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2nd Chat chamel for alliance chat

TheSpanishRat3
65 posts Member
edited March 2022
What about a 2nd Chat channel in alliance chat. so 2 or 3 can chat with out blocking main alliance chat,
This would be handy when 2 or 3 players are attacking the same base
What is every ones thoughts on this
Post edited by gamerdruid on

Replies

  • I think this is a really good idea, have 1 main alliance chat and then maybe 2 others that can be used for other functions but accessible to everyone in alliance . Not much work needed by devs, it is just a duplication of alliance chat. It can also help to split people who speak other languages.

  • ffi82
    12 posts Member
    it is called "alliance", so teamwork should be rewarded... it's been years now since it is punished (resource wise) when dealing with difficult targets.

    a separate chat channel (rooms) for alliance teams sounds nice.
  • gamerdruid
    4817 posts Moderator
    Many alliances use other channels outside the game for this purpose.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Yes some use outside channels as the Game does not give the chance to do other wise
    The Game should have 1 or 2 extra channels for alliances members to use. I do not include the Wisper channel
  • gamerdruid
    4817 posts Moderator
    The whisper channel is ok for 2 people, but not more. The officer channel can be used by more, but the players need to be officer level.
    I am not an employee of EA/Envision. The views expressed are my own!
  • GREAT idea!!
  • or something like a private chat that can be just between 2 or more players in the same alliance?
    but messaging already pretty much covers that.
  • 0xnex
    1 posts New member
    a multicast type chat. coupled with a fog of war feature like in infected areas but on the strategic world map.
  • ffi82
    12 posts Member
    gamerdruid wrote: »
    Many alliances use other channels outside the game for this purpose.

    i know... teamspeak and lately discord (**** that... i don't give a sht about it's many buttons... same goes for some other "brand") are among the most used...
    why ? We can have it implemented right here (if we play nice) :)
  • i would expect game features to more directly related to the actual game play conditions, so yes new features would be in response to new game conditions?
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