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Vets 3 - Inactive Hubs-

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Isaackorp
24 posts Member
edited July 2017
The alliance Flying Beefs on Vets 3 seem to have an extraordinary number and length of time that their Hubs are inactive. We have been keeping a log and it appears that Flying Beefs have over the past 2 weeks had more then 45% higher instances of inactive hubs.
Something don't seem quit right in that aspect of the game. Can you have a look at it?

Replies

  • Frummi
    123 posts Member
    I cannot think of any rule that gives an disadvantage to the leading alliance in terms of control hub downtime. What did you track exactly to get to those numbers? If it is based on random numbers you might just be very unlucky?
    Not working here anymore. Contact Tjapka for help.
  • We looked at the top 4 alliances to see how many of their hubs were inactive and for how long. Then compared it to Flying Beefs situation, difference 45% more hubs inactive and for 45% longer. We have 2 hubs that have been inactive for over 1 week. Of the 7 Hubs - only 1 is active (now for 1 day). Its absolutely ridiculous. You go through great pains to kill the guardian bases, then the hub goes inactive -you have to kill them again and again. we had some hubs where we had to kill the guardians since the start of the server 4 or 5 times. I have heard from a lot of players (not just in our Ally) who wont be playing again in a vets server exactly because of that.
  • I would suggest you send it up the line to be investigated.
  • Frummi
    123 posts Member
    I will
    Not working here anymore. Contact Tjapka for help.
  • Thank you
  • gamerdruid
    4331 posts Moderator
    The thing that caused a problem like that on the PTE when testing was the fact we dug a too deep too quick. When you are deep into the forgotten areas the hubs can be active then go inactive once you reach them. They seemed to be inactive a lot. I'd put it down to the autocheat on PTE allowing you to be quicker and deeper into the forgotten territory.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Thanks Gamerdruid. it would seem that the active/inactive code needs some looking at
  • The thing that bugs me most, is that TA with this inactive hubs "feature" becomes a guessing game. Not a strategy game where you make choices and set out a strategy, war or diplo etc. No, it becomes pure chance if your hubs go inactive and totally unfair when you pay good money and go through a lot of trouble to get hubs by killing the Guardians and you have to do the same thing over and over again. Sorry to go on about it, but we are totally frustrated about it.
  • MOETOEFOEKA
    6 posts Member
    edited July 2017
    The inactive/active hubs allready shown to be a gamestopper for me. They become active, we kill some hubs and next day they are inactive for days on end. This aint fun anymore indeed.

    Also the hubs give a too big difference in score in VP between the alliance purely based on chance and time your hubs are active. So no playerskill but chance.
  • War day 1. No more farming, saving power, etc.
    It will be impossible to win the server with such all PVP strategy but it will also destroy the attacked alliance and open the door for another to win.
    Vet server has become a joke with hub inactivation.
    Vets deserve better.
    Maybe developers can have random paycheck cuts?!
    Maybe all can see a posting of hub ownership time, production, inactivation time, etc?
  • Frummi --Any Action??
  • Frummi
    123 posts Member
    edited August 2017
    Backend code actually said that control hub downtime is supposed to be 3 days. So we are not quite sure about the problem here. We will try to restart the server now and see if the problem will get fixed. The server should be back in 30 minutes.
    Not working here anymore. Contact Tjapka for help.
  • Frummi
    123 posts Member
    Server is back online now. Would be great if you can give me any feedback in the next couple days.
    Not working here anymore. Contact Tjapka for help.
  • Thank you. Will keep you posted.
  • 7 of the 9 Flying Beefs Hubs are inactive again. 1 has been inactive for 6 days -2 have been inactive for 5 days. 3 have been inactive for 4 days. So the 3 days you mentioned are incorrect or its nor working how it should.
  • Frummi -any progress?
  • This certainly is an issue for whatever reason in the West. I spent time in a few alliances and Issac is correct. The hub inactivity for The Flying Beefs is absurdly high and very frustrating.
  • gamerdruid
    4331 posts Moderator
    Frummi has now left Envision and @Tjapka is now the one to contact.

    I am not an employee of EA/Envision. The views expressed are my own!
  • thanks gamerdruid
  • Isaackorp
    24 posts Member
    edited August 2017
    Well, we are now 14 days after the server was reset and 23 days till the end of the server. The situation with the hubs has not changed and/or improved. Furthermore I have not received or seen any EA comms on this subject. Very disappointing and frustrating.

    (Corrected typo: come=comms GD)
    Post edited by gamerdruid on
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