CENTER DRIVEN PvP Quick Map 1.5.3 hangs on "Loading: 5/6" in one world but seems to function properly in other worlds in CnCTA SoO SCRIPT PACK 1.6.3 . Alliances displayed had been edited and saved with the option buttons and was working properly; now one of the alliances saved to be displayed no longer exists and that is when the the script started to hang. Is there a way to manually edit the script to delete saved alliances to be displayed if this would correct the problem? Uninstalling and reinstalling the SoO script did not solve the hang problem. Or do I need to try and delete something in Chrome instead?
Hi. Yes that is known problem with that script (i will probably try to fix it in future).
You can use this command in console to delete world settings for map and start over
delete localStorage.cdccta_map_settings
I don't really know what I'm doing but I think I figured out how to do what you said because the map script now has reverted to baseline. I logged in the world where the map script was hanging and then hit Ctrl-Shift-J which opened a sidebar area on the webpage. Then I copied and pasted the command code specified above at the blinking cursor at the bottom and then hit Enter, closed the console, closed the browser, and upon logging back in, the map script now functions Thank you.
1) Verify you have the latest version of the scripts and upgrade them if you need
The problem persist?
If no, that's OK.
If yes....
2)Disable use of scripts
The problem persist?
If no, that's OK
If yes...
3) The problem is not for using script, you need to open a NEW thread with all information you have got (name, number of items, type of items, world with the problem, etc.) about the issue
Not a part of EA / Envision teams - My comments are only mine.
When you are going to move a base, you select it, choose the location where you want to move it and click. At that moment a screen appears indicating that you confirm that you want to make that movement.
https://prnt.sc/pWRF5cmkBusC
If you have activated the SoO script called "Tiberium Alliances Wavy" that confirmation box does NOT appear and you cannot move bases.
This error is happening to me with the version: @version 0.6.1
If you deactivated all scripts or only that one... all works again.
When you are going to move a base, you select it, choose the location where you want to move it and click.
At that moment a screen appears indicating that you confirm that you want to make that movement.
good to hear that. Keep testing guys for the script community.
In the new wavy a change a lot about how code calculate waves. I need feedback on that.
Thanks
Many scripts don't work - but this is NOT a production version of any update. Some special code has been added (which seems to have broken them) but it is not intended for a rollout.
You should not spend time changing the scripts!
This time PTE is not for script developers!!
Not a part of EA / Envision teams - My comments are only mine.
Many scripts don't work - but this is NOT a production version of any update. Some special code has been added (which seems to have broken them) but it is not intended for a rollout.
You should not spend time changing the scripts!
This time PTE is not for script developers!!
the problem is that new PTE version does not have a GameVersion.. so scripts that rely on this variable fails... such wrapper and most of others.
@gamerdruid told me that this is an special version of the game.
Developed to test some specific fail.
And is not prepared or developed to put on Production mode.
Don't waste your time in find a solution.
Not a part of EA / Envision teams - My comments are only mine.
I took the opportunity and updated scripts that was failing removing GameVersion check (that is obsolete, as all production worlds are on 22.3) and fixing PHE (alongside with infernalwarapper). I will time by time update all scripts that has old phe reference so we can remove the patch from wrapper in second time.
I have been getting a 500 error on one of my accounts but not others. I also have been having my script pack not loading when I log in. This has been happening more frequently and can be remedied by changing the pack and reloading but should not have to do this ever other time I log on.
I have been getting a 500 error on one of my accounts but not others. I also have been having my script pack not loading when I log in. This has been happening more frequently and can be remedied by changing the pack and reloading but should not have to do this ever other time I log on.
Hi for 500 error it hardly can be related to script pack. For the second problem can you explain further "my script pack not loading when I log in"? What browser do you you for the extension? any error in console (F12)? let me know eventually with screenshots.
Correct - the error 500 issue is solely an EA issue - which should be resolved now. The script pack not loading could also be related to the cause of the EA issue.
I am not an employee of EA/Envision. The views expressed are my own!
Replies
I don't really know what I'm doing but I think I figured out how to do what you said because the map script now has reverted to baseline. I logged in the world where the map script was hanging and then hit Ctrl-Shift-J which opened a sidebar area on the webpage. Then I copied and pasted the command code specified above at the blinking cursor at the bottom and then hit Enter, closed the console, closed the browser, and upon logging back in, the map script now functions
@version 1.5.4
for testing
As @gamerdruid says...
1) Verify you have the latest version of the scripts and upgrade them if you need
The problem persist?
If no, that's OK.
If yes....
2)Disable use of scripts
The problem persist?
If no, that's OK
If yes...
3) The problem is not for using script, you need to open a NEW thread with all information you have got (name, number of items, type of items, world with the problem, etc.) about the issue
World: Tiberian 41
When you are going to move a base, you select it, choose the location where you want to move it and click.
At that moment a screen appears indicating that you confirm that you want to make that movement.
https://prnt.sc/pWRF5cmkBusC
If you have activated the SoO script called "Tiberium Alliances Wavy" that confirmation box does NOT appear and you cannot move bases.
This error is happening to me with the version: @version 0.6.1
If you deactivated all scripts or only that one... all works again.
new version 0.6.2 available at master and autoupdate for monkeys
there was a typo ... should be fixed now let me now
good to hear that. Keep testing guys for the script community.
In the new wavy a change a lot about how code calculate waves. I need feedback on that.
Thanks
This time PTE is not for script developers!!
the problem is that new PTE version does not have a GameVersion.. so scripts that rely on this variable fails... such wrapper and most of others.
Developed to test some specific fail.
And is not prepared or developed to put on Production mode.
Don't waste your time in find a solution.
Scripts updated
TA_infernal_wrapper.user.js
TA_Formation_Saver.user.js
TA_Info_Sticker_SUPERCOMPACT.user.js
TA_Info_Sticker.user.js
TA_Report_Stats.user.js
TA_TACS.user.js
TA_TheMovement.user.js
TA_Tiberium_Alliances_Battle_Simulator_V2.user.js
let me know if all is working ... also on new PTE not production world
Hi for 500 error it hardly can be related to script pack. For the second problem can you explain further "my script pack not loading when I log in"? What browser do you you for the extension? any error in console (F12)? let me know eventually with screenshots.