zrine wrote: »
The drama to this game political wise is only up to the point of the first fortress kill. The 1st winning alliance retains huge bases, becomes the 'big daddies' that dictates who is next and so forth. Obviously they continue to stick around to help their alternate accounts to thrive. I will like to suggest that once a player's account has successfully participated in killing the fortress, all bases for that player are permanently destroyed and these accounts are locked out from that server. They can enter to watch but they can't participate. In this way all the high valued POI is again open for grab and the drama continues. No big daddies around to dictate the sequence. The alliance that lost out to the 1st winning alliance still has a chance to take the second spot. They don't have to walk away empty handed. And please do not increase the Fortress level with each Fortress kill. I think there will be a lot more chaos and PVP with such model.
b97cbae3213388ee wrote: »
I've mentioned elsewhere but, defensive artillery calibration times could be much shorter. Like 75% shorter come to think of it since they increased it should be more like 80%...
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