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research points

I was thinking that a way to produce research point would be cool. Maybe adding a blue refinery for crystals. Anyone have ideas for research point production?

Replies

  • gamerdruid
    4931 posts Moderator
    RP's are gained from killing bases/outposts/camps.
    Do that often enough you get enough to research advanced unit. Once you've done that you don't need them to upgrade your buildings, defence or army.
    I am not an employee of EA/Envision. The views expressed are my own!
  • b97cbae3213388ee
    41 posts Member
    edited October 2022
    They have the same purpose as the green refinery output except there is no way to produce them in the base.

    And the currency produced from green refinery output is used for repairs or some other process for instance but the drain on that resources is not noticeable then, researching new units will drain green refinery output considerably.
    Maybe a wider research angle should be playable by adding research production?
    Post edited by b97cbae3213388ee on
  • Just a thought here...
    If research points were an in base production then a third player faction, forgotten who can harvest and research is maybe possible?
    They would have to move through tunnels at times and not necessarily fight other forgotten. Maybe level and add units while unseen. ...
  • Just a thought here...
    If research points were an in base production then a third player faction, forgotten who can harvest and research is maybe possible?
    They would have to move through tunnels at times and not necessarily fight other forgotten. Maybe level and add units while unseen. ...

    unfortunately new development is all but discontinued in this game and research points are not even what holds back a player from faster development, its actually the accumulation of credits that slows new base founding and research tree progress. to accumulate rp faster you should always look to attack the largest targets possible within range. destroying a few higher level walls can net you more rp than completely destroying a much smaller target.
  • You can commit to more credits but can do nothing about research points. Some research through farming within your own base would be cool. Not to keep pace with the combat bases though, that would be unfair.
  • You can commit to more credits but can do nothing about research points. Some research through farming within your own base would be cool. Not to keep pace with the combat bases though, that would be unfair.

    they stopped providing research points for pvp because players would exploit it by attacking farm defenses built strictly for rp farming with high level walls and flak towers. they also stopped players from attacking their own alliance mates to capitalize on cp/rp and to stop angry players or 'spies' from having too much of an advantage over enemy alliances. research points for defending against attacks has been suggested in the past many times by me and others here as well.
  • So research points for destroying attacking units? That is a very good idea I agree.
  • So research points for destroying attacking units? That is a very good idea I agree.

    until it gets exploited, i can easily surround myself with my own alts and keep attacking myself. i do it for fun all the time anyways. maybe if it was from forgotten attacks only.
  • RP from forgotten attacks if you survive - a great idea!
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    RP from forgotten attacks if you survive - a great idea!

    regardless of outcome, each destroyed unit should give rp and each point of damage dealt could give rp. some people farm waves of forgotten attacks by placing strong defenses in high wave areas to farm crystal, i like this idea for 2 reasons; first off it will draw many farm bases away from protected areas making it easier to destroy in pvp and secondly, more people will learn to farm for rp and crystal in forgotten attacks servers and potentially close the growing gap between regular players and project people that literally do nothing else with their lives other than play this game.
  • gamerdruid wrote: »
    RP from forgotten attacks if you survive - a great idea!

    Then maybe that much closer to a blue refinery or the like for research points.....
  • F1jjYR3
    11 posts Member
    while a constant supply of research points will give people some more incentive to stay on a server after the first fortress?
  • one_cIown
    147 posts Member
    Don't really need help with research points. But would be nice to have some CREDIT POI ;-)
  • F1jjYR3
    11 posts Member
    multiple bases can produce a lot of credits be it at the expense of other things. but then again credits are the scarcest standard loot.
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