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22.2 PTE Patch Maintenance April 21

enigm
122 posts Envision Developer
edited May 2022
Hello Commanders,

Are you ready to evaluate the first set of changes of 22.2? We hope you are looking forward to this small update.

The patch will start around 09:00 UTC on Thursday, April 21. We will take the Public Test Environment offline for the update. This process will take about an hour for the world to complete, progress is halted during that time.

Please make sure to assess all the changes thoroughly and let us know about any issues you may find.

Changes
  • Upgraded the framework (qooxdoo) used for the frontend to version 6.0.4

Bugfixes
  • Garrisoned units will now be displayed as deactivated if the tech requirements are not met.
  • When rules prevent a base move, every case should now result in a proper error message.
  • In certain cases, substitutions were not possible anymore due to strict checks. This has been fixed.
  • The tutorial camps (< level 10) will not have upgraded units anymore.
  • Moving the reservation marker of another player will not delete your own reservation marker anymore.

Known Issues
  • Battle Replays are not working correctly, they can be played back when first pressing Stop before pressing Play
  • Markers do not show there indicators when off screen
  • Several elements can not be clicked in the ingame forum

We hope to see you on the Test Environment, Commanders!
Post edited by EE_Elephterion on

Replies

  • Ops, the script TACS don't work now... I will contact with developer.
    Not a part of EA / Envision teams - My comments are only mine.
  • 2k8bevi491eh.png
    ^^ those floating marker tags are no longer being shown
  • Some times when I clicked the attack button, the attack don't start...
    jzlklhth410s.png

    I needed three "refresh game" to launch attack again
    Not a part of EA / Envision teams - My comments are only mine.
  • OMG! ... i just see.. many scripts should fail. I will start working. Here also TABS does not work.. (maybe just found the problem for it) :'(
  • chadthurston
    532 posts Member
    edited April 2022
    why dont you guys just find a way to include the most relevant 3rd party scripts into the game so that it can be played on a level playing field by all instead of having to join a project alliance or be a computer geek. i didnt start using the attack simulator until it was built in because i dont know how to work a computer like you guys, its not exactly fair but this game is easy, the only real advantage your scripts give is finding layouts and keeping to a strict return on investment build plan that no regular person has access to thus providing an extreme advantage to those using them. i just dont think its conducive to fair play to have such an overwhelming advantage against every other player based solely on third party additions not immediately available to rest of the player base. you wonder why FA server are so empty now...
    Post edited by chadthurston on
  • iguanaworld
    526 posts Member
    edited April 2022
    I have just been repeated the failure of an attack that never ends...
    I had to reload the game to see if it finished.

    dzhpro7a68sm.png

    And now, my bases has gone... 8-O
    6uajfveu8z0r.png

    A new reload and...
    9wv283sbfhqa.png
    Always testing something
  • iguanaworld
    526 posts Member
    edited April 2022
    Even with Tampermonkey deactivated, game don't load correctly now...

    28fidh55ob42.png

    And chat don't works. :-(

    An event has started but screen is on black. :-(
    Always testing something
  • gamerdruid
    4817 posts Moderator
    edited April 2022
    Keep the reports coming! This is the purpose of the PTE! An infected event was started and had the effect of blanking the map.

    EDIT: The challenge event has been stopped. The chat is working for me on Firefox and Chrome.
    I am not an employee of EA/Envision. The views expressed are my own!
  • WHile trying patching some scripts i notice some game function codes changed in formatting (like { ; etc space)... some now have useless newrow newline that are translated by toString in "/r/n".. maybe this should not be the case. I added some regex cleaning for some scripts to avoid the problem. FOr all interested in scripts compatibility with 22.2 please have a look at official threads at

    https://forums.ea.com/en/commandandconquer/categories/tools-third-party-scripts
  • @gamerdruid those problems may be related to scripts. people testing 22.2 alone should disable all scripts . some scripts are just crashing due to code changes and may make the game not working.

  • gamerdruid
    4817 posts Moderator
    edited April 2022
    Yes, the underlying framework has been updated. Always, if there are issues with the game after an update then disabling scripts is advised.

    Some of the problems were not script related, they've found the issues and are working on corrections.
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    Yes, the underlying framework has been updated. Always, if there are issues with the game after an update then disabling scripts is advised.

    Some of the problems were not script related, they've found the issues and are working on corrections.

    ok. I'm trying to patch some scripts to work meanwhile. May I contact one dev to ask some questions to better implement fixes? Thanks


    While patching i thing i found a not script related bug:
    Replays do not work.
    The throw an error on getPlayArea().setView()

    qx.core.Init.getApplication().getBarSimResult().setHidden(true);

    setHidden is not a function
  • for above mentioned bug (that afflict also script simulators replays)
    see also this post

    https://forums.ea.com/en/commandandconquer/discussion/comment/2217320/#Comment_2217320
    (i just recreate the old function for testing... and all went good) @gamerdruid
  • gamerdruid
    4817 posts Moderator
    The in-game forum has problems with the co-ord function to jump to a place. For example, the Sat Code section has co-ord links that don't work for me. It's not possible to edit a posting. It's not possible scroll within a page where there are too many to display in the forum window.
    I am not an employee of EA/Envision. The views expressed are my own!
  • The in-game forum has problem too with Edit and Delete messages in forum. ;-)
    I can't delete my sat reservation.
    Always testing something
  • EE_Elephterion
    1936 posts Envision Developer
    Heads up, we are preparing another update for 22.2 tomorrow at 07:00 UTC.

    This contains the fixes for the Known Issues above.
    We are also looking into why some accounts still show substitution errors for inactive accounts.
    Envision Entertainment Community Liaison
  • Heads up, we are preparing another update for 22.2 tomorrow at 07:00 UTC.

    This contains the fixes for the Known Issues above.
    We are also looking into why some accounts still show substitution errors for inactive accounts.

    Good. Please if possible provide us with an ETA for the release. Or at least notify us here as soon as testing is considered finished. Thanks.
  • Hi all a Question:
    why 22.2 PTE add a Select button menu on webfrontend.gui.region.RegionCityMenu

    //22.1 add Paste Coords Button to menu
    __bhg: function(cn) {
                    if (cn) {
                        var co = new webfrontend.ui.SoundButton(this.tr(b)).set({
                            toolTipText: this.tr(b)
                        });
                        co.addListener(H, this.__bhp, this);
                        cn.add(co);
                    }
                },
    


    //22.2 add Paste Coords Button to menu and a Select button "tnf:mark" that does nothing
    __biA: function(cp) {
                    if (cp) {
                        var cq = new webfrontend.ui.SoundButton(this.tr(b)).set({
                            toolTipText: this.tr(b)
                        });
                        cq.addListener(I, this.__biJ, this);
                        cp.add(cq);
                        var cr = new webfrontend.ui.SoundButton(this.tr(k)).set({
                            toolTipText: this.tr(k)
                        }); //?
                        cp.add(cr);//?
                    }
                    ;
                },
    
  • EE_Elephterion
    1936 posts Envision Developer
    Greetings Commander,

    nice find, this code is erroneous and will be removed before deployment to production worlds. :)
    Envision Entertainment Community Liaison
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