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Up the Crates

Hi,
Could be great after the Hand of kane rank to have new rank to have higher crates (mostly power one) because no evolution so no one (i'm 99% sure) continue to buy crates ...

Replies

  • methuselah
    414 posts Senior Moderator
    Interesting idea. Additional revenue keeps the game alive so that is good, need to think about balance. Initial thought is not a big deal because of the time it takes you to get to that rank. The days where this sort of thing might affect balance on a server seem early where this would not be germane.
  • Hi Meth,
    Just have a look into Firestorm 14 and the weeks till we are more then rank Main of Kane (168m pts for the #1) and the fort isnt kill yet ^^
  • hi Meth
  • loool if i write M E T H it change in heart :smiley:
  • I contacted EA and it has been removed as filtered word. Hopefully no-one will use it in a different context :smile:
    I am not an employee of EA/Envision. The views expressed are my own!
  • > @zOz-the-1 said:
    > Hi,
    > Could be great after the Hand of kane rank to have new rank to have higher crates (mostly power one) because no evolution so no one (i'm 99% sure) continue to buy crates ...

    I am new. What is Hand of Kane Rank? How can I get Hand of Kane Rank. The system show the general rank is the highest rank. Thank you!
  • gamerdruid
    3803 posts Moderator
    Hand of Kane is the highest rank for NOD - General is the highest for GDI
    I am not an employee of EA/Envision. The views expressed are my own!
  • Players have been suggesting this since release. Pretty sure the topic is dead but would love to see this addressed with the level 80 game wide update.
  • gamerdruid
    3803 posts Moderator
    I agree, crates need increasing for the higher levels - a top NoD or GDI of power, crystal or tib doesn't scratch what is needed for upgrading base, army or defence units at the higher levels.

    Linking the level of the crates at the higher levels to the level of the camp instead of the players with it reducing every time the player takes a run at it. So if attacking a level 70 camp with a crate but it takes 4 runs then the crate value is reduced each run after the first. That way lower offense levels won't gain anymore than at present. Probably a lot of coding involved so probably not a likely improvement!
    I am not an employee of EA/Envision. The views expressed are my own!
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