22.2 PTE Patch Maintenance April 21
April 21, 2022 8:57AM
edited May 2022
Hello Commanders,
Are you ready to evaluate the first set of changes of 22.2? We hope you are looking forward to this small update.
The patch will start around 09:00 UTC on Thursday, April 21. We will take the Public Test Environment offline for the update. This process will take about an hour for the world to complete, progress is halted during that time.
Please make sure to assess all the changes thoroughly and let us know about any issues you may find.
Changes
Bugfixes
Known Issues
We hope to see you on the Test Environment, Commanders!
Are you ready to evaluate the first set of changes of 22.2? We hope you are looking forward to this small update.
The patch will start around 09:00 UTC on Thursday, April 21. We will take the Public Test Environment offline for the update. This process will take about an hour for the world to complete, progress is halted during that time.
Please make sure to assess all the changes thoroughly and let us know about any issues you may find.
Changes
- Upgraded the framework (qooxdoo) used for the frontend to version 6.0.4
Bugfixes
- Garrisoned units will now be displayed as deactivated if the tech requirements are not met.
- When rules prevent a base move, every case should now result in a proper error message.
- In certain cases, substitutions were not possible anymore due to strict checks. This has been fixed.
- The tutorial camps (< level 10) will not have upgraded units anymore.
- Moving the reservation marker of another player will not delete your own reservation marker anymore.
Known Issues
- Battle Replays are not working correctly, they can be played back when first pressing Stop before pressing Play
- Markers do not show there indicators when off screen
- Several elements can not be clicked in the ingame forum
We hope to see you on the Test Environment, Commanders!
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Post edited by EE_Elephterion on
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Howdy, Stranger!
Replies
^^ those floating marker tags are no longer being shown
I needed three "refresh game" to launch attack again
I had to reload the game to see if it finished.
And now, my bases has gone... 8-O
A new reload and...
And chat don't works. :-(
An event has started but screen is on black. :-(
EDIT: The challenge event has been stopped. The chat is working for me on Firefox and Chrome.
https://forums.ea.com/en/commandandconquer/categories/tools-third-party-scripts
Some of the problems were not script related, they've found the issues and are working on corrections.
ok. I'm trying to patch some scripts to work meanwhile. May I contact one dev to ask some questions to better implement fixes? Thanks
While patching i thing i found a not script related bug:
Replays do not work.
The throw an error on getPlayArea().setView()
qx.core.Init.getApplication().getBarSimResult().setHidden(true);
setHidden is not a function
see also this post
https://forums.ea.com/en/commandandconquer/discussion/comment/2217320/#Comment_2217320
(i just recreate the old function for testing... and all went good) @gamerdruid
I can't delete my sat reservation.
This contains the fixes for the Known Issues above.
We are also looking into why some accounts still show substitution errors for inactive accounts.
Good. Please if possible provide us with an ETA for the release. Or at least notify us here as soon as testing is considered finished. Thanks.
why 22.2 PTE add a Select button menu on webfrontend.gui.region.RegionCityMenu
//22.1 add Paste Coords Button to menu
//22.2 add Paste Coords Button to menu and a Select button "tnf:mark" that does nothing
nice find, this code is erroneous and will be removed before deployment to production worlds.