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22.3 Patch and Scripts disruption - WORKING LAB

Replies

  • > @o0netquik0o said:
    > Ok here seems to works.
    > https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Shockr_Tools.user.js
    >
    > Please try install this last version. In you log i see one error maybe you not install the script correctly.

    hey bro, you're just brilliant and amazing! it's working now. You made a lot people very happy today. <3 thank you so much!!!
  • > @o0netquik0o said:
    > Ok here seems to works.
    > https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Shockr_Tools.user.js
    >
    > Please try install this last version. In you log i see one error maybe you not install the script correctly.

    hey bro, you're just brilliant and amazing! it's working now. You made a lot people very happy today. <3 thank you so much!!!

    Well good. I'm glad you manage to make it work. I think you (this script users) should contact anyway shockr to see if he can release a better fixed version maybe reintroducing the install track call that i commented out to get rid of the cor policy error (also forcing no-cors i had no response from his server so maybe the service is down). Let me know if you encounter any issues. Have a great day!
  • kwik1122
    1 posts New member
    Hi, I have something weird going on with formation saver.

    It's not working on the world I play. If I go to another world, it works fine.
    If I disable the scriptpack and load formation saver as standalone in Tampermonkey, it still doesn't work. (only script enabled in Tampermonkey). If I disable Tampermonkey and back to scriptpack, it still doesn't work.

    I must have clicked something somewhere causing this, but can't find out what it could be.

    I've reloaded many times, rebooted the PC, nothing helps.

    To make it weirder, today I had a sub of someone and there the tabs Simulator wasn't working (the stats tab only top bar) while it's working fine playing for myself. Switching to Tacs sim it does work.

    If anyone has experienced this and knows what I've clicked to make this happen, please let me know.

    Thanks
  • gamerdruid
    5037 posts Moderator
    Which world is it that isn't working?
    I am not an employee of EA/Envision. The views expressed are my own!
  • @kwik1122 apart from telling us in which world are experiencing these issues... Can you explain further what is not working in Formation Saver? Maybe with screenshots. Same thing for TABS. try to explain "wasn't working (the stats tab only top bar)". Thanks.
  • Let's see, I'm having a problem since we installed the latest scripts but I can't tell if the problem is with the scripts or with the game itself.

    Could anyone help me and check if the same thing happens to him?

    I start playing in one of the worlds I play (it doesn't happen in just one but in all of them) and when I've been playing for a while the options in the upper right part of the database stop working.

    - Move between bases (left/right)
    - Base name to change your name

    h90pucuy4vj7.png

    Always testing something
  • nefrontheone
    1056 posts Member
    edited March 18
    I have got the same problem, yes.

    If I disable TamperMonkey (the external scripts) the failure does not occur.

    I thought that it may be because some of the scripts, when we use it, put a layer above the buttons and we can no longer access them.

    To check it, you would have to disable the scripts one by one and try to reproduce the error, but I haven't had time to try. I haven't remembered to tell @o0netquik0o either. :-(
    Not a part of EA / Envision teams - My comments are only mine.
  • Hi guys, Well actually is not easy to test that for me because i have few bases in worlds. @iguanaworld "when I've been playing for a while" should be investigated. Can you try without sripts?
  • Also check the console when the issue comes up please.
  • nefrontheone
    1056 posts Member
    edited March 19
    Sorry, One hour and I can't reproduce the error today. :-(
    start the test

    · I enter the game (with sctips enabled) and click on collect all packages.

    Move arrows and name change still work.

    · I close the base view and reopen it.

    They keep working.

    · I enter a forgotten camp and close the window (without attacking).

    It's still working.

    · I run the simulation and close the window (without attacking).

    It's still working.

    · I launch the Autopilot and activate the defense improvement until it cannot update anything else and I stop the option and close the window.

    It's still working.

    I access army overview and close window

    It's still working.

    [25 minutes later]
    · I launch an attack against a forgotten camp with various simulations. Repair with MaelstromTools repair button

    It's still working.

    · I simulate another camp several times and record several attack formations to choose the optimal one.

    It's still working.

    [25 minutes later]

    · Similar actions taken.

    It's still working.

    Maybe iguana can help more. :-?
    Not a part of EA / Envision teams - My comments are only mine.
  • I have same problem but with chrome Versión 111.0.5563.64

    After some attacks with enemies and forgotten, can't use this little window.

    Sorry, I can't paste snapshots.

    Console Java shows:
    [code] Tunnel Info loaded
    TACS: Simulator loaded
    FIX: PHE GLOBALIZED for Game Version 22.3
    FIX: MISSING BLANK GIF
    CCTAWrapper loaded after 1 iterations
    Arguments(1)
    SharedLib.Combat.CbtSimulation.prototype.DoStep = $I.XPXVFX.prototype.SEPIOE
    ClientLib.Data.CityUnits.prototype.get_OffenseUnits = function(){var $createHelper;return this.HNCYHD;}
    ClientLib.Data.CityUnits.prototype.get_DefenseUnits = function(){var $createHelper;return this.ZXAQBQ;}
    ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation = function(){return this.PAPUWB;}
    Arguments(1)
    WarChiefs - Tiberium Alliances Upgrade Base/Defense/Army: Loading
    WarChiefs - Tiberium Alliances Upgrade Base/Defense/Army: Loaded
    WarChiefs - Sector HUD
    loaded in: 1.44921875 ms
    Wavy: Forgotten attacks not enabled. Init cancelled.
    TheMovement loaded
    btn_disable
    armysetup-top detected! : ArmySetupAttackBarMainChildren at 3
    armysetup-top excluded
    ClientLib.Vis.BaseView.BaseView.prototype.ShowToolTip_Original = ClientLib.Vis.BaseView.BaseView.prototype.HBUVTA
    Supplies Mod loaded
    MaelstromTools loaded
    Create MHTools.Loot
    MHTools: LootList reloaded/created
    Create MHTools.OptionsPage at Loot+Info
    MHTools: OptionsPage loaded.
    MHTools: Loot+Info loaded.
    FlunikTools_checkIfLoaded()
    FLUNIKTOOLS createFlunikTools
    FlunikTools.Main.getInstance().GetUnitMaxHealth
    FLUNIKTOOLS initialize start
    startzeit: 17:58:31 Uhr

    AutoRepair loaded
    Formation Saver Loaded
    CnCTAOpt Link Button v1.0.7.6 loaded
    CurrentOwnChange event
    Interval after 1 tries stopped
    Player Info Mod loaded
    MHTools.Loot Helpers are ready:
    Object
    Maelstrom_Basescanner initalisiert
    Addons.BaseScannerGUI 1.9.4 AIO
    CurrentOwnChange event
    1679245136668ms to run OnSimulateCombatReportEvent
    1679245136671ms to run onSimulateBattleFinishedEvent
    simulation case 10
    33 CurrentOwnChange event
    1679245265519ms to run OnSimulateCombatReportEvent
    1679245265521ms to run onSimulateBattleFinishedEvent
    simulation case 10
    2 CurrentOwnChange event
    WorldObjectCity get_BaseLevel = ODGWSJ
    WorldObjectCity getID = CTYOKD
    WorldObjectNPCBase get_BaseLevel = ANNFBT
    WorldObjectNPCBase getID = FQDXEK
    WorldObjectNPCCamp get_BaseLevel = XJGDUY
    WorldObjectNPCCamp getID = DSKPWE
    WorldObjectNPCCamp get_CampType = LDVLNS
    Scanning from: 01Comanche
    Skipped 2 Own or Ally Cities
    2 Campamento finish
    Scanning data empty
    CurrentOwnChange event
    Scanning from: 02Comanche
    Skipped 8 Own or Ally Cities
    11 Campamento finish
    Scanning data empty
    e 0 Array(11)
    1679245414700ms to run OnSimulateCombatReportEvent
    1679245414702ms to run onSimulateBattleFinishedEvent
    simulation case 10
    1679245427003ms to run OnSimulateCombatReportEvent
    1679245427005ms to run onSimulateBattleFinishedEvent
    CurrentOwnChange event
    Scanning from: 03Comanche
    Skipped 11 Own or Ally Cities
    8VM30374:1181 Campamento finish
    VM30374:1007 Scanning data empty
    VM30374:282 e 1 Array(16)
    VM30372:3791 1679245491562ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245491564ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    2VM30372:2709 CurrentOwnChange event
    VM30374:848 Scanning from: 03Comanche
    VM30374:950 Skipped 11 Own or Ally Cities
    VM30374:1181 Campamento finish
    VM30374:1007 Scanning data empty
    VM30374:282 e 0 Array(15)
    VM30372:3791 1679245600151ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245600152ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    eaassets-a.akamaihd.net/cncalliancesgame/cdn/data/d75cf9c68c248256dfb416d8b7a86037.png:1 Failed to load resource: the server responded with a status of 404 (Not Found)
    2VM30382:1 494121 qx.ui.basic.Image[52486-0]: Image could not be loaded: https://eaassets-a.akamaihd.net/cncalliancesgame/cdn/data/d75cf9c68c248256dfb416d8b7a86037.png
    process @ VM30382:1
    VM30372:3791 1679245604229ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245604231ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:2709 CurrentOwnChange event
    VM30372:3791 1679245801708ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245801711ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245811460ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245811462ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245818951ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245818953ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245823147ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245823149ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245827408ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245827410ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245833560ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245833561ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    2VM30372:2709 CurrentOwnChange event
    VM30372:3791 1679245916163ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245916164ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245923562ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245923563ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679245941023ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245941025ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:2709 CurrentOwnChange event
    VM30374:848 Scanning from: 03Comanche
    VM30374:950 Skipped 11 Own or Ally Cities
    VM30374:1007 Scanning data empty
    VM30374:282 e 0 Array(14)
    VM30372:3791 1679245995698ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679245995700ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:2709 CurrentOwnChange event
    VM30372:3791 1679246090306ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246090308ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679246110443ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246110445ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679246128543ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246128545ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:2709 CurrentOwnChange event
    VM30374:848 Scanning from: 03Comanche
    VM30374:950 Skipped 11 Own or Ally Cities
    VM30374:1181 Campamento finish
    VM30374:1007 Scanning data empty
    VM30374:282 e 0 Array(14)
    VM30372:3791 1679246192288ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246192290ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    2VM30372:2709 CurrentOwnChange event
    VM30374:848 Scanning from: 03Comanche
    VM30374:950 Skipped 11 Own or Ally Cities
    VM30374:1181 Campamento finish
    VM30374:1007 Scanning data empty
    VM30372:2709 CurrentOwnChange event
    VM30374:848 Scanning from: 04Comanche
    VM30374:950 Skipped 14 Own or Ally Cities
    4VM30374:1181 Campamento finish
    VM30374:282 e 0 Array(13)
    VM30372:3791 1679246362685ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246362687ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679246371995ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246371996ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679246375590ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246375592ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:2709 CurrentOwnChange event
    VM30372:3791 1679246528330ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246528332ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:3791 1679246533386ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246533387ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    VM30372:2709 CurrentOwnChange event
    7VM30374:1181 Campamento finish
    VM30374:1007 Scanning data empty
    VM30374:848 Scanning from: 04Comanche
    VM30374:950 Skipped 14 Own or Ally Cities
    VM30374:1181 Campamento finish
    VM30374:1007 Scanning data empty
    VM30374:282 e 0 Array(13)
    VM30372:3791 1679246644365ms to run OnSimulateCombatReportEvent
    VM30372:3791 1679246644366ms to run onSimulateBattleFinishedEvent
    VM30372:2940 simulation case 10
    4VM30372:2709 CurrentOwnChange event
    DevTools failed to load source map: Could not load content for chrome-extension://cfhdojbkjhnklbpkdaibdccddilifddb/browser-polyfill.js.map: System error: net::ERR_FILE_NOT_FOUND[/code]
  • And thank you in advance for your help, @o0netquik0o
  • I just entered the game, attacked a camp for a box and when I checked if I could move any of my bases I saw that the movement between bases (and renaming) has stopped working.

    I attach screenshot of the console:
    VM23010:2 TACS: Simulator loaded
    VM23015:45 FIX: PHE GLOBALIZED for Game Version 22.3
    VM23015:40 FIX: MISSING BLANK GIF
    VM23015:51 CCTAWrapper loaded after 1 iterations
    VM23015:5 Arguments(1)
    VM23015:61 SharedLib.Combat.CbtSimulation.prototype.DoStep = $I.XPXVFX.prototype.SEPIOE
    VM23015:72 ClientLib.Data.CityUnits.prototype.get_OffenseUnits = function(){var $createHelper;return this.HNCYHD;}
    VM23015:79 ClientLib.Data.CityUnits.prototype.get_DefenseUnits = function(){var $createHelper;return this.ZXAQBQ;}
    VM23015:83 ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation = function(){return this.PAPUWB;}
    VM23015:5 Arguments(1)
    VM23003:5 AutoRepair loaded
    VM23004:2937 FlunikTools_checkIfLoaded()
    VM23004:8 FLUNIKTOOLS createFlunikTools
    VM23004:2952 FlunikTools.Main.getInstance().GetUnitMaxHealth    ƒ (n,t,i){return $I.OJTIOB.WPRVBA(n,t,i)}
    VM23004:112 FLUNIKTOOLS initialize start
    VM23004:114 startzeit: 23:24:06 Uhr
    VM23005:345 CnCTAOpt Link Button v1.0.7.6 loaded
    VM23006:5 Formation Saver Loaded
    VM23008:8 MaelstromTools loaded
    VM23009:65 Supplies Mod loaded
    VM23010:515 btn_disable
    VM23010:576 armysetup-top detected! : ArmySetupAttackBarMainChildren at 3
    VM23010:596 armysetup-top excluded
    VM23010:3891 ClientLib.Vis.BaseView.BaseView.prototype.ShowToolTip_Original = ClientLib.Vis.BaseView.BaseView.prototype.HBUVTA
    VM23011:5 TheMovement loaded
    VM23012:126 WarChiefs - Sector HUD
    VM23012:127 loaded in: 0.643798828125 ms
    VM23013:996 WarChiefs - Tiberium Alliances Upgrade Base/Defense/Army: Loading
    VM23013:1000 WarChiefs - Tiberium Alliances Upgrade Base/Defense/Army: Loaded
     Wavy: Forgotten attacks not enabled. Init cancelled.
    VM23017:143 Create MHTools.Loot
    VM23017:296 MHTools: LootList reloaded/created
    VM23017:13 Create MHTools.OptionsPage at Loot+Info
    VM23017:26 MHTools: OptionsPage loaded.
    VM23017:179 MHTools: Loot+Info loaded.
    VM23003:137 AutoRepair starting repair interval
    VM23010:2709 CurrentOwnChange event
    VM23004:696 Interval after 1 tries stopped
    VM23018:16 Player Info Mod loaded
    VM23017:597 MHTools.Loot Helpers are ready:
    VM23017:598 Object
    VM23007:3606 Maelstrom_Basescanner initalisiert
    VM23007:56 Addons.BaseScannerGUI 1.9.4 AIO
    VM23010:2709 CurrentOwnChange event
    VM23010:3791 1679351076959ms to run OnSimulateCombatReportEvent
    VM23010:3791 1679351076962ms to run onSimulateBattleFinishedEvent
    VM23010:2940 simulation case 10
    VM23010:3791 1679351096027ms to run OnSimulateCombatReportEvent
    VM23010:3791 1679351096029ms to run onSimulateBattleFinishedEvent
    VM23010:2940 simulation case 10
    VM23010:3791 1679351103137ms to run OnSimulateCombatReportEvent
    VM23010:3791 1679351103139ms to run onSimulateBattleFinishedEvent
    VM23010:2940 simulation case 10
    2VM23010:2709 CurrentOwnChange event
    DevTools failed to load source map: Could not load content for chrome-extension://cfhdojbkjhnklbpkdaibdccddilifddb/browser-polyfill.js.map: System error: net::ERR_FILE_NOT_FOUND
    
    Always testing something
  • Hi i don't see any relevant error in console apart from an error i think coming from Adblock extension... im sceptical but maybe try to disable adblock extension and see if the issue is still happening.
  • Hi i don't see any relevant error in console apart from an error i think coming from Adblock extension... im sceptical but maybe try to disable adblock extension and see if the issue is still happening.

    I will try but something works, now not, reload game, working again, later don't works, reload....
    Not a part of EA / Envision teams - My comments are only mine.
  • I only can say that the error starts after some battles with enemies.

    Simulator, upgrade unit script???? I don't know but next time I will deactivate adblock too.
  • HI all. I really can't test this case at the moment. But if you all are experiencing this issue... you should try some tests: first of all make sure that the problem is related to scripts (play without scripts and see), then you can try enabling a small set of scripts maybe trying TACS and TABS. FInally check better in console for errors that can be hidden among normal console messages instead of appearing as warning or errors.
  • Other tests include sharing your enabled script list (maybe if you have the issue we can isolate the use of common script that may cause the problem) . One question: does the base switching function works on right bases buttons when it does not work when using little arrows?
  • ANother try: when the arrows stop working try to execute this full code in console
    for (var r, u, f = ClientLib.Data.MainData.GetInstance().get_Cities().get_AllCities().d, e = null, o = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId(), i = null, t = Object.keys(f), n = 0; n < t.length; n++)
                        if (o === parseInt(t[n])) {
                            i = n;
                            break
                        }
                    if (i !== null) {
                        for (i === t.length - 1 && (i = -1),
                        r = 0,
                        n = i + 1; n < t.length; n++) {
                            if (u = f[t[n]],
                            u.get_IsGhostMode()) {
                                n === t.length - 1 && r === 0 && (r++,
                                n = -1);
                                continue
                            }
                            e = u.get_Id();
                            break
                        }
                        
                    }
    
    var n = e;
    var i, u, t, r, f;
                    if (!isNaN(n) && n !== null) {
                        if (i = ClientLib.Data.MainData.GetInstance().get_Cities(),
                        u = qx.core.Init.getApplication(),
                        u.getMainOverlay().isVisible()) {
                            t = qx.core.Init.getApplication().getPlayArea();
                            switch (t.getViewMode()) {
                            case ClientLib.Data.PlayerAreaViewMode.pavmPlayerBase:
                                t.setView(ClientLib.Data.PlayerAreaViewMode.pavmPlayerBase, n, -1, -1);
                                break;
                            case ClientLib.Data.PlayerAreaViewMode.pavmPlayerDefense:
                                t.setView(ClientLib.Data.PlayerAreaViewMode.pavmPlayerBase, n, -1, -1);
                                t.setView(ClientLib.Data.PlayerAreaViewMode.pavmPlayerDefense, n, 0, 0);
                                break;
                            case ClientLib.Data.PlayerAreaViewMode.pavmPlayerOffense:
                                t.setView(ClientLib.Data.PlayerAreaViewMode.pavmPlayerBase, n, -1, -1);
                                t.setView(ClientLib.Data.PlayerAreaViewMode.pavmPlayerOffense, n, 0, 0);
                                break;
                            default:
                                i.set_CurrentOwnCityId(n)
                            }
                        } else
                            i.set_CurrentOwnCityId(n);
                        r = i.get_CurrentOwnCity();
                        f = webfrontend.gui.alliance.AllianceMarkerNavs.getHomeMarker(r.get_PosX(), r.get_PosY());
                        ClientLib.Data.MainData.GetInstance().get_Alliance().SetSelectedHomeMarker(f)
                    }
    
  • Then see what happens (it should switch through bases). Check console for errors. FInally when arrows stop working do the arrows buttons change color when on-over with mouse? bjulgbc60pea.png
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