Multiple accounts
Many worlds ago EA stopped the ability to 'farm' bases. This was mainly due to the use of multiple accounts by single players. It has left the game stale, and biased heavily towards those that can afford to fund their accounts. I realise that EA want to make money, but it has taken away a lot of the equality that farming brought to the game.
I'd like to suggest that making it impossible for multiple accounts on the same IP address to farm, attack, or otherwise assist another account on the same IP address would allow the game to get some of the fun back into the game. The epic months long wars have gone. Hitting the fortress in a few months is something only the heavily funded can do. The tech exists, and is used on games like 'Forge of Empires'.
The ability to grow quickly using farming, even in some limited way, would go some way to equalizing the very obvious difference between highly funded and non funded players.
I'd like to suggest that making it impossible for multiple accounts on the same IP address to farm, attack, or otherwise assist another account on the same IP address would allow the game to get some of the fun back into the game. The epic months long wars have gone. Hitting the fortress in a few months is something only the heavily funded can do. The tech exists, and is used on games like 'Forge of Empires'.
The ability to grow quickly using farming, even in some limited way, would go some way to equalizing the very obvious difference between highly funded and non funded players.
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Similarly, your plan wouldn't prevent the use of substitution for the farmed accounts.
Wait until you're at 15-25 bases on the main account and you'll see subsidiary accounts falling behind unless you have no other pastime or life than playing the game almost 24/7.
> Multiple accounts are used for a variety of reasons, sometimes developing them as fast as a main account isn't done, required or desired.
>
> Wait until you're at 15-25 bases on the main account and you'll see subsidiary accounts falling behind unless you have no other pastime or life than playing the game almost 24/7.
do you get paid for your services, or is that why ur so bitter,
If a discussion gets uncomfortable EE_Elephterion is closing the thread faster than you can look.
As you stated, there has been a lot of talk by players about multi-accounts and not a lot has been done about them. You don't know the reasons why, neither does anyone else apart from those that make the decisions.
Your idea of limiting where low level accounts can be located doesn't work as all new bases start off as low level so 10th base couldn't be placed in the level 20 area even as it starts off as a level 1 base on the vast majority of worlds (a Vet world is different).
A refinement on your idea may just be feasible. I'm not sure of the technical issues it would raise and it certainly won't be introduced for a new world in the next 6 months.
If you want to change the situation there are a few things every player can do:
Boycott playing against the Project guys!
Leave the server as soon as you see guys like Ganja, Sannahopea, Bruellhusten and so on playing!
Don´t play/waste money for the WCS + any other world they are playing!
TIB 53 they are playing without any competition
WCS they will play without any competition
-> guess that´s a lot of fun for them
Looks like that is the only way these guys learn that they are destroying the game for everybody else. The CIC of Project (Bruellhusten) unfortunately give the impression that he´s unable to make any changes. Lot of talking but no action at all. Sad.
In a technical sense, yes you can limit IP addresses. That would limit each household to one account, each dormitory at University to one account etc. VPN's would get around that. Also, in the UK and possibly elsewhere, not everyone has a fixed IP address. I can change mine at will simply by turning off the router.
As for harddrive serial numbers, it has the same effect on family use if they share the machine. It's also possible now to play on machines that have no harddrives too.
In the end the bad effects are thought to outweigh the good ones. EA are in it to make money so that limits what they are willing to authorise.
But start many servers and then players can pick and choose which server to play and which servers to leave (customers love to have choice). At moment there is little or no choice either we have to play a server or not play the game at all. If we do stop playing game there is a chance we will never come back....
As with the WCS being a forgotten attack server i will not play, my money that i would have spent in game i will instead spend on something nice for Mrs Clown's xmas. However if EA were smart and started multiple servers then Mrs Clown would not be getting a xmas i would enjoy playing a new server ;-p
Simply put the game is like everything else, it has flaws we notice them because we have too much time to study them. Open the game up (continually start multiple servers) and the flaws will still be there but they won't be so noticeable and people will have more fun playing game and EA will make more money.
EA building the game back up (unless they intentionally wish it to die) to make more money will take time as presently they have recently chased away customers with their current server strategies. They will need to regain the community loyalty and respect. Then they will then blossom and new players will join us....... or maybe it is now too late?
you´re right concerning more new servers and all the consequences.
But how many times you have written that in the last weeks/month? 5x, 10x or even more.
@chadthurston also have made some sensitive suggestions more than 1x.
How many responses? 0!
So don´t waste your time here respectively enjoy your time with Mrs Clown + buy some more presents^^
Yeah i have said same thing many times recently my hope, my xmas wish is for EA to waken and see they have something quite special and dare i say it quite unique but presently it is dying.
I have been saying same message time and time again with hope that somebody of authority or that knows of somebody in authority gets a glimpse of all our messages and looks further, but of course my light now grows dim too.
Enjoy your xmas too ;-)
My money on that they have sufficient authority but are unwilling to re-examine their model of working. (or if they have re-examined it, came to a different conclusion to what many desire!)
we have discussed this issue a lot internally too, but the matter is not as easily resolved as limiting IP addresses or invasive measures like hardware IDs. That would be a privacy nightmare.
We know multi-accounting is an issue, but one that is near-impossible to solve in the confines of a 10 year old browser game like CCTA. We very much recognize the issues that multi-accounting is for game balance and player experience. It is simply not true that the few individuals who fund their alts make that much of a positive financial impact.
Rather, multi-accounts are used to circumvent the costs of attacking continuously that regular players would face with the same playstyle.
I hope everyone can see that as developers we also have no incentive to support this feature. But there is also little we can do against it within the constraints that are set.