There will be no reset, the idea behind this test is to adjust levels on a world as it is, without resetting progress.
    Envision Entertainment Community Liaison
  • This test something went totally wrong...
    we have malus on level 40 bases, and here is a mix of 38 and 51...
    0d5a9b06d4e21c89fb526158d154d964.jpg

  • Seeing the same, mixture of old base levels and new bases 10-12 levels higher. A nice resource boost if you can get them, but 90% malus is technically a war crime :cold_sweat:
  • also "plan move base" does not work, and killing the upgraded units does not give any resources
  • plan move was not working properly prior to base level increase
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.