HI we have some reports about some issues experienced with TABS v2. From the reports i can't isolate the problem (ca't reproduce it on PTE or other world 22.3 i have). If you get errors using TABS (you can check in console F12) be sure to use new infernal wrapper version (one instance) and new version of TABS (one instance and alone as simulator, no TACS or other simulator script together). I you check these things and still have issue feel free to contact me, explaining the problem with screenshots and console errors you get, and the world you are gaming in. Thanks.
Any chance you can fix TargetWatcher script?
http: //chertosha. com/ Allscripts/ TargetWatcher.user.js
Hi mate! well i never used that script so i don't know exactly what it does or how to test. I quickly fixed regex issues but as I said can't test it. Can you explain me what it should do?
On the map, on top of bases or camps or outposts it shows who is watching/simming at the moment. and whether they are online or away. So you know visually who is simming what.
Hi mate! well i never used that script so i don't know exactly what it does or how to test. I quickly fixed regex issues but as I said can't test it. Can you explain me what it should do?
Anyone smart enough in here to fix that extension where it shows you the numbers respawns in order of camps and outposts? https://shockr.dev/extension/st.user.js <-- that was the link to the script before EA trashed all the good things and hard work of those big brains, maybe EA should hire them to get some good employees.
wow... @NIMSWRATH@TheNegotiatorFPS ... i can try go see those scripts if you can give me at least the code... in any case any single script should be updated by its author.. if you want me to go try that you should give as many info as possible about the issues and script functionality. I never used those scripts as (if i understand correctly) they have never been released publicly,
> @o0netquik0o said: > wow... @NIMSWRATH @TheNegotiatorFPS ... i can try go see those scripts if you can give me at least the code... in any case any single script should be updated by its author.. if you want me to go try that you should give as many info as possible about the issues and script functionality. I never used those scripts as (if i understand correctly) they have never been released publicly,
thanks for replying netquik, you're talking to a dinosaur what coding belongs to lol :) i've no experience in that. What kind of code do you need? This script worked with tapermonkey. The script worked like that: In your range of your base it shows you on the map which Camp/Outpost was the latest spawn. So as example -> if i kill a camp or outpost, then you should get a respawn - better to say a new camp/outpost spawns - then it gets a #1 on the camp or outpost. So this shows you that this camp/outpost is the recent spawn. The script showed you the latest 10 respawns. It was kinda like this https://prnt.sc/XlPWN4yc_903 but not the original i tried to remake it by paint3D. Hope this was more helpful for you to figure out.
Anyone smart enough in here to fix that extension where it shows you the numbers respawns in order of camps and outposts? https://shockr.dev/extension/st.user.js <-- that was the link to the script before EA trashed all the good things and hard work of those big brains, maybe EA should hire them to get some good employees.
Unfortunately to fix this i had to compare to previous game version code... that is not available anymore.
Any way you can try this code... it will fail at 99% because i'm blindly fix that.
issues here are only regex (as always) so the author should be able to patch that easily.
I just can't help if i don't know what functions regex codes should get in the mess of code. https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Shockr_Tools.user.js
Edit... i uploaded 4.5.2 version.. i missed phe among other things so for this it should load even without new wrapper.
As i said.. if you told me 0ne week ago i could probably be able to fix regex in the way they are supposed to work. Without 22.2 live code i can't test against the functionality so regex codes would probably get wrong functions or data. Let me know.
tomorrow i will look in it deeply.. maybe those regex are getting things that other scripts get easily in other ways... you let me know i will let you know
> @o0netquik0o said: > tomorrow i will look in it deeply.. maybe those regex are getting things that other scripts get easily in other ways... you let me know i will let you know
Thank you so much for lookin into this. We had today the server update - yesterday this script worked well. So i couldn't reported this earlier. The updated link didn't work as you tought. Seems the author contact is [email protected] in that script description, should i leave that guy a message?
> @o0netquik0o said:
> tomorrow i will look in it deeply.. maybe those regex are getting things that other scripts get easily in other ways... you let me know i will let you know
Thank you so much for lookin into this. We had today the server update - yesterday this script worked well. So i couldn't reported this earlier. The updated link didn't work as you tought. Seems the author contact is [email protected] in that script description, should i leave that guy a message?
are you having errors in console for updated code? tomorrow i will try to fix Try3
> @o0netquik0o said: > are you having errors in console for updated code? tomorrow i will try to fix Try3
I didn't had any error's for that updated version i checked in console F12. In the console it shows me all the scripts loading which are activated, but the updated version didn't popup in the boot history / logs. thanks man!
> @o0netquik0o said:
> are you having errors in console for updated code? tomorrow i will try to fix Try3
I didn't had any error's for that updated version i checked in console F12. In the console it shows me all the scripts loading which are activated, but the updated version didn't popup in the boot history / logs. thanks man!
What do you mean with popup in boot history? Here it show me numbers on camps... Not sure how to test functionality... Meanwhile I found the script interact with web service on shockr site but it fails cause cors policy ... It seems this call is used to track installations ... Anyway are you getting overlay numbering on camps? Can you show me your console log after game loaded? You can send it to me in pvt
can't figure out how to send priv msg in here so i uploaded it for you. i'm using firefox.
https://prnt.sc/bL8eTfUWUoqB
https://prnt.sc/AZKWB7uO452U
i thought that all that "script xy loading" is the boot history but as i said i've no clue. How you can test that script is like, shoot an Outpost or a Camp (without any number) and then watch out for a respawn, if a new Camp/Outpost spawns it should give the new spawn the number #1. The camp/outpost which had the #1 before should get now the number #2.
Replies
http: //chertosha. com/ Allscripts/ TargetWatcher.user.js
Hi mate! well i never used that script so i don't know exactly what it does or how to test. I quickly fixed regex issues but as I said can't test it. Can you explain me what it should do?
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_TargetWatcher_Enhancer.user.js
seems to work now, thanks!
https://i.gyazo.com/aa5587540ab3cf4efcfe4694ec3d1990.png
wow.. well glad to be of help.. let me know if it indeed works as expected.
> wow... @NIMSWRATH @TheNegotiatorFPS ... i can try go see those scripts if you can give me at least the code... in any case any single script should be updated by its author.. if you want me to go try that you should give as many info as possible about the issues and script functionality. I never used those scripts as (if i understand correctly) they have never been released publicly,
thanks for replying netquik, you're talking to a dinosaur what coding belongs to lol :) i've no experience in that. What kind of code do you need? This script worked with tapermonkey.
The script worked like that: In your range of your base it shows you on the map which Camp/Outpost was the latest spawn. So as example -> if i kill a camp or outpost, then you should get a respawn - better to say a new camp/outpost spawns - then it gets a #1 on the camp or outpost. So this shows you that this camp/outpost is the recent spawn. The script showed you the latest 10 respawns. It was kinda like this https://prnt.sc/XlPWN4yc_903 but not the original i tried to remake it by paint3D. Hope this was more helpful for you to figure out.
Unfortunately to fix this i had to compare to previous game version code... that is not available anymore.
Any way you can try this code... it will fail at 99% because i'm blindly fix that.
issues here are only regex (as always) so the author should be able to patch that easily.
I just can't help if i don't know what functions regex codes should get in the mess of code.
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Shockr_Tools.user.js
Edit... i uploaded 4.5.2 version.. i missed phe among other things so for this it should load even without new wrapper.
> tomorrow i will look in it deeply.. maybe those regex are getting things that other scripts get easily in other ways... you let me know i will let you know
Thank you so much for lookin into this. We had today the server update - yesterday this script worked well. So i couldn't reported this earlier. The updated link didn't work as you tought. Seems the author contact is [email protected] in that script description, should i leave that guy a message?
are you having errors in console for updated code? tomorrow i will try to fix Try3
> are you having errors in console for updated code? tomorrow i will try to fix Try3
I didn't had any error's for that updated version i checked in console F12. In the console it shows me all the scripts loading which are activated, but the updated version didn't popup in the boot history / logs. thanks man!
What do you mean with popup in boot history? Here it show me numbers on camps... Not sure how to test functionality... Meanwhile I found the script interact with web service on shockr site but it fails cause cors policy ... It seems this call is used to track installations ... Anyway are you getting overlay numbering on camps? Can you show me your console log after game loaded? You can send it to me in pvt
https://prnt.sc/bL8eTfUWUoqB
https://prnt.sc/AZKWB7uO452U
i thought that all that "script xy loading" is the boot history but as i said i've no clue. How you can test that script is like, shoot an Outpost or a Camp (without any number) and then watch out for a respawn, if a new Camp/Outpost spawns it should give the new spawn the number #1. The camp/outpost which had the #1 before should get now the number #2.
Ok here seems to works.
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Shockr_Tools.user.js
Please try install this last version. In you log i see one error maybe you not install the script correctly.