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Who likes playing morale worlds and why?
Personally, I feel like playing worlds with morale is like swimming upstream in a river of tar. Anybody out there that actually enjoys these worlds and asks for them?
4
Howdy, Stranger!
Replies
Everybody knows that its all about farming, farming and again farming for 3-4 month. As soon as NOD has all the important Updates GDI is needless and has no chance to compete with the other guys.
Preposterous to reason i´ve played TIB 50 (same setting) - i´m still sick about it!
What about non morale classic vs morale classic? I just dont see any advantage to farming against morale vs no moralem other than to make it take longer.
I think morale worlds should exist but with lower morale, and they should start also more worlds without FA and without morale
I agree, in fact i think back in old economy servers low morale was pretty normal where you were only penalized for attacking bases higher than your offense level.
> I think everyone preferred when morale worlds were with low morale (4 lvl difference) and not high morale that force players to only farm and not kill bases.
> I think morale worlds should exist but with lower morale, and they should start also more worlds without FA and without morale
Makes totally sense, those old morale worlds were actually playable because of what you pointing out with base killing instead of endless outpost fest. Another thing is that a morale/malus world should be full size (30k)not 15k size with a too high increase in base levels that force even more farming. The most playable and funny morale world I played was with the level 4 difference and 50k size, that provided enough bases of each level to go to center killing bases almost without any farming at all.
After all these years playing this game, it still surprises me that the developers do not and never did pay much attention to what seasoned players request of world types/rulesets and other things that affect the fun of playing.
Maybe it could have been learnful for the developers to try to play their own game at top level for a short amount of time with all the rulesets.
Well, what do I know
Here it's just farm farm farm farm farm farm base killing farm farm farm farm
> > @VartaD4 said:
> > I think everyone preferred when morale worlds were with low morale (4 lvl difference) and not high morale that force players to only farm and not kill bases.
> > I think morale worlds should exist but with lower morale, and they should start also more worlds without FA and without morale
>
> Makes totally sense, those old morale worlds were actually playable because of what you pointing out with base killing instead of endless outpost fest. Another thing is that a morale/malus world should be full size (30k)not 15k size with a too high increase in base levels that force even more farming. The most playable and funny morale world I played was with the level 4 difference and 50k size, that provided enough bases of each level to go to center killing bases almost without any farming at all.
>
> After all these years playing this game, it still surprises me that the developers do not and never did pay much attention to what seasoned players request of world types/rulesets and other things that affect the fun of playing.
> Maybe it could have been learnful for the developers to try to play their own game at top level for a short amount of time with all the rulesets.
> Well, what do I know
100% agree!