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T25

the % against is wrong. check the numbers im not incorrect.

also this is our game, stop makin changes that
1, slow us down who cares if server s done in 65 days, make another one.
2, we want the tib layouts back, they are not random anymore, its is obvious to see.
3, again you have killed the game for people. really not much love coming from me on this anymore.

Replies

  • methuselah
    465 posts Senior Moderator
    1. Unsure what you mean here?
    2. So you are saying mixing up the starting layouts is worse than giving everyone an uber Tib layout? I'm curious as to everyone else's thoughts on that?
    3. No idea what this means. Killed the game how? Lag? Not introducing a third faction (which I'm pretty sure was never going to happen?)

    I get that you are frustrated but it would help if you would express yourself in a way that your issues were at least understood. Thanks!
  • methuselah wrote: »
    1. Unsure what you mean here?
    2. So you are saying mixing up the starting layouts is worse than giving everyone an uber Tib layout? I'm curious as to everyone else's thoughts on that?
    3. No idea what this means. Killed the game how? Lag? Not introducing a third faction (which I'm pretty sure was never going to happen?)

    I get that you are frustrated but it would help if you would express yourself in a way that your issues were at least understood. Thanks!

    I believe Iggys is refering to the introduction of morale malus as an attempt to slow the game down on his first point.

  • Yes Rob im asking why try to slow us down, it makes no sense. just start another server when its completed.

    on point 2 im trying to say, all tib layouts with multi touch placements, are noticeably lesser than crys layouts. all placements of tib layouts are far less connectable as the crystal layouts. that is not random.

    the % being wrong if it says 5% against, why does the ea sim read a much greater difference at random intervals, it does not say from 5% to 10% . units with bonus should be able to kill things they cannot.

    killed the game,' pvp is an issue. tib layouts not being as connectable as cry layouts, are noticeable, reducing incomes from waves,

    ideas, up incomes from waves.

    the % when a player has bonus and what the base says is against, if its 20% there shouldnt be a sim 20% less than another if the player has bonus. if that makes sense.
    put the tib connected layouts back in circulation.
    pvp, we dont want more rp
    we dont want more loot.
    the 24 hours dead needs to be cut, support needs to be limited. as repair time used at later stages in pvp are crazy.

    the shutdown/lockdown being used. combat that.
    where one team uses a weak account to attack a player, so no one else can attack that player. leaving them free to kill as many as they like.

    introduce a 10 second break on attacker, so others can hit if they want to. after say 5 attacks, the attacker gets a 70 second cool down where other players would get the 60. but would you have to add a move lock to the player being attacked for equal amount of time. as they can currently move as soon as attack timer has finished.
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