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more servers?! any changes?

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  • chadthurston
    543 posts Member
    edited January 2022
    inzomn1a wrote: »
    xxsly wrote: »
    I've plated with and against Sana and co. before and yes, multi accounting does give an advantage but I don't believe it's anywhere near as beneficial as everyone makes it out to be.

    Is it an issue that needs to be addressed? Yes. Is it as bad as everyone complains about? I don't think so. You have your own opinions and that is ok, I'm not bashing you for it. But I also have my own opinion.

    Yes, I agree with this and also Chertosha's point. With the introduction of patch 19.2 and subsequent updates thereafter, the benefit of preshooting has greatly been diminished with the side of effect of killing team play. In Tib53, i started that world with no alts. Though i did borrow a couple of shots on a few hard bases i needed GDI help. And then also a friend quit and i used his accounts for awhile to help the team (which i played like regular accounts), but nowhere near feeding my own main. Point is, I stayed in top 7 throughout that server and kept up with those who had 5+ alts. Another example, Cherosha and lviv in WCS, no alts and their mains are almost the size of the largest accounts. So yes, the benefits of using many alts to beef up a main account is greatly exaggerated in these forums. All these suggestions about IP/mac blocking, etc, will just hasten the death of this game. I think the devs have done a decent job countering multis and IMO just leave it at that. Because as someone said, a patch is introduce and so does some unwanted side effect and new exploits.

    the problem with it is the start of a server when they are used en masse to gain a huge advantage early clearly nobody from project understands this or is willing to admit it. you say it yourself by the end of the server the better players mitigate the advantage alts have, so you do understand that some players are taking advantage and it all happens at the start of a server and once everyone else has been beaten then yes the better players are free to show skill and seperate themselves from the others while also catching up to the ones that just abuse them. this all comes from that initial advantage and it is clearly shown in depth by the end of week one, the distance will remain the same after because all alt abuse starts to become mitigated. its funny that you say the same thing but dont even get it.
  • chadthurston
    543 posts Member
    edited January 2022
    better to just pay more attention next FA server and then you will see how 2 similar alliances will be separated only early on if one is using multis and the other is not, once they start to settle in past the level 30 base range that distance stays the same as most players are shooting their 1 base per day and its only the guys that abuse alts that can shoot down a few in that range per day, and thats only because they are held back in digging by the rest of the players staying legit. the last server i saw koegy play against project was the exact same scenario i just described as well.
  • chadthurston
    543 posts Member
    edited January 2022
    the problem in the first place is nobody is playing in t53 and wcs because theres 150 project players with 350 accounts in them nobody wants to bother going up against. and every other skilled player in every other team probably has a standing invite to join the flock just like smild says. go ahead though agree with each other it will make it seem more true to everyone else if theres more of you in here agreeing with each other. you guys turned this game into a joke now, just look at w28 lol they made a deal to avoid war!!!! project players ganging up on the poor madness alliance, you poached a couple of them too already, then you start to realize that if you keep bullying these people they will likely disappear and then you will have no one left to play against cause everyone will be on your side. you make your deals with each other server after server handing out badge orders trying to please all the regulars so the wins can just keep coming. by the time you are about done a server a new one is right there ready to repeat the process. so in keeping with the thread topic it would be great if there were a couple few more servers started to thin the herd a bit and give everyone else a chance to compete instead of having 150 project players in every single server ever. you see how dead these things get once the winner is clear to everyone, you kill these servers faster than need be in my opinion and for once im not the only person saying something about it.
  • inzomn1a wrote: »
    xxsly wrote: »
    I've plated with and against Sana and co. before and yes, multi accounting does give an advantage but I don't believe it's anywhere near as beneficial as everyone makes it out to be.

    Is it an issue that needs to be addressed? Yes. Is it as bad as everyone complains about? I don't think so. You have your own opinions and that is ok, I'm not bashing you for it. But I also have my own opinion.

    Yes, I agree with this and also Chertosha's point. With the introduction of patch 19.2 and subsequent updates thereafter, the benefit of preshooting has greatly been diminished with the side of effect of killing team play. In Tib53, i started that world with no alts. Though i did borrow a couple of shots on a few hard bases i needed GDI help. And then also a friend quit and i used his accounts for awhile to help the team (which i played like regular accounts), but nowhere near feeding my own main. Point is, I stayed in top 7 throughout that server and kept up with those who had 5+ alts. Another example, Cherosha and lviv in WCS, no alts and their mains are almost the size of the largest accounts. So yes, the benefits of using many alts to beef up a main account is greatly exaggerated in these forums. All these suggestions about IP/mac blocking, etc, will just hasten the death of this game. I think the devs have done a decent job countering multis and IMO just leave it at that. Because as someone said, a patch is introduce and so does some unwanted side effect and new exploits.

    not much can be done about alts, i like using 4 accounts myself but i dont think small accounts with 700 cp and level 10-12 OL should be anywhere near 20+ poi or bases softening them to 85% to make it easier for mains to kill and to hold poi close space, locking etc. i think those accounts should have a distance limit and target range like a pseudo malus as someone suggested recently, might have been me.
  • https://cncnet.org/

    That site lets you play the original and free.
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