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time to nerf paladins

chadthurston
543 posts Member
edited May 2022
in no morale worlds paladins are way too strong and not only that but to be able to use 2 different anti vehicle unit types at the start ( paladin- tank, not mentioning rocket infantry being cheap to research) with long range and long lure capabilities it makes gdi way too overpowered as compared to nod at the start of servers, especially if your buildings start at level 10, the accumulation of credits and the ease of rp farming for gdi mixed with level 10 buildings for free give gdi too much of an early advantage over nod. its not only unfair its way too unbalanced and i think its time to reduce damage dealt by paladins to buildings and infantry units, now i know shielded cobras also do way too much damage to infantry and buildings but having 1 unit of each type with minimal research costs that are able to lure defenses for an entire attack phase from the start of a server is just stupid, why would anyone want to use nod if they know how easy it is to progress with gdi, case in point just check what many of the experienced current wcs winning alliance members are using in fs18 check southeast sector for reference and the first to drop b2.

Replies

  • i guess this is why there arent any more gdi vs nod servers
  • JonnyDMT
    15 posts Member
    Yes Palas are awesome but each faction has it's Pros and Cons. I don't think nerfing Palas is the answer tho, imagine how painful farming for FF hit would be with nerfed Palas.... Its bad enough being GDI and watching all the noddies overtake you that have been moaning all server about not being able to kill any mammoths. Maybe adjusting research order could be a better approach? Maybe scorps come earlier for nod and GDI get something better that that god awful kodi upgrade at the end?
  • its not that i dont like pals when i use them myself its just that at the start of a no morale server nod has no chance dropping b2 and 3 before gdi only because of how much damage pals do to buildings and mismatched defending units which reduces damage defenses can deal to them. nod has nothing like this type of advantage available early in the research tree whereas gdi has not only tanks and pals at long range to lure but also infantry rocket units for low research costs which all contribute greatly to the type of lure kills gdi is capable of early on in larger targets containing mammoths snipers and lesser amounts of basic infantry defense. ive also noticed that the forgotten defense layouts must follow some sort of set parameters because throughout the evolution of this game i have noticed a heavy decrease in targets that nod can easily exploit not to mention at times increases in the amount of buses or mgs you might find overall. there has never been a worse imbalance in this game in my opinion and i think its specifically due to the amount of damage that paladins can inflict and avoid receiving based on how much damage they do to mismatched defending units and buildings in particular. everyone knows gdi is more powerful in no morale servers im just saying why i think that is in my observation.
  • tokenting
    124 posts Member
    Nods are heavily overpowered in early game pvp, just one click of venoms and you already have the victory.
  • tokenting wrote: »
    Nods are heavily overpowered in early game pvp, just one click of venoms and you already have the victory.

    whats pvp? never heard of such thing in this game before, surely you dont mean player vs player you must mean people validating people.
  • Kinshasa551
    159 posts Member
    edited May 2022
    GDI vs NOD thread Nr. 1000

    We can discuss that topic as long as we are all dead. There will be no changes. These guys are not able to start a single server without problems / change small but important details to the game for years now.

    Because of that you can´t expect / ask for massive changes to the game. :o
  • GDI vs NOD thread Nr. 1000

    We can discuss that topic as long as we are all dead. There will be no changes. These guys are not able to start a single server without problems / change small but important details to the game for years now.

    Because of that you can´t expect / ask for massive changes to the game. :o

    i dont think a massive change is in order i think damage dealt to buildings and non vehicle defense units by paladins should be slightly reduced, i think we are really close to a pseudo balance and tokenting made a valid point as well but pvp doesnt pay loot and being able to shoot a level 20 FB after 3-4 hours of starting a server is alot easier with gdi nowadays than it is with nod specifically because there has been a severe reduction in available target defense layouts that nod can easily take advantage of as compared to gdi which can kill any building easily with paladins, lure all unit types with very little research costs AND the most important reason gdi can kill mammoths early nod cant kill mammoths with anything at all ever in this game at a range of +8 levels because for some reason all forgotten targets now come with extra busses, dont even bother trying to deny it you rascal developers i know you buggers added more busses. so i think its time to reduce paladin damage dealt. its not a big ask and its just a small imbalance in my opinion but its very hard to keep up with gdi as nod in no morale worlds because of these reasons specifically.
  • Polux37
    59 posts Member
    edited May 2022
    in no morale worlds paladins are way too strong and not only that but to be able to use 2 different anti vehicle unit types at the start ( paladin- tank, not mentioning rocket infantry being cheap to research)

    I will stop you there. By the tank I assume you are reffering to Predator. That unit is not from the start it has to be researched, it cost about the same as Black Hand. So your claims dosen't stand. Second Last server NOD vs GD was Firestorm 15 16 last summer, so not that long time ago.

  • Polux37 wrote: »
    in no morale worlds paladins are way too strong and not only that but to be able to use 2 different anti vehicle unit types at the start ( paladin- tank, not mentioning rocket infantry being cheap to research)

    I will stop you there. By the tank I assume you are reffering to Predator. That unit is not from the start it has to be researched, it cost about the same as Black Hand. So your claims dosen't stand. Second Last server NOD vs GD was Firestorm 15 16 last summer, so not that long time ago.

    predator being the same cost as black hand does not make my claim invalid, the claim is about gdi having a vehicle WITH RANGE to use as a lure while also having an air unit WITH RANGE and ALSO cheap research costs on the rocket infantry give it all 3 unit types to use as lure in the early game. nod doesnt have that so ill stop YOU right there and ask that any more replies be properly thought out first instead of just sliding in your derisive comments without much thought to the argument many of these community members seem obliged to post in my threads. blackhands are useless all throughout the entire coarse of a game. nobody uses them they sit on the rocket bikes in the garage doing nothing and have done so for the entire lifespan of this game 10+ years.
  • chadthurston
    543 posts Member
    edited May 2022
    Polux37 wrote: »
    in no morale worlds paladins are way too strong and not only that but to be able to use 2 different anti vehicle unit types at the start ( paladin- tank, not mentioning rocket infantry being cheap to research)

    I will stop you there. By the tank I assume you are reffering to Predator. That unit is not from the start it has to be researched, it cost about the same as Black Hand. So your claims dosen't stand. Second Last server NOD vs GD was Firestorm 15 16 last summer, so not that long time ago.

    notice here how this person says my claims dosen't stand.... which claim? what does dosen't mean please because this is an english forum and is that how they spell referring in your language as well? this forum comes with spell check that clearly shows you spelled the word wrong, you have time to make up nonsense arguments why not bother to learn a new word while you are at it. the predator TANK!!!! research cost is very cheap compared to the nod equivalent scorpion TANK, so please tell me exactly how and what claim i am making that doesn't stand in your world. the claim im making in case you are all confused is that paladins are able to accumulate more rp in many more situations than any equivalent nod units are capable of early in the game. FOR EXAMPLE, THE FIRST FEW PLAYERS WHO WERE ABLE TO RESEARCH BASE 2 FIRST IN FS 18 were using GDI. the first nod account had to wait until the bases were clear and they could take advantage of an easy large target. NOD needs help GDI does not. nod basically needs verts first to kill bases while GDI hs paladins that can kill buildings with an efficiency far too similar to the anti building units that NOD has access to early in the tech tree. im sorry im not wrong though and im telling you the truth from over a decade of experience.
  • On FA world the GDI advantage lasts all the way to the centre but can be offset by using a nod main plus x number of GDI alts, but lets not get into that here :D

    I would never dream of trying to play a single nod account on an FA world because I'm not a total masochist. Anyone who sticks a single nod account for a full FA server should get 2 medals imo.

    But then take a morale server and its flipped on its head. Unless you have nothing else to do with your entire day than sim OPs then you will choose nod (unless you are really damn good and I am not)

    I agree that it would be great to see some more balance between the factions to level out these differences. Likewise with def units, wouldn't it be great if artilleries actually had some useful purpose or any of the other non-infantry cry units.

    But we can talk about it all we want, the probability of this amount of reworking of a 10 year old game is next to zero.
  • Polux37
    59 posts Member
    edited May 2022
    @chadthurston
    My spelling was correct, I meant exactly what I wrote. I suggest you read this previously quoted fragment of your message one more time. Your logic is a problem. Writing something that isn’t true and building your argument on false assumptions always creates problems. No one is able to use 2 different anti vehicle unit types at the start. This referred part contains not true statement. You have to do research. That makes your claim invalid. Second, all units have their proper names (since 90's). Your behavior is not normal and false assumption are a breakdown in communication so are you here to provoke others or to make a case about problem.
    Post edited by Polux37 on
  • Polux37 wrote: »
    @chadthurston
    My spelling was correct, I meant exactly what I wrote. I suggest you read this previously quoted fragment of your message one more time. Your logic is a problem. Writing something that isn’t true and building your argument on false assumptions always creates problems. No one is able to use 2 different anti vehicle unit types at the start. This referred part contains not true statement. You have to do research. That makes your claim invalid. Second, all units have their proper names (since 90's). Your behavior is not normal and false assumption are a breakdown in communication so are you here to provoke others or to make a case about problem.

    am i the only one that thinks this topic should just probably be closed? i have run out of respectful replies to this thread. my only claim is that gdi has too much of an advantage in no morale worlds, my logic to this statement comes from experience playing the game your opinion my be valid to your perspective but to me nod gets the shaft in no morale worlds when it comes to researching base 2 and 3 as quickly as possible. whatever it is you have been writing back to me in this thread has made absolutely no sense i think you are just here to provoke me on this thread, but provoking thought is good so if i really do try to consider what you are saying to be true maybe some others will agree with you. we can fish for trolls all day might not catch any but i bet we at least learn something am i right about that?
  • lol, maybe the forum should be closed.... every thread these days seems to descend into bear baiting
  • gamerdruid
    4931 posts Moderator
    am i the only one that thinks this topic should just probably be closed? i have run out of respectful replies to this thread.
    If you can't make respectful replies, then don't make replies!

    The topic won't be closed - topics generally die naturally if no-one replies.
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    am i the only one that thinks this topic should just probably be closed? i have run out of respectful replies to this thread.
    If you can't make respectful replies, then don't make replies!

    The topic won't be closed - topics generally die naturally if no-one replies.

    still though, i know im right, you need to turn the dial down on damage dealt by paladins to non vehicle defense units and buildings, im thinking that if gdi has to spend a few more attacks than usual to kill buildings with paladins it may even things up to the point where nod can just as quickly gain rp in the first 48 hours of a server as gdi can. if this argument was coming from anyone else in this game other than me i can bet there wouldnt be any disagreements and not only that if it was some project member there would be people scrambling over each other to seem more agreeable to it than the last guy.
  • tokenting wrote: »
    Nods are heavily overpowered in early game pvp, just one click of venoms and you already have the victory.

    oh right now pvp stands for project vs project now
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