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more servers?! any changes?

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  • I hope some normality is restored on this new server so I will give it a try. This game isn't supposed to be won on the first day with 500 accounts, that is some major ****.
  • Sorry to burst your bubble of hope but with only one new server available it will be the very same as the last server launched, well maybe not quite the same hopefully they get the "time" correct this next server lol
  • tokenting
    124 posts Member
    edited December 2021
    TlCK_T0CK wrote: »
    Sorry to burst your bubble of hope but with only one new server available it will be the very same as the last server launched, well maybe not quite the same hopefully they get the "time" correct this next server lol

    They have won the WCS and are the greatest in the world, they can take a break now. I doubt they will play this one. It's also a morale server.




  • Yeah but some other team will do a copy cat. Within few days we will see a clear leader and then few days later all others will be wing alliances. Happens all too often now. ;-(
  • gamerdruid
    4931 posts Moderator
    edited December 2021
    Maybe the issue isn't to do with teamplay (with or without alts as everyone could do this) but more that the game is old and has very experienced players. A WCS is meant for experienced players but 10th badge gets you on. Vet servers (not had one in a while) are also meant for experienced players but the entry requirements are low.

    The real question is "how do you produce a world that only the genuinely in-experienced can enter?" and as has already been stated on the forums, an entry requirement of no badge would simply lead to new alts from experienced players entering in order to win.

    Frustration at the same players winning is understandable, but I don't see a solution that would work. Do you have one?
    I am not an employee of EA/Envision. The views expressed are my own!

  • I wrote the solution and it's simple. Since we won't use multis to the extent to give EA even more money, the only solution is to avoid all servers where these people play and that's it. In the long run, EA will only become more lose money than win.
  • @gamerdruid i also can't see a direct or easy solution the only thing i can think at moment is more and more servers all starting at same time or running at similar times. The thought process being with multiple servers starting more often then the players that would normally start many accounts may indeed think there is no need to go to that extreme as a loss can be quickly rectified with a fresh start on a new server. Thus giving way to less experienced players to fill the gaps which were once filled by alts and they become more experienced by their own hand. Gaps and servers filled will less experience is more beneficial for the game than alts. You presently lose one player you may actually lose lots of players (one with many alts) but lose one less experience player and you lose only one. But give a less experienced player a bit of hope and he will play more and invest more too.

    No disrespect to the experience and no disrespect to the guys using alts as system mechanics allow that. A war is about being different and finding that tactic that gives a gain and wins. War is not meant to be nice. Previously we had RP farms and farming of alt accounts etc etc there will always be something. One of the biggest problems is if you don't play like the "latest tactic or trick that the mechanics allow" you will quickly find yourself against these tactics and then you are screwed and have little choice but to give up until next server is ready to play. The present tactic is not for the casual gamer that wants to play one account. Presently the wait for a new server is too long and players get frustrated.

    We can't blame the mechanics of the game as we love the game. If we screw with the mechanics too much we will destroy the game which we are all here to play. We all see how we screwed PvP part of the game with a fix. Lets not make a fix that will screw the game more. But we do need some way of thinning out the use of the present tactics.

    More and more frequent servers may help (that won't screw with game mechanics but may thin out the teams some) it should be worth a try, that might also help to attract and retain new players. But I do think this present issue has gone on for longer than it should have so may take some time to see it change. Its up to EA to breath new life into game there have been many suggestions by many players with no feed back from EA ;-(
  • I have to agree with your above point.

    One potential way to deal with multiple accounts would be to amplify the negatives of multiple people hitting the same base. i.e. if more than one person hits a forgotten base, the total resources gained drops to 25% of what the base would have been worth if it was taken on solo.

    While this would disincentivize multiple accounts used to tackle really hard bases, it would impact people who don't multi account. In fact, it would affect the people who don't buy resource caps and limit the bases they can tackle due to cp limitations. It would also discourage teamwork between alliance members...

    Unfortunately I don't see any way to 'balance' out multi accounting. I would much rather it stay than any changes negatively impacting other players. To be honest, in my personal opinion, multi accounting doesnt give that much of an advantage IF there are enough players on a server. An alliance full of actual players will be significantly better off than an alliance half full of alts... assuming the people in the alliance aren't bots.
  • xxsly wrote: »
    ,,. assuming the people in the alliance aren't bots.
    That of course would be 'cheating' in the eyes of the rules. But it is difficult for others prove! It's a massive assumption of course, but it is entirely possible alts are mainly bots!

    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    xxsly wrote: »
    ,,. assuming the people in the alliance aren't bots.
    That of course would be 'cheating' in the eyes of the rules. But it is difficult for others prove! It's a massive assumption of course, but it is entirely possible alts are mainly bots!

    Not quite what I meant but also true. I meant as long as they aren't playing unintelligently, an alliance full of active players should be able to outperform an alliance comprised of alts and players. I'm too used to playing other games that the slang is carrying across :')
  • xxsly you write as if you are playing this game for the first time)) In each alliance, a maximum of 35 players dig normally, the rest either help or a ballast. In pvp, the fight in general depends on the strength of the 15 strongest players on which the outcome of the war depends. It's funny to read that an active alliance is able to fight with an alliance in which the alliance of twins they rotate constantly. And every player who has the skill must kill the base himself, without the help of the team. Skill is when the player must calculate whether you can kill the base or not. If you can't, you need to wait and shoot when there are enough resources. There is only one way out, if someone else beats the base, except for the one who started the resources for the base should not be given.
  • xxsly
    sorry but you have no idea about the game. Multi accounting pushes individual players to such an extent that after a few weeks they are basically almost invincible and have saved up reptime without end. In addition, the multis will be swapped later, as Project is currently doing on the WCS. When Maly and Sana no longer need their multis, real players join the team
  • I've plated with and against Sana and co. before and yes, multi accounting does give an advantage but I don't believe it's anywhere near as beneficial as everyone makes it out to be.

    Is it an issue that needs to be addressed? Yes. Is it as bad as everyone complains about? I don't think so. You have your own opinions and that is ok, I'm not bashing you for it. But I also have my own opinion.
  • xxsly wrote: »
    I've plated with and against Sana and co. before and yes, multi accounting does give an advantage but I don't believe it's anywhere near as beneficial as everyone makes it out to be.

    Is it an issue that needs to be addressed? Yes. Is it as bad as everyone complains about? I don't think so. You have your own opinions and that is ok, I'm not bashing you for it. But I also have my own opinion.

    multi accounting is the only reason most of the same people are always in the top rankings every server they play. there are very few players left that use only one account from the start and can remain top 50. the issue is mainly prevalent in FA no morale servers. most veteran players not just project members specifically abuse alts for the benefit of a main account because any advantage you can get will mean the difference between approaching and securing the center and all pois before another team. the first team to approach and control center map gains an overwhelming advantage from having the bonus of high level poi for an extra couple days. using alts saves you those days in the beginning and maintaining a tight tunnel plus poi availability and player success does not separate evenly matched teams as much as the over use of alts at the start.
  • xxsly wrote: »
    I've plated with and against Sana and co. before and yes, multi accounting does give an advantage but I don't believe it's anywhere near as beneficial as everyone makes it out to be.

    Is it an issue that needs to be addressed? Yes. Is it as bad as everyone complains about? I don't think so. You have your own opinions and that is ok, I'm not bashing you for it. But I also have my own opinion.

    and this is proven in the wcs server right now btw
  • TlCK_T0CK wrote: »
    Yeah but some other team will do a copy cat. Within few days we will see a clear leader and then few days later all others will be wing alliances. Happens all too often now. ;-(

    and yes this also happened because of projekt ie all the german players that complained about project lol
  • Can you open a server without POI. In this case alt no need and realy win who have experience.
  • Or maybe the winner are who spend lots money for fund, but in this case anyone have a chance
  • gamerdruid
    4931 posts Moderator
    A world without POI is not a new suggestion - yes they 'can' but they 'probably won't!'
    I am not an employee of EA/Envision. The views expressed are my own!
  • xxsly wrote: »
    I've plated with and against Sana and co. before and yes, multi accounting does give an advantage but I don't believe it's anywhere near as beneficial as everyone makes it out to be.

    Is it an issue that needs to be addressed? Yes. Is it as bad as everyone complains about? I don't think so. You have your own opinions and that is ok, I'm not bashing you for it. But I also have my own opinion.

    Yes, I agree with this and also Chertosha's point. With the introduction of patch 19.2 and subsequent updates thereafter, the benefit of preshooting has greatly been diminished with the side of effect of killing team play. In Tib53, i started that world with no alts. Though i did borrow a couple of shots on a few hard bases i needed GDI help. And then also a friend quit and i used his accounts for awhile to help the team (which i played like regular accounts), but nowhere near feeding my own main. Point is, I stayed in top 7 throughout that server and kept up with those who had 5+ alts. Another example, Cherosha and lviv in WCS, no alts and their mains are almost the size of the largest accounts. So yes, the benefits of using many alts to beef up a main account is greatly exaggerated in these forums. All these suggestions about IP/mac blocking, etc, will just hasten the death of this game. I think the devs have done a decent job countering multis and IMO just leave it at that. Because as someone said, a patch is introduce and so does some unwanted side effect and new exploits.
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